Dual Video Cards Return 264
Kez writes "I'm sure many Slashdot readers fondly remember the era of 3dfx. SLI'd Voodoo 2's were a force to reckoned with. Sadly, that era ended a long time ago (although somebody has managed to get Doom III to play on a pair of Voodoo 2's.) However, Nvidia have revived SLI with their GeForce 6600 and 6800 cards. SLI works differently this time around, but the basic concept of using two cards to get the rendering work done is the same. Hexus.net has taken a look at how the new SLI works, how to set it up (and how not to,) along with benchmarks using both of the rendering modes available in the new SLI." And reader Oh'Boy writes "VIA on its latest press tour stopped by and visited in the UK and TrustedReviews have some new information on VIA's latest chipsets for AMD Athlon 64, the K8T890 and the K8T890 Pro which supports DualGFX. But what has emerged is that DualGFX after all doesn't support SLI, at least not for the time being, since it seems like nVidia some how has managed to lock out other manufacturers chipsets from working properly with SLI. VIA did on the other hand have two ATI cards up and running, although not in SLI mode."
Intel & SLI (Score:5, Informative)
http://www.nvidia.com/object/IO_17070.html [nvidia.com]
I'm looking forward to a P4 NForce board.
AlienWare (Score:5, Informative)
You can already buy from the alienware luxury collection some gaming systems featuring SLI
http://www.alienware.com/ALX_pages/choose_alx.aspSLI != SLI (Score:4, Informative)
It does make me wonder if the technology is capable of truly scaling
However, given the cost, and looking at what the 6800 can handle by itself, and comparing -those- to the evolution of games it appears to me that it will be no more costly to simply upgrade to a 6900/7000/whatever when it is required, as I can easily get by for the next year or two on a 6800 Ultra especially if including the fact that I would need a new computer to run it on since I don't have PCI-E (though I do have PCI-X, but not for gaming needs). And will be saving on electricity and mean time to failure (though that doesn't seem to be an issue much with video cards).
Not saying I don't see the attraction, but I don't get anywhere NEAR interested in 3D gaming enough to be spending that kind of dough.
Re:SLI? (Score:2, Informative)
Re:SLI? (Score:1, Informative)
Two video cards, one draws all the even scan lines for the final display, and one draws all the odd ones.
Re:this is sweet (Score:4, Informative)
Each card renders half of the same image. So each card needs access to the full texture set.
So 2x256 cards still only gives you 256 megs for your textures.
Ouch on Costs! (Score:3, Informative)
See also the UK "PC Pro" magazine (Score:4, Informative)
This month the UK "PC Pro" magazine has a review [pcpro.co.uk] of the Scan White Cobra [scan.co.uk] gaming machine.
This is a fine example of SLI running with jaw dropping performance...a quote from the review puts Doom 3 running at 98fps!
Now I know what I want for Christmas, just not a snowball's chance in hell of getting one! :)
-- Pete.
Re:SLI? (Score:3, Informative)
--
so really, who is hotter? Alley or Alley's sister?
Re:New trend ? (Score:2, Informative)
The Folding@home (http://folding.stanford.edu/ [stanford.edu]) is about to enter the GPU based Folding:
http://forum.folding-community.org/viewtopic.php?
Interesting times ahead...
quadro (Score:1, Informative)
6073 (Score:1, Informative)
Re:SLI? (Score:4, Informative)
--
So really, who is hotter? Alley or Alley's sister?
Tom's Hardware also has a test (Score:1, Informative)
Power consumption (Score:5, Informative)
SLI power consumption can be significant! [anandtech.com]
Re:SLIing other GeForces (Score:3, Informative)
there is a bridge adapter for the cards, if you look around they apparently come in PCB and Ribbon styles, and connect to a funky new cutout on the PCB on top of the Card.
What about the nforce4? (Score:1, Informative)
Re:why so little support for gamers? (Score:5, Informative)
Right now, the answer is pretty simple. If you want a game to use multiple processors at the same time, you need to include more than one execution thread--the programmer has to divide the work in such a way that two or more processors can do it. It's quite hard to build a multithreaded game; there was some SMP support in Quake III, but it wasn't very stable and didn't provide a huge performance boost.
With a multithreaded application, you have to guard against strange bugs that are very, very hard to fix. If your multithreaded application runs into a deadlock every hundred thousand frames or so, it will be next to impossible to isolate, and production will end up being slower than it already is. While I'm sure that writing multithreaded games will happen in the near future, I don't think it will catch on very quickly.
Re:Power consumption (Score:3, Informative)
Re:SLI != SLI (Score:3, Informative)
Actually, nvidia's solution does either [anandtech.com], based on their own testing of which performs better for a given game. The drivers include profiles of the 100 most popular 3D titles which state which technique to use.
Vsync (Score:1, Informative)
Re:SLI != SLI (Score:4, Informative)
Horizontal sweep is measured in kHz.
That, and the fact that CRT monitors lend themselves to horizontal divisions (top/bottom, not left/right) since they sweep top to bottom during refresh.
Re:New trend ? (Score:2, Informative)
From wikipedia [wikipedia.org]
My memory differs from the wikipedia, I seem to remember there being a Voodoo 4 4000 and I believe the 3dfx site listed it as the Voodoo 6 6000 and not a Voodoo 5 6000. Although most of my information was looking around on the 3dfx site back in the day so it may be they listed cards that weren't actually released (like the 5000 which I remember seeing there too). you can find pictures of it here [google.com]
Also according to the wikipedia entry, the Voodoo 6 6000 would have beat the GeForce 2 GTS but not the Ultra or the GeForce 3.
Re:I Feel Another Commercial Coming On (Score:3, Informative)
Read the articles. Look at the prices. Compare the benchmarks. Make the right decision.