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Input Devices Hardware

The Ultimate Dual-Hand Touchscreen 275

LithiumX writes "This morning I saw a video demonstration of the most interesting input technology I've seen for a long time. This is a touch-screen that accepts inputs from multiple (I saw at least 8) points at once. It seems very responsive, the display is large and of decent resolution, and they actually wrote software to take advantage of it. It appears to be entirely research at the moment. I'd offer up organs for one of these things."
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The Ultimate Dual-Hand Touchscreen

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  • by Orrin Bloquy ( 898571 ) on Monday February 13, 2006 @01:03PM (#14707564) Journal
    Which in turn look a lot like Apple recycling their iPod scrollwheel and Synaptics double-finger gestures.
  • Uber-cool (Score:2, Interesting)

    by TheBeansprout ( 926731 ) on Monday February 13, 2006 @01:05PM (#14707588) Homepage
    The satellite imagery & topographic maps are the user navigating NASA World Wind [nasa.gov]. Way cool.
  • by SimHacker ( 180785 ) * on Monday February 13, 2006 @01:05PM (#14707591) Homepage Journal

    The Exploratorium [exploratorium.com] in San Francisco had a multi-point touch screen paint system like this in the early 90's, which anyone could play with. It was really great, and quite elegant! It was running a fun program that let you paint with your fingertips, real paintbrushes dipped in water, as well as textured objects like a sponge and play-dough. It used an oblique video camera behind a plate of glass, and your fingers or the wet brush changed the index of refraction in a way that would show up brightly on the camera, and thus paint on the screen. There was no limit to the number of points you could paint at once, and what you could use as a brush was only limited by your imagination and what you could get away with in public: you could paint with brushes, sponges, clay, your fingertips, the palms of both hands, your face, your tongue, your boobs, greasy french fries and hamburger patties, or vomit on the screen to make interesting textures. (It's a good thing the Exploratorium makes everything robust, kid-proof, and easy to clean! I've been to some great parties at that place...)

    -Don

  • Not all the Software (Score:2, Interesting)

    by fourtyfive ( 862341 ) on Monday February 13, 2006 @01:06PM (#14707606)
    They didnt write all their own software, they used NASA World Wind (http://worldwind.arc.nasa.gov/ [nasa.gov] as well (satellite / aerial imagery viewer).
  • Re:fingerworks (Score:4, Interesting)

    by Ford Prefect ( 8777 ) on Monday February 13, 2006 @01:23PM (#14707838) Homepage
    Entirely different - it's based on something called 'frustrated internal reflection'. Simple version: you have a thin slab of transparent perspex with LEDs around the sides. The light from the LEDs is kept inside thanks to total internal reflection - it's a bit like a big flat piece of fibre optic cable in a sense.

    When you place a finger or other appendage on the upper surface of the perspex, the total internal reflection breaks down and the fingertip (or whatever) gets illuminated - you track this with a camera pointing upwards at the perspex. To get the computer display gubbins, you also have a video projector pointing at the perspex.

    I'm not sure how amenable it is to miniaturisation, but since it's used in fingerprint readers (without the video display) it's probably not too bad - presumably you'd have to change the projector and camera to flat equivalents, of course...

    (Something I noticed on the page last week - a reference to work on identifying which finger is touching the display. He's updated that sentence to "Wouldn't it also be nice to identify which finger (e.g. thumb, index, etc.) is associated with each contact?" - but I'd had a sudden vision of this thing using fingerprints as, well, unique finger identification tags. The guy behind it seems pretty big on computer vision, and is also working on stuff like a "new generation of CMOS imaging sensors that feature on-board signal processing functionality, we are experimenting with creating a 1000fps non-invasive eye-tracker for under $100" - maybe some custom hardware for tracking and zooming in on the glowing fingerprints and identifying the fingers from there?)
  • multitouchreel.mpg (Score:2, Interesting)

    by NowakPL ( 888097 ) on Monday February 13, 2006 @01:25PM (#14707869)
    http://madmappers.freeearthfoundation.com/multitou chreel.mpg [freeearthfoundation.com]

    For all you mad slashdot clickers :D
  • by JohnG307 ( 695948 ) on Monday February 13, 2006 @02:00PM (#14708345)
    One step closer to LCARS! ;)
  • by jacksonj04 ( 800021 ) <nick@nickjackson.me> on Monday February 13, 2006 @02:40PM (#14708879) Homepage
    I want the Minority Report style wall. I did a user interface experiment using the virtual whiteboards at my college: Which was more intuitive for arranging data. Up/Down buttons in a list, drag and drop with mouse, or drag and drop on a 'real' surface. Guess which won?
  • by SimHacker ( 180785 ) * on Monday February 13, 2006 @03:27PM (#14709481) Homepage Journal

    Ted Selker [ibm.com] invented the "joy button" red keyboard cursor control thingie, and developed the "Trackpoint" at IBM's User Ergonomics Research Lab [ibm.com]. (Anybody remember the "So Hot We Had to Make it Red [slashdot.org]" two page Thinkpad ad?)

    At one of the New Paridigms for Using Computers [ibm.com] conferences, he demonstrated a custom Thinkpad he'd modified to support two Trackpoints at once! It was an inexplicably attractive and approachable interface: operating the computer by tweaking two red nipples! Unfortunately the keyboard was not drool-proof.

    He demonstrated another cool custom keyboard job with a piezoelectric buzzer under the Trackpoint, that gave tactile feedback as the cursor moved across textured surfaces and over edges.

    He also made conference badges [ibm.com] that clip onto a Trackpoint to measure physical motion and position -- it's so sensitive it can be used as a postage scale, wind speed sensor, seismograph and accelerometer.

    Unfortunately none of those cool weird technologies made it into production. They require special APIs and deep modification of the desktop user interface and applications, in order to meaningfully exploit the special hardware. Take a look at the DirectX force feedback API that eventually came along, for example -- it's quite complex, and not many applications support it. Applications would have to know about the special hardware and go out of their way to support it, which just won't happen soon, because current user interfaces and applications are extremely inflexible, and have brittle, device-dependent user interfaces.

    -Don

  • by Kazoo the Clown ( 644526 ) on Monday February 13, 2006 @04:05PM (#14709888)
    I saw the Exploratorium thing myself, and it was REALLY cool. I still want one. In fact, I've since built a rearscreen device that uses infrared reflection to accomplish multi-point interaction [syncopator.com] using a modified version of some of the techniques used in the Holowall. [sony.co.jp]

    Also working on a new version due to make an appearance in an art show in March. [contact-conference.com] -- Sync

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