longacre writes "Yesterday we discussed Carnegie Mellon's maglev haptics controller which, when it goes on sale, will be aimed mostly at laboratory applications, and therefore out of reach for most consumers. Today, roboticist/futurist Daniel Wilson reviews that controller in-depth as part of a larger look at the burgeoning world of tactile feedback devices. Several mobile phones now on the market use haptic touch screens as well as a number of gaming devices, such as the Novint Falcon controller. According to Wilson the applications are limitless, from making it easier to manipulate robots to allowing drivers to keep their eyes on the road when changing radio stations. Quoting: 'Haptics doesn't just close the gaps in our current computer interfaces — it can open up new possibilities. Blending haptics with recent advances in the field of robotics allows doctors to train for intricate procedures virtually, with increasingly accurate sensory feedback — and the technology can bring a new dimension to remotely controlled machines, helping negotiate obstacles in distant settings.'"
You know, there is a rather large untapped consumer market for certain varieties of tactile feedback devices.
If cards are played right, there is a lot of money to be made from sex-play haptics over the Internet. Road warriors who want to keep the fires lit with their wives at home. Also the young nerd virgin contingent. How about a Facebook app? (A Sitonmyfacebook app?) Cafes which are also just good internet cafes, with clean, comfortable and well-appointed private rooms with high-end haptic sex toys would make money. (You buy your own attachments, and someone has to clean up after you.) They'd have to be
The scroll ball doesn't have any bumps- the sensation comes from a piezoelectric transducer that makes a slight vibration and click noise. Same thing with the squeezable sides: the click isn't part of a mechanical switch.
Another party trick for the Mighty Mouse: the squeezeable sides are "harder" to squeeze when the mouse isn't on a surface. Try it now...squeeze it, then pick it up off the table and squeeze again.
I got a Mighty Mouse shortly after they came out (I was in the market for a mouse anyway, and the short cord was handy for use with my laptop). I've used it exclusively on Windows. The buttons always worked just fine (sure, the squeezing doesn't activate Expose, but it does do 'back' or something like that I don't bother with most of the time).
Standard USB human interface device stuff. Is there something ultrafancier about next-generation Mighty Mice I didn't know about?
The first generation Mighty Mouse behaved radically differently under Windows than it did on MacOS; the secondary click function didn't work nearly as well. It was either that different firmware was uploaded, or sensitivities were adjusted.
i would think that power steering systems in cars... would far outstrip the sales of the 'apple mighty mouse' you know, providing similar force feedback that say a rack and pinion naturally gives the driver.
Another party trick for the Mighty Mouse: the squeezeable sides are "harder" to squeeze when the mouse isn't on a surface. Try it now...squeeze it, then pick it up off the table and squeeze again.
The only reason those buttons are harder to squeeze when the mouse is off a surface is because your fingers don't have as much leverage to push on those buttons. Those squeeze buttons are nothing more than contacts mounted on both sides of the mouse.
The scroll ball doesn't feature anything that generations the vibration. It feels exactly the same whether or not the mouse is plugged in. The mouse does feature a tiny speaker which surprised me when I did learned about it.
You can see the internals of that mouse here [arstechnica.com].
The mighty mouse is no more a haptic device than any other mouse. Game controllers with force-feedback are really the only haptic devices currently available to consumers.
Actually, I'm surprised someone hasn't introduced force feedback into mice yet. It would be interesting to get some sort of feedback when the cursor hits the edge of the screen, and even more interesting to implement it in games. Perhaps nobody has done it because the mouse would just start vibrating all over the desk.
I don't know the details, but I heard that the reason force feedback isn't being done is because it got patented by some troll company which has no intention of implementing it.
Actually, I'm surprised someone hasn't introduced force feedback into mice yet. It would be interesting to get some sort of feedback when the cursor hits the edge of the screen, and even more interesting to implement it in games. Perhaps nobody has done it because the mouse would just start vibrating all over the desk.
Logitech had a vibrating mouse in 2000 called the iFeel [news.com].
Don't feel too bad. It's rather useless with drivers as well. With mine, there was more feedback from the noise of the motors than meaningful vibration.
If you have XP drivers for an ifeel I would very much like to obtain a copy. My mouse was quite serviceable under 98, did what was expected and didn't have extra vibration, and I even saw one game (B&W) that had extra support for it. But no luck with XP, apparently Logitech withdrew the drivers and I have to been unable to find a copy of them anywhere. If you know where I can find them please post back. If you would mail them to me you could try the address slashdot_temp.mouse.frothingslosh@spamgourmet.
As noted, it was a spamgourmet account and will only let a very limited amount of mail through before going dead forever. Spammers can keep sending mail to the black hole forever, but it does not get out.
I worked for a consulting company in 2000-2001 that did a contract for Immersion. They developed the haptic tech that went into the Logitech mice. They hired us to put together some demos that showed off what the thing could do for the web. We brainstormed a couple different ideas; most involved the mouse vibrating when you moved the cursor over interesting areas of the page. For example, if you were reading a financial news page, and moused over a paragraph with stock ticker symbols, you could tell whether
Would one of you rich geek guys please buy me one of these Novint Falcons? They look like a lot of fun, but I was late embracing my geekness, so I don't have $180 laying around. Oh, a faster PC would probably help, too.
Actually, I just lucked into one of these for $70 when my local CompUSA closed it's doors last weekend. It is *really* cool, but I haven't been able to get it to work properly with Half-Life 2 yet... I think I may also need a faster comp.
...making it easier to manipulate robots to allowing drivers to keep their eyes on the road when changing radio stations
Which is easier to do while driving--reaching down to press one of your radio's preset buttons, or programming your lego mindstorms robot to reach down and press one of your radio's preset buttons? I don't think any amount of haptics/tactile feedback/nonvisual cues will change that situation.
This would be far more interesting if I didn't have sitting in a box right in front of me an expensive Logitech "ifeel" optical mouse that is rather useless because Logitech no longer has available XP drivers for it!
Am I the only one who's bored by the gaming industry lately? Ooo.. we can make a haptic nipple that you can fumble around with looking like a clumsy teen while you're trying to play HL 2. Make a full body suit that can simulate you being in the game world, and then call me up; I'll maybe think of picking up a WoW account then.
As some of you probably are aware, Comp-USA is going out of business for the past few months. Prices are slashed, I went to the one here in Goleta California, they had about 20 of those Novint Falcon controllers, they couldn't even give them away. The seemed to have been there for a while, long enough for the gloss to wear off the boxes and have a layer of dust on them. Interesting since the article make it seems like they just came out.
Even more Interesting was at 50% off they were listed at $300, which seems to be higher then retail prices.. listed in the article $189
In the book Waldo and Magic Inc the "Waldo" device was a set of gloves (more or less) linked to larger, smaller, or remote artificial hands. With full tactile feedback, the wearer could use huge hands to manipulate large items such as girders and the like, and small hands to do very tiny precise work. It sounds as if this capability will be possible in the near future, although possible is not a synonym for available.
This is likely to be one of the "disruptive technologies" if the cost is reduced.
Oh dear... (Score:2)
Re:Oh dear... (Score:5, Funny)
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It's DIY..
Seriously, there is Money to be Made! (Score:2)
You know, there is a rather large untapped consumer market for certain varieties of tactile feedback devices.
If cards are played right, there is a lot of money to be made from sex-play haptics over the Internet. Road warriors who want to keep the fires lit with their wives at home. Also the young nerd virgin contingent. How about a Facebook app? (A Sitonmyfacebook app?) Cafes which are also just good internet cafes, with clean, comfortable and well-appointed private rooms with high-end haptic sex toys would make money. (You buy your own attachments, and someone has to clean up after you.) They'd have to be
the most prevalent haptic device... (Score:2, Interesting)
Would probably be the Apple "Mighty Mouse."
The scroll ball doesn't have any bumps- the sensation comes from a piezoelectric transducer that makes a slight vibration and click noise. Same thing with the squeezable sides: the click isn't part of a mechanical switch.
Another party trick for the Mighty Mouse: the squeezeable sides are "harder" to squeeze when the mouse isn't on a surface. Try it now...squeeze it, then pick it up off the table and squeeze again.
Did Apple ever get around to making Windows
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Standard USB human interface device stuff. Is there something ultrafancier about next-generation Mighty Mice I didn't know about?
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Re:the most prevalent haptic device... (Score:5, Informative)
The only reason those buttons are harder to squeeze when the mouse is off a surface is because your fingers don't have as much leverage to push on those buttons. Those squeeze buttons are nothing more than contacts mounted on both sides of the mouse.
The scroll ball doesn't feature anything that generations the vibration. It feels exactly the same whether or not the mouse is plugged in. The mouse does feature a tiny speaker which surprised me when I did learned about it.
You can see the internals of that mouse here [arstechnica.com].
The mighty mouse is no more a haptic device than any other mouse. Game controllers with force-feedback are really the only haptic devices currently available to consumers.
Actually, I'm surprised someone hasn't introduced force feedback into mice yet. It would be interesting to get some sort of feedback when the cursor hits the edge of the screen, and even more interesting to implement it in games. Perhaps nobody has done it because the mouse would just start vibrating all over the desk.
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A Force Feedback Mouse Existed in 2000 (Score:1)
Logitech had a vibrating mouse in 2000 called the iFeel [news.com].
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this is the people the driver was from iirc:
http://www.immersion.com/ [immersion.com]
Hey! (Score:2)
Thanks.
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redundant copy of dupe (Score:3, Informative)
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robots and radio stations? (Score:2)
Which is easier to do while driving--reaching down to press one of your radio's preset buttons, or programming your lego mindstorms robot to reach down and press one of your radio's preset buttons?
I don't think any amount of haptics/tactile feedback/nonvisual cues will change that situation.
This has been around a long time... (Score:2)
http://www.dansdata.com/ifeel.htm [dansdata.com]
yea, right (Score:2)
Physical to Physical interactions (Score:2)
For example, Touch someone over IP [t11s.com].
zzzz (Score:1)
Novint Falcon controller at Comp-USA (Score:3, Informative)
Prices are slashed, I went to the one here in Goleta California, they had about 20 of those Novint Falcon controllers, they couldn't even give them away. The seemed to have been there for a while, long enough for the gloss to wear off the boxes and have a layer of dust on them.
Interesting since the article make it seems like they just came out.
Even more Interesting was at 50% off they were listed at $300, which seems to be higher then retail prices..
listed in the article $189
It's spelled haptics but pronounced WALDO (Score:1)
This is likely to be one of the "disruptive technologies" if the cost is reduced.