Creative's X-Fi Audio Chip Reviewed 336
theraindog writes "The Tech Report has posted an in-depth review of Creative's new X-Fi audio processor. The 51-million transistor chip employs a unique audio ring architecture that pushes an apparent 10,000 MIPS, supports up to 128 hardware-accelerated voices for 3D audio, and can upsample and upmix stereo 16-bit/44.1kHz audio to multichannel 24-bit/96kHz. Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD, and although that claim isn't validated by listening tests, the X-Fi does sound better than other consumer-level audio cards. It also performs better in games, in part because precious few sound cards feature hardware acceleration for 3D audio."
Why are there no other contenders? (Score:5, Interesting)
Linux Drivers? (Score:1, Interesting)
It can sound "better" than a CD (Score:3, Interesting)
It upconverted/upsampled, analyzed the headroom and expanded/compressed as needed, analyzed the noise floor and reduced it, analyzed the spectrum and EQ'd it, analyzed the stereo separation and expanded it.
After 9x the WAV (or was it VOC?) length, it sounded "better" 99% of the time.
They never got funding and the project died.
With powerful hardware, you'll definitely get a more aurally pleasant and more dynamic sound.
But is it what the artist intended?
Gits :( (Score:3, Interesting)
Compared to Pro-Audio cards? (Score:3, Interesting)
So how does this compare to low end prosumer cards like M-Audio and Emu? Or higher end more professional cards from RME, Apogee, Lynx Audio? Or is this really pointless? If there is DSP accelleration on this new card, I was wondering if it could have pro applications like VST reverb or something along those lines.
Gravis Ultrasound (Score:4, Interesting)
From the The Official Gravis Ultrasound Programmer's Encyclopedia [gamedev.net]:
I don't know if this was ever proven to be effective. Some people said that interpolation made lesser quality files sound "smoother". These same folks might also have had a lot of ink [snopes.com] on their hands...
Re:Compared to Pro-Audio cards? (Score:2, Interesting)
Re:Creative Bloat (Score:4, Interesting)
You're right that Creative's Windows drivers are bloated, unstable and downright nasty. But the open-source emu10k1 drivers for Linux are actually quite good, and I've found that with a little tinkering, I can get my Audigy2 sounding better in Linux/ALSA than I can in Windows/DirectX. The best part? Zero bloat, and the drivers just work with no extra crazy software required. I just want to hear sound for goodness sake, not run friggin' Creative OS. I wonder if this new card will also have open-source drivers?
I'm with you with Creative cards on Linux...they just work and work pretty well. As far as the poor Windows users go why does Creative feel they have to punish them so? I thought the idea was to sell cards, not piss people off.
Re:Creative Left Out (Score:5, Interesting)
A3D died off years ago, and Aureal was bought out by Creative. EAX still can't come close to A3D's capabilities.
For an idea of the A3D generation, Quake 3 supported A3D for 3D audio, though it was later removed when A3D died off.
Fucking Shitragging Bastards (Score:4, Interesting)
If there's one hardware firm I despise over any other then it's Craptive for that very reason. Aureal had some superb tech waiting to be unleashed. A3D 2 was superb and was easily a 10 frag head start in Q3 and HL, you could hear exactly where your enemy was and where they were coming from. A3D 3 was going to be even better until Craptive decided to bury Aureal in litigation. Then the vultures bought what was left of them and A3D lies in their vaults while they palm off their inferior reverb engine that is EAX.
I still take out my Vortex 2 card and cradle it thinking of what could have been. Now I can only dream of Creative going under and someone like Nvidia and the ex-Aureal engineers they employed for SoundStorm finally bringing us true positional 3D audio.
I don't care how good their latest chip is, creative can fucking rot in hell for all I care.
Re:It's FUNNY, not insightful. (Score:3, Interesting)
Go ahead, waste your mod points on me: I'm trashing this account down from excellent karma to nothing so I can restart.
Oh, and I m2 everything negative as well. The moderation system on
MP3s sounding better & more (Score:2, Interesting)
A review on Toms Hardware http://www.tomshardware.com/consumer/20050818/ind
The card will also support multiple 3D positioned audio sources in real time.
While the card is excessive for most users, the card is still very impressive.
a-fucking-men (Score:4, Interesting)
And dear lord am I ever enjoying watching Apple stomp Creative into bloody chunks in the DAP market. Couldn't happen to a nicer pack of thieves.
I lost interest... (Score:4, Interesting)
Even more heinous, they killed Ensoniq and EMU (Score:3, Interesting)
Imagine if all the bands in the late 80s and 90s had to compose their music on a SB16. That's how shitty 'Creative' has been for the music biz as far as I'm concerned. Bleah.
sigh.... (Score:4, Interesting)
24bit/96KHz - Lots of crap has been made with this label. Please tell me something about the DACs they use. I'd rather have a good (professional) 16bit/44.1KHz board than a consumer-level 24bit/96KHz one.
'better than CD quality' - how? why? The only way to do this is by interpolating. How does it know if something is an MP3 artifact or if it's part of the music? How will it react to music that's encoded with OGG or AAC (and therefore has other compression characteristics)? Will this be 'better' like applying an unsharp-mask over a JPEG-compressed image which results in ugly squares?
Re:It's FUNNY, not insightful. (Score:3, Interesting)
I understand the m2 system well enough to know that I get one frickin time to get m2'd adversely and never again get mod points. To me,
I love how you say these things and don't bother to back them up in any way. If I "clearly don't" then please enlighten me, oh wise AC. I'm dying to know.
Re:Creative Left Out (Score:3, Interesting)
My understanding is that Creative actually (surprise surprise) owns some of the patents or even software used inside the Soundstorm. In particular they bought Sensaura, which provided the software for the Soundstorm's DSP. Apparently they then jacked up the prices so it didn't make sense for nVidia to continue with it (especially since it unfortunately never took off on the PCs - though obviously it did well on the Xbox).
(Though apparently there are credible rumors now that the PS3 may feature some form of next-gen Soundstorm.)
Re:Creative Left Out (Score:3, Interesting)
With A3D, a physical model of the environment must be constructed just as with normal visual 3D models in the application. This allows for accurate 3D sounds as the sounds are essentially "rendered" in the environment according to acoustic physics. Hence, reflections off walls that are closer will sound different than reflections that occur further away. EAX, on the other hand, only simulates the effects of environments using real-time effects such as reverberations.
A3D required you to actually construct a 3D model so that the reverb, sound occlusions, etc were actually calculated for that environment. If there was a column between you and the sound source, it would be muted as in the real world. If you were just inside the mouth of a tunnel, your footsteps would reverb but someone yelling at you from outside the tunnel would not reverb since the sound traveled directly to you and not from wall reflections. Neat stuff.
With EAX, Walking into a tunnel would cause an abrupt change in sound qualities, (adding reverb, etc) at the threshold of a tunnel, because the programmer would mark that area as needing reverb. This has been masked over with newer EAX versions, (3.0 by merging the two regions, smoothing over the change) but the system is still only doing what the programmer thinks it should at that spot. Hold a watch to your ear while in the tunnel and the ticking would have reverb even though it shouldn't. There is no accurate 3D rendering of environmental sounds.
To use a visual metaphore, A3D was like Quake 3 and EAX is like Wolfenstein-3D.
EAX 4.0 is like Wolfenstein-3D with photorealistic textures.
Re:Creative Left Out (Score:3, Interesting)