Nintendo to Drop D-pad 110
pluke writes "Computer and Video Games reports that Nintendo plans to drop the humble d-pad from its next console along with the classic A and B buttons. Nintendo pioneered the d-pad on its 80's Game & Watch handheld games system."
Ok, so what? (Score:2, Insightful)
Re:Contra is fair (Score:2, Insightful)
Especially since you only get them just after completing the game without dying...
That's like making the prize for finishing the 72 oz steak... another huge steak that you can only eat right then.
GBA compatibility? (Score:2, Insightful)
Re:Madness (Score:2, Insightful)
The NES Advantage [8bitjoystick.com] was the best controller ever. End of discussion. The turbo features on it were inspired - you could actually control the amount of turbo you needed. Besides, the thing was sturdy as a brick. It was truly a controller ahead of its time.
Damn. (Score:1, Insightful)
Re:Madness (Score:5, Insightful)
Re:Confirmed (Score:1, Insightful)
Anyone who was watching the gaming hype scene in the period running up to the gameCube's release should know that all speculative articles about Nintendo's controller design are pure bullshit. The design of the GameCube controller alone evolved many, many times. And that's just going on the mockups that Nintendo allowed people to see in the last months of the GameCube's development.
For proof, just take a look at one of your GameCube controllers. If yours has a D-pad (yes, people were saying back then that the GameCube wouldn't have a D-pad either), a circular B button, and a Z button, you are holding proof that most of all the articles about the GameCube's controller design are false.
So yeah, like the parent, I wouldn't lament the loss of the D-pad or controller face buttons just yet.
What about trackballs/mice? (Score:3, Insightful)
1) Resource management / icon-based / menu-based games
- It is easier to move and click a mouse/trackball than with a joystick or d-pad.
- Examples: The Sims, Black and White, Warcraft, etc.
2) FPS games
- The ability to quickly aim and
- The ability to move with a different hand than the aiming hand
- Examples: Doom, Quake, Half-life, Unreal, and probably 50% of PC games
In general, a mouse/trackball offers higher-precision, greater feedback, and an infinite range of speeds over a d-pad or trackball. But it is bad with simple forward, backward, left, and right. But fewer games today use that model. Why do we continue to use these old-style inputs?
FYI: This is called multimodal [informit.com] input, where each device complements the abilities of the other. The keyboard/mouse paradigm is the most generally powerful multimodal combination discovered thus far.