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Portables (Games) Entertainment Games Hardware

PlayStation Portable Chip Details 147

boarder8925 writes "The Register posted an article today that detailed the PlayStation Portable's chip specs. The CPU will run at up to 333MHz, and its frontside bus at up to 166MHz. The graphics system, operating across a 512-bit bus, will be capable of rendering 664m pixels per second and 35m polygons per second. Its core, operating at 166MHz, will include 2MB integrated buffer DRAM."
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PlayStation Portable Chip Details

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  • by Qapf ( 661291 ) on Wednesday August 25, 2004 @06:50PM (#10073236) Homepage
    exactly how many backpacks of batteries am I going to need to go 24 hours without a socket? /gba owner and proud of it.
  • by xgamer04 ( 248962 ) <xgamer04NO@SPAMyahoo.com> on Wednesday August 25, 2004 @07:23PM (#10073616)

    ...[it] does give you a hint that the PSP will have proper, immersive 3D gaming capability...

    At that screen size, the immersiveness will be spectacular.

  • by Sevidrac ( 634513 ) on Wednesday August 25, 2004 @08:28PM (#10074177) Journal
    Or, you know, you could play video games on it.

    Honestly, I never understand why people want everything to run an OS. Oh noes, the kernel corrupted on my linux toaster. Now it burns on one side and does nothing on the other.
  • by Guppy06 ( 410832 ) on Thursday August 26, 2004 @03:02AM (#10076006)
    "crippled by 640KB of memory."

    Are we talking about the PS2, or the PS/2?
  • by Anonymous Coward on Thursday August 26, 2004 @07:08AM (#10076554)
    It's because it's not the clock frequency that matters; it's also the ammount of work per cycle that matters.

    That being said, 333MHz it's quite a lot of processing power.

    So, just to clarify, clock frequency doesn't matter, unless it's quite a lot?
  • by Dragoon412 ( 648209 ) on Thursday August 26, 2004 @10:21AM (#10077718)
    So, in short, hope ya end up happy. Just be careful about getting sucked into Sony's (or Nintendo's) hype. Go by the games, not by their silly claims about what their hardware can do.

    That's exactly where Nintendo will falter. The DS lineup will look like this:

    Mario: We Repackaged Your Childhood
    Pokemon Gold-Enlaid Silver-Trimmed Edition
    Pokemon Ruby-Encrusted Platnium Hyper X Edition
    Pokemon: Again
    Pokemon: ...and again
    Pokemon: ...yet again
    Pokemon: Seriously, You Guys Still Like This Shit?
    *generic 3rd-rate Mario spin-off with useless gimmic*
    Metroid: The Only Decent Game on the DS
    Mary Kate and Ashley's Eating Disorder
    Barbie's Mall Adventure
    *umpteen dozen instances of Disney pimping their characters like a $5 vegas hooker*
    Megaman Battle Network 62: Remember When Megaman Didn't Suck?
    Megaman Battle Network 63: Megaman Buys a Barn
    Megaman Battle Network 64: Hey, Didn't This Used to be an Action Game?

    ...and then, let's not forget the hundreds of poorly-done ports that plague every console.

    Okay, so it's a bit facetious. I think my point's made, though: the game lineup on the GBA was the worst thing about it. Same deal with the Gamecube. So Nintendo occaisionally makes a good title amidst a see of derrivative and self-congradulatory crap - their library is still the worst around.

    I wish Nintendo would spin off their successful development studios, and just stick to making hardware, 'cause they do a damned fine job of that.
  • by Anonymous Coward on Thursday August 26, 2004 @11:59AM (#10079062)
    or better yet, turn off monsters!

"May your future be limited only by your dreams." -- Christa McAuliffe

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