Head Tracking w/ the Wiimote 169
mrneutron2003 writes "This guy just doesn't know when to stop. Johnny Chung Lee graces us with yet another one of his inventive Wiimote projects. This time it involves using the Wiimote and a pair of inexpensive LED safety goggles (with the standard LED's replaced with InfraRed ones) to allow positional head tracking , achieving an effect similar to what is experienced with three dimensional displays and CAVE systems. The video dramatically illustrates the effect. Game developers take note. This simple little variation on infrared tracking could allow for some seriously immersive gameplay in the future." This guy deserves a medal.
Nintendo! Hire Johnny Lee! (Score:5, Insightful)
Muppets? (Score:2, Insightful)
Also, the head tracking is awesome.
Better than a medal (Score:4, Insightful)
Nintendo, are you listening?
Remind me again... (Score:3, Insightful)
Combine this with the weight-shifting capability of the Fit, and you've got an immersive gaming experience that's second only to the holodeck.
So. Freaking. Cool.
Re:Nintendo! Hire Johnny Lee! (Score:4, Insightful)
Only problem now is that i can't see the TV
And besides, it's not what direction you're looking, it's what direction you're looking from. Move your whole body to the right while continuing to look at the TV and the display on the TV changes perspective. Not to mention depth of field, and distance from the TV. Did you even watch the video?
Why am I even responding to an AC comment?
Re:processing power (Score:5, Insightful)
It's so simple that you can do something with it, without having to wait for IBM, or Nintendo or any other big-$$$ company to bring out the relevant hardware in maybe 5 years.
Re:Nintendo! Hire Johnny Lee! (Score:5, Insightful)
The PC Gaming landscape is littered with failed head-tracking systems. The reviews inevitably say something like "this thing is awesome, but fatiguing."
There are eye-tracking systems that are not nearly as fatiguing, but if you've seen one, you'll understand why they haven't taken off in popularity.
Re:Nintendo! Hire Johnny Lee! (Score:3, Insightful)
If you talked about putting a accelerometer in to a controller before the Wii, you'd be laughed at.
Re:Wiimote with ability to track more points? (Score:2, Insightful)
You don't need a Wii or the remote. (Score:3, Insightful)
Potentially you could just use a webcam with an IR filter in front of it instead of a Wii remote.
Note: 1) there is usually a filter to filter out IR inside most webcams, so that would have to be removed. 2) IR emitter tracking would have to be done on the PC instead of inside the Wii remote.
Re:Nintendo! Hire Johnny Lee! (Score:2, Insightful)
Re:Nintendo! Hire Johnny Lee! (Score:2, Insightful)
Re:Nintendo! Hire Johnny Lee! (Score:3, Insightful)
How about people just send him some money so he'll keep doing what he's doing and make it free?
Re:processing power (Score:4, Insightful)
HOLY SHIT (Score:4, Insightful)
Re:Nintendo! Hire Johnny Lee! (Score:3, Insightful)
Re:Wiimote with ability to track more points? (Score:2, Insightful)
Remember the core wiimote can handle an additional nunchuck or the classic controller, each of which requires more data than the small amount of data per frame required.
If Nintendo wanted to do this anyway I believe they would use a custom device with its own interface (and would almost certainly retain the power connection the current sensor bar uses).
There has been rumour that the next wii will be controller less, people simply acting out the actions to get results.
This will be done via sophisticated processing of a normal image and not be limited to having to stick baubles onto our bodies.
Having said that I am fascinated by this technology and find his 'hacks' amazing.
Re:it's all research, man (Score:4, Insightful)
Re:Why a wiimote? (Score:2, Insightful)
Re:Nintendo! Hire Johnny Lee! (Score:5, Insightful)
If you're perfectly perpendicular to your monitor, there is limited arc of motion that your head can make before the monitor is out of your direct line of sight and into your peripheral vision. This artificially limits what you can do in a game and is why head tracking systems have not replaced traditional controls for looking along the X & Y axis.
I'm not saying there is no role for this in gaming, I think it would be great if Nintendo could make it cheaply for the Wii and developers created games that could use it effectively... but that has been tried before in PCs... without much success.