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Amiga Hardware

Top 10 'Most Influential' Amiga Games 192

stacybro writes "There is an article on Wired about the Top 10 most influential Amiga games. As someone who actually programmed on the Amiga way back when, I can attest to how far they were ahead of the clones when it came to graphics and audio hardware. I often wonder where the PC world would be if Amiga or Apple had had the marketing smarts (or maybe it was cut throat attitude) of Microsoft. 'Defender of the Crown (Cinemaware, 1986): Way before the Hollywood-ization of the game industry, Cinemaware evoked the era of classic movies with this game and others, such as Wings and the classic B-movie tribute It Came From the Desert. Cinemaware titles were definitely precursors of the CD-ROM era of flashy titles such as Myst and The 7th Guest. More importantly, they brought strong and realistic characterization and depiction to the world of computer games. Cinemaware is still alive today and currently working on an update of Defender of the Crown.'"
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Top 10 'Most Influential' Amiga Games

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  • by Joe The Dragon ( 967727 ) on Thursday April 12, 2007 @04:54PM (#18708559)
    and may even took them over when Amiga when down.
  • You know what the really sad thing is? All of the games listed there that I've played, save two (Pinball Dreams and Lemmings), I played on other platforms (NES, SNES, Genesis, PC).

    Oh, and where the hell is Populous/Populous 2? Those games alone would have made me run out and get an Amiga if I'd had the cash. Talk about addictive.
  • by SirBruce ( 679714 ) on Thursday April 12, 2007 @05:10PM (#18708887) Homepage
    The update to Defender of the Crown already came out a few years ago. IMHO, it largely sucked. I only played it a couple of times before putting it back into the box. I never did get the hang of the 'cinematic' swordfighting controls.

    Virtually all of Cinemaware's games could have been listed, but DotC and Wings are probably two of the best examples. Rocket Ranger and It Came From the Desert are also heartily recommended.

    The list in the quoted article does have some glaring ommissions. Dungeon Master was the first 3D realtime action CRPG, and I think the Amiga version was superior to both the ST and PC versions. Also woth mentioning are Populus and Artic Fox, which I think really shined in the Amiga versions. Finally, there is Faery Tale Adventure, which I think was one of the best isometic action CRPGs ever, irrespective of platform.
  • SpeedBall (Score:5, Interesting)

    by SheldonYoung ( 25077 ) on Thursday April 12, 2007 @05:34PM (#18709313)
    SpeedBall II: Brutal Deluxe is still the most adrenaline-pumping game I have played, though the original Half Life came close. The balance and playability of SBII was spot on, the sounds complemented the atmosphere and two-player mode was immensely fun.
  • F18 Interceptor! (Score:4, Interesting)

    by smellsofbikes ( 890263 ) on Thursday April 12, 2007 @05:38PM (#18709375) Journal
    I think it might've been as late as 1988 when my brother and I had F18 interceptor [classic-pc-games.com] networked on our amigas: head-to-head networked air combat flightsim, with excellent color, speed, and stereo sound, when a lot of people were still using black-and-white Macs that went 'beep'. My friends in college were literally unable to believe such things existed until they saw it.
  • by dougsha ( 247714 ) on Thursday April 12, 2007 @05:47PM (#18709523) Homepage
    I'm still enormously proud of my Cinemaware game "King of Chicago". It was Cinemaware's 2nd best-seller in its first 2 years - waaaaay behind sales of Defender of the Crown by Kellyn Beeck (250k units DoC - amazing in '85, 50k KoC - nice in sales in '86). King was definitely not one of the 10 most influential Amiga games, however, because I rolled my own interactive narrative system - Dramaton ( GDC talk on Dramaton: http://www.zogax.com/verbiage/battle.htm [zogax.com] ) - which was just a little too out there for anyone to replicate.

    I did the first version of King on the Mac in '86 and then ported it to the Amiga and the Apple IIGS. I did my own art on the Mac (using digitized clay heads) but C-ware wisely redid the art for the Amiga, which had a lot to do with the big sales. Rob Landeros (who later formed Trilobyte and did 7th Guest) did the art.

    Coding on the Amiga was a blast. The main online hangout for developers was BIX, the Byte Information Exchange. Simple things like screen-flipping for animation were poorly documented and there was little agreement in the first years about the best way to code them. You had to get down and dirty writing little fragments of code executed by "the copper" - the video coprocessor system.

    "Cinemaware is still alive today and currently working on an update of Defender of the Crown.'" - And screwing the original game devs royally. They stripped any mention of Kellyn Beeck from their current version of Defender of the Crown and left my name off the King of Chicago credits on their website. Here's a little discussion with a current Cinemaware employee on the Indie Gamer's forum about their current version of Defender of the Crown http://forums.indiegamer.com/showthread.php?t=9738 &highlight=King/ [indiegamer.com].

    At least they'll never butcher King of Chicago because they'll never figure out Dramaton.

    Self-horntoot warning - I am also very proud of the game I did before King of Chicago - ChipWits - which I am reviving at http://chipwits.com/ [chipwits.com] .

An Ada exception is when a routine gets in trouble and says 'Beam me up, Scotty'.

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