Creative's X-Fi Audio Chip Reviewed 336
theraindog writes "The Tech Report has posted an in-depth review of Creative's new X-Fi audio processor. The 51-million transistor chip employs a unique audio ring architecture that pushes an apparent 10,000 MIPS, supports up to 128 hardware-accelerated voices for 3D audio, and can upsample and upmix stereo 16-bit/44.1kHz audio to multichannel 24-bit/96kHz. Creative says that the X-Fi's upsampling and upmixing capabilities can make MP3s sound better than the original CD, and although that claim isn't validated by listening tests, the X-Fi does sound better than other consumer-level audio cards. It also performs better in games, in part because precious few sound cards feature hardware acceleration for 3D audio."
MIPS (Score:5, Informative)
Missing link? (Score:5, Informative)
http://techreport.com/reviews/2005q4/soundblaster
Doesn't work in linux, either... (Score:5, Informative)
OK, actually, it sounds a lot better when it's connected to a Home Theater receiver/amplifier. Whatever. It's a far better way to spend your $100.
SOMEONE FIX THE SUMMARY! (Score:2, Informative)
The Tech Report has posted an in-depth review
Should read:
The Tech Report has posted an in-depth review [techreport.com]
(Thanks to synthparadox for the link)
Re:Creative Left Out (Score:2, Informative)
I also run a mini theatre with my PC: DVD Player/DVD Recorder(Device), DVD Audio(PC), DivX(PC), Mpeg(PC), Avi(PC), DirectX Applications(PC), Flash(PC)
And a mini studio: Fruity Loops, Vegas, Acid, Reason, Midi In/Midi Out
Creative Bloat (Score:5, Informative)
-AT
Re:3D? (Score:5, Informative)
This used to be a big issue in games where 3D (surround) sound was used. These days with faster processors, it isn't such a big issue any more. In fact, many modern games (Half-Life 2's Source engine, and DooM 3) both do all sound processing exclusively in software (though Creative later blackmailed Id into adding hardware support for DooM 3). It was decided for this current generation of games that CPUs were fast enough to do the sound processing in hardware, and that it was the best way to provide a consistent presentation no matter what sound card is used. Both games do all their 3D mixing, and their post-processing (reverb for example) entirely in software.
Does doing it in hardware still provide a CPU benefit? Yes. Is it that important anymore? No, unless you're going nuts for framerates.
I seem to recall a benchmark done years ago on an Athlon 1.4 that showed 40% CPU usage exclusively for 3D sound on the SB-Live, and something like 5% on the Audigy. Now, with current high-end CPUs at something like 3x faster than that, spending 15% of a game's CPU budget on sound is fine. Multithreading in games (to support multicore processors) will further reduce this, since you'll be able to offload sound processing to the second core.
Re:Creative Left Out (Score:5, Informative)
They bought E-MU who was a synth manufacturer, and started releasing some very high quality stuff under the E-MU brand. I point to the 1820M which has unbelivable specs which have all been verified by independant tests. This sound card is a low end *MASTERING* grade unit for about 550$.
Re:Creative Left Out (Score:3, Informative)
Using a generic onboard card with surround support will not be much of a different experience than using an X-Fi. You'll notice cleaner sound due to the better SNR, but that's it.
Valve did this because CPUs have advanced to the point where sound processing can be done in software without too much of a processing time investment, and it ensures that everybody gets to hear the same soundscape/quality no matter what soundcard they are using. No longer does environmental audio depend on what version of EAX your soundcard supports.
Re:upmix and upsample? (Score:3, Informative)
Re:Better than a CD? (Score:2, Informative)
Under normal circumstances, there is no room to improve a 44kHz 16bit signal intended for end user audio (I'm not talking about mixing & stuff). Most humans can't hear above 16kHz (20 if you're lucky) and 44.1kHz can represent signals up to 22kHz. The only reason to use higher sampling frequencies, is to make the design of digital low-pass filters easier. 16bit is enough to represent a dynamic range of 90dB, which is far more than what you'll hear in the overcompressed crap that populates the charts today.
The only way to 'improve' the sound, is to modify it somehow, using some filters or effects. In other words, it will be distorted.
Maybe they found out what typical MP3 distortion sounds like, and invented a filter that undoes it. But this will also distort other sounds that accidentally have the same characteristic as MP3 distortion. Or maybe they just add some harmonics to the sound. Whatever it is, High Fidelity it isn't. Maybe that's why the name is 'X-Fi' and not 'Hi-Fi'...
Well, not true. (Score:5, Informative)
Its just a bit decieving, because getting mips in audio chips is _REALLY_ easy. You are mostly dealing with 16 or 24bit integer values, in neat streams. You can build a whole function unit for a few 1000 transistors...
So just give the thing 50 adders, 50 mul-units, runn it at 100 Mhz and you get 10 billion possible instruction per second (which might be burned quite quickly if you want to do bigger effects on xx streams, but thats another matter).
Re:Gits :( (Score:5, Informative)
So fair competition in your eyes involves malicious litigation knowing that the legal burden will drive your much smaller competititor under?
The only real audio card maker to have the balls to stand up to Creative was Diamond (remember them?). All the others wouldn't touch Aureal's tech while there was question marks over the legitimacy of Creative's claims which meant Aureal lost even more money. Later the courts would throw out every one of Creative's claims but by then it was too late.
The real injustice was the fact that Creative after losing the court case was allowed to pick over the remains of Aureal and acquire their IP. There is something seriously wrong with capitalism when companies are allowed to do this. Whatever the outcome, Creative was going to end up the winner while you, I and Aureal were most definitely the losers.
Re:Marketing BS on the sample rate (Score:2, Informative)
You can't have aliasing from upsampling. Aliasing occurs from attempts to sample frequecnies that cycle at anything more than half the sampling rate. If you think about a wave, you have a peak and a trough. You need at least one sample on the peak and one on the trough to accurately represent that frequency. Any tone higher than one half of your sampling rate results in missed peaks and troughs, which the computer then represents as frequencies lower than what they originally were.
That said, you're right elsewhere, upsampling a crappy mp3 will only give you a more accurate representation of your crappy mp3.
WTFHEHO (who the fuck has ever heard of) "upmixing"?
Solution might be kx project (Score:5, Informative)
The only salvation for my SB cards has been the 'kx project' drivers:
http://kxproject.lugosoft.com/index.php?skip=1 [lugosoft.com]
(sorry I don't know to enter a URL here...)
If you are a musician these drivers have the features you actually want; WDM, ASIO, GSIF - other than the sound floor (on my SBLive) they make the card competative with a mid level music card. No bloat and I've found the driver to be solid, though the UI is rather yucky.
Media PC? Buy an Envy24 card (Score:3, Informative)
"Creative Labs, the worst thing to ever happen to sound card industry."
the runner up was
"Creative Labs, holding back soundcard innovation for over a decade"
A home musician's perspective on the Xfi-Elite (Score:2, Informative)
My worst fears where that in the past Creative was well known to have horrendrous drivers and bloated install, this one has a package wich only install the tools for audio creation if you asks for it. Remember also that the elite pro comes with 64 MB of onboard RAM, wich frees up a bit of the main RAM for audio processing, tough I do not know if it makes a big difference.
For those that say its the speakers that makes a difference, try listening to AC98 onboard for 2-3 years, even with good speakers, you can still ear noise when nothing plays at high volume. Same speaker with this card feels like heaven.
A satisfied customer
Boring (Score:5, Informative)
http://www.hidiaudio.com/products/mystique.html [hidiaudio.com]
http://www.bluegears.com/soundcard_xmystique.html [bluegears.com]
That's right, a card that can perform real-time Dolby Digital AC3 encoding (aka Dolby Digital Live, or DDL). The spiritual successor to the nVidia Soundstorm!
Turtle Beach has a card with the same chip, although their driver support is a bit lacking in comparison:
http://turtlebeach.com/site/products/soundcards/m
And this is the chip that drives them both:
http://cmedia.com.tw/product/CMI8768_plus.htm [cmedia.com.tw]
The cards are pretty affordable - newegg has them both for under $100. Personally I'd rather go with the X-Mystique due to better driver support and on-board coax output (even though both cards come with optical cables, IIRC).
I guess Terratec has an Aureon 7.1 card that has DDL as well, but they don't market their cards to the U.S.
Re:3D? (Score:1, Informative)
DSP MIPS (Score:4, Informative)