3D Mouse 203
Posted
by
CmdrTaco
from the and-it-fits-in-the-palm-of-your-hand dept.
from the and-it-fits-in-the-palm-of-your-hand dept.
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What the world *really* needs is a good Automatic Bicycle Sharpener.
What's the point? (Score:5, Insightful)
Re:What's the point? (Score:2, Funny)
Re:What's the point? (Score:4, Interesting)
I'm sure for specialized tasks 3d mice make perfect sense, and are probably already in use. I just don't want to have them shoved on normal use.
Re:What's the point? (Score:2)
But yeah, it does sound like a one way ticket to having a very tired arm.
Re:What's the point? (Score:2)
Re:What's the point? (Score:2)
Re:What's the point? (Score:2)
With a 2-D mouse you could only have moved up/down and side to side on the view of the fr
Re:What's the point? (Score:1)
Re:What's the point? (Score:2, Informative)
It's a UNIX system! I know this [sgi.com]!
Yes, I know it's still a 2D display. It's supposed to be funny.
Re:What's the point? (Score:2)
Re:What's the point? (Score:2, Interesting)
I think tho, that it'd need another solution than just giving 2d mice a third axis.
I'd rather have something like a glove you put on where you can then pick up objects, point at them, etc. It'd just make it far more intuitive and flexible to use... and of course far more expansive, that is
Re:What's the point? (Score:2)
Re:What's the point? Music! (Score:3, Insightful)
Re:What's the point? Music! (Score:2)
Re:What's the point? (Score:2)
Re:What's the point? (Score:2, Insightful)
Re:What's the point? (Score:2, Interesting)
Web development isn't real work?
Video production isn't real work?
Audio editing isn't real work?
Those 3 items are 90% of the work I do on a computer, and I'd love to see you do any of them with a pen and paper. Not one of them would be simplified with a 3d mouse, or even a 3d desktop. Extra monitors on the other hand, provide a great benifate to all of those areas. And all a second monitor does is extend your 2d work area.
I can't back this up a
3d mouse on 2d screen ? (Score:1, Redundant)
Descent (Score:5, Funny)
-B
Luxury.. (Score:5, Funny)
Next to our punch cards they were the bees knees.
Re:Luxury.. (Score:2)
Re:Luxury.. (Score:2)
You try doing THAT when everything went PS2 - we didn't even pins.
What will it take? (Score:3, Insightful)
Re:What will it take? (Score:3, Interesting)
Perhaps a desktop environment like Sun's Project Looking Glass [sun.com] in conjunction with a 3D output device (like a VR helmet or 3D monitor [3dz.co.uk]) could make such an input device feel more natural.
I haven't used Looking Glass yet so I'm not sure how well suited it would be...
Re:What will it take? (Score:2)
Re:What will it take? (Score:2)
Re:What will it take? (Score:2)
And users with big, heavily trained forearms? Hold your mouse up in the air for 30 minutes, then see how nice your arm feels. Then think about doing that all day long
what will it take to get people to use them? (Score:2)
I see nobody using a 3d desktop so why the 3d mouse?
I don't know about others but I never had the feeling with quake that it would be more efficient to play with a 3d mouse?
Nice gadget, but probably not practical in use.
4D Mouse (Score:4, Funny)
Re:4D Mouse (Score:3, Funny)
Interesting concept (Score:5, Informative)
a) Because it's a neat hack
b) It could be used for simple 3D point scanning to measure points on a 3D model
c) Could be used to manipulate information in a 3D CAD/drawing progeam, or to navigate or move objects in a solar representation or similar spatially oriented program
d) Because it's a neat hack. Sheesh what more reason do you need?
Re:Interesting concept (Score:5, Insightful)
Yes, it's a neat hack. But when the question is raised "what will it take to get people to use them?" it needs a better answer than "it's a neat hack."
Re:Interesting concept (Score:3, Interesting)
Re:Interesting concept (Score:3, Insightful)
But there are certainly some good uses for a 3D mouse or other pointer in some 3D applications. People have mentioned CAD, but there are also things like examining volumetric visualizations of 3D data (like medical imaging). Games could even take advantage, and you wouldn't need 3D glasses or anything fancy - good use of shadows and other visual cues gives a good enough representation.
K
Re:Interesting concept (Score:2)
The problem, though, is games. Every FPS in existence is tuned to a clicky wheel (often for changing weapons), and since MS doesn't seem to let you remap the left and right tilt to a weapons change, these make
Re:Interesting concept (Score:2)
I don't know if anyone remembers the Honda Prelude with 4 wheel steering back in the 80's, but it was a really neat technology. The car would handle like mad at low and high speeds and was incredibly stable. However, the option cost about $4k and was not widely used. The reason? No one needed it that bad, the Prelude had great handling as it was.
Now we see a system the is almost exactly the same used on large American trucks. This makes alot of sens
Re:Interesting concept (Score:2, Funny)
The best use I can imagine for this thing is to attach a fly to the pointer an track it's movements.
Next on Slashdot: Nano-Piercing for flies made easy.
Re:Interesting concept (Score:2)
I just kinda figgered it'd be a hand shaped thing with a rfid tag and three antennae... seems like a perfectly legit use for rfid (for once).
But then, as long as we're being innovative, how about a pair of gloves with an rfid in the tip of each finger, combined with OS's and apps that make use of ten discrete interface points (using a traditional mouse, or even a 3D one, is still like using one finger - why not use all ten?)
Re:Interesting concept (Score:2)
what's the purpose? (Score:2, Interesting)
seriously, a purpose?
I remember that Logitech had a pointing device that would allow 3D-movement, that was like 10 years ago. Can't remember the name though. I frankly don't see in what niche there would be a use for a 3D-mouse. Not even gaming, not even 3D-development (such as CAD/CAI). But I'm curious to hear it from other users...
What will it take to get people to use them? (Score:3, Insightful)
Most likely a functional 3D GUI.
A different solution... (Score:5, Informative)
A far better solution in software (Score:2)
While that is far superior to the string and glue solution, an even better solution can be achieved in software.
Map the scroll wheel to the z-axis. Navigate the x-y plane with the usual mouse/trackball movements, and the z-axis with the scroll wheel. Full freedom of movement in all three dimensions with existing hardware and either existing device drivers (change the software itself, e.g. Blender) or a tiny kernel patch (change the device driver to deliver z-a
Re:A far better solution in software (Score:2)
Goodbye arm, hello tennis elbow (Score:2)
No
With a logitech trackball and scroll wheel, I can navigate three dimensions with almost no movement at all. No carporal tunnel despite spending 12+ hours/day using the thing. No mouse can compete, and certainly no 3-d doohickey that requires arm a
Nonononononono! (Score:2)
Stop Using Wheelmice.
Hal,
Accidental ergonomist
Replacement (Score:1)
That "interesting", but what about... (Score:5, Insightful)
Re:That "interesting", but what about... (Score:1)
Re:That "interesting", but what about... (Score:2)
Daniel
Rube Goldberg? (Score:2)
Re:That "interesting", but what about... (Score:2)
For first person style navigation, especially games, wasd/arrows+mouse is probably the easiest method .
Re:That "interesting", but what about... (Score:2)
6d mouse more useful (Score:3, Interesting)
Re:6d mouse more useful (Score:5, Interesting)
You don't move it around like a regular mouse, rather you hold the hockey-puck sized control in your hand and push/pull it _gently_ in one of 3 directions. Being able to twist the puck gives you the other 3 degrees of freedom.
The device is sprung and returns to center when you let go. The total movement of the puck is only about a centimetre (0.393700787 inches
When you're used to using a normal mouse, it takes a while to get the feel of the relatively sensitive spacemouse, but since your hand remains stationary on the desk while using it, it's not tiring.
Drawbacks: Cost - the things are EXPENSIVE! Also I doubt it would totally replace a normal mouse - with the speed turned up high it wouldn't be accurate enough for fine tasks, and with the speed lower it'd take you forever to get from one side of the screen to the other. The space mouse is intended to manipulate models in 3D space.
Re:6d mouse more useful (Score:2)
Hmm, I thought about that before clicking on the assiciated link, and managed to come up with 6 degrees of freedom for my single (the link uses two devices to get 6 degrees of freedom) regular mouse in 3D space...wasn't easy though.
Damn - actually that's 7, just realised I had forotten to count up/down - thought I only had 5 and came up with yaw... :)
-- Pete.
see: inexpensive 3d mouse (Score:3, Informative)
Pity about the threads (Score:2)
Re:Pity about the threads (Score:2)
You're thinking two-dimensionally. Flip the mouse over and mount/suspend it upside down. Then the strings are converging down to a point.
I dunno (Score:3, Funny)
We need a Killer App? (Score:1)
These games are still basically driving games saddled by limited interaction with the environment. "Clicking" a door or other object to activate some canned response does not really qualify as interactivity to me.
Muscle fatigue... (Score:5, Insightful)
How many hours a day (out of an 8 hour day) do you think you could hold something (even of tiny mass like a mouse) in the air, away from your body.
And what happens when you want to type/relax/urinate? You put it down, lose your place in 3d space, and have to get it back to the same position to continue?
It's a nice hack, don't get me wrong, but there's a reason why helicopters use a 2 handed control system rather than a mouse. Doing it all with one hand just isn't very accurate, easy, or safe...
Re:Muscle fatigue... (Score:2)
Maybe, maybe not... it al depends on how you use it. Try putting your elbow on the table and holding your hand steady in the air. Not so hard now, is it? Even holding that position for a while isn't that hard. Granted, it's harder than just resting it on the mouse that you already have, but I see no easy way around that without having a suspension system to hold your arm up. Now if you try standing up and holding your hand in place over the desk withou
Re:Muscle fatigue... (Score:2)
It's the main reason why this type of interface has been abandonned except for very casual use (for durations that won't exceed a few minutes).
Re:Muscle fatigue... (Score:2)
> (even of tiny mass like a mouse) in the air, away from your body.
For what it's worth, I have a Gyration mouse, with which you can control the screen by waving it about in air. The feeling is almost like using a laser pointer at a presentation, but I tend to get comfortable by tossing my arm at odd angles (like stretched back over the shoulder of my chair) while controlling the screen as normal. I have this mouse (w
wheel mouse (Score:2, Interesting)
Those devices from TFA are more like "make your computer read your hand's 3d motion", which is IMHO too anti-ergonomic to be useful (except maybe for some kind of workout).
Re:wheel mouse (Score:2)
I have thought as that as well. On very wheel mouse that I have ever used the scroll wheel "clicks" when you roll it (and on every click it scrolls.) For this to work properly, it will have to be a wheel that is truely analog.
What will it take? (Score:2)
Useability; A mouse is the wrong shape (Score:5, Informative)
Firstly, It quite simply doesn't make sense. Mice don't fly unless you throw them. This cognitive dissonance causes users considerable problems. We solved this quire easily by replacing the "mouse" with a "bat".
Secondly, it creates arm ache. Holding the bat up for several hours just isn't possible. This was solved by the simple and rather crude device of a counterweighted piece of string on a pully on the ceiling. Of course, this isn't goinf to be suitable for a home user. I suggest we'll probably need some sort of rotor assembly to avoid the tangle of strings and wires.
It appears that no other researchers have even looked into our research, preferring to reinvent the wheel at every step.
Re:Useability; A mouse is the wrong shape (Score:2)
I don't know if it's that other researchers prefer to reinvent the wheel so much as that these are obvious points.
great! (Score:3, Interesting)
now I'm off to make this mouse and see how it works.
What a lot of arm ache (Score:2)
We already have 3d mice (Score:3, Insightful)
Z-Axis (Foward, backward)is determined by the scroll.
Or you can use the keyboard and mouse like in so many FPS games. DUH!
Spaceball (Score:2)
What about clicks? (Score:2)
This hack is a just a point and stare device... Maybe he should had a switch on the ring to allow for clicks.
Just what we need (Score:2)
Useful! (Score:2)
What it will take for me... (Score:2)
I hate mice.
He's holding it wrong! (UI ideas) (Score:5, Interesting)
3d position of your hand.
2d attitude of your hand (pitch and yaw).
2 or 3 buttons.
Now let's pretend you have a device like this that's light enough that you can wear it like a glove (no Nintendo jokes, please) and it's wireless. Add "roll" input and implement the buttons using something like midi drumsticks based on finger movements.
Now, what's the user interface for this going to look like?
Let's avoid the gorilla-arm problem by making a state change when you rest your hand on the table. On the table it acts like a mouse, except you're not holding a mouse you're just moving your hand or finger on the desktop and tapping it to click.
So, if you're used to a mouse, you can use it like a mouse.
Next, add gestures. Thumb and forefinger together and you're dragging. Curl your fingers into a fist and you just cut (grabbed) what you selected. Open your hand wide and you paste (drop).
Now, move your hand off the desktop. A couple of inches away and you shift to 3d mode. Gestures work the same way, but now you can drag windows forward and back as well as up and down.
Next, move your hand near the actual screen. Now it works like a light-pen with gestures, so you really can move that window out of the way by reaching up and dragging it. Why, you could even apply virtual white-out on your monitor!
Finally, curl your fingers around like you're pointing at something. Now you're using a virtual laser-pointer... the mouse moves wherever your finger is pointing at. This extends the "light pen" mode back away from the screen, so you can rest your hand on the desk without breaking that metaphor.
I'm sure that not all of these modes will end up being useful, but it wouldn't take much of a change in our existing user interfaces to find something that would work better than the mice we use now.
Re:He's holding it wrong! (UI ideas) (Score:2, Interesting)
Re:He's holding it wrong! (UI ideas) (Score:2)
I like the idea of pressure sensors in the fingertips. They could also be used for distinguishing between "tap" and "drag" operations. If the positional and attitude sensors are good enough, they could also turn a dead (that is, no active sensors... just a piece of plastic or wood) stylus or any pen into a fine-point digitizer.
The joystick is cool. A dead joystick as a prop would help. You could also use a dead steering wheel (or hold a frisbee in midair
Re:He's holding it wrong! (UI ideas) (Score:3, Insightful)
Re:He's holding it wrong! (UI ideas) (Score:2)
The glove itself can be low-key that way, more like an Isotoner than a Power Glove.
What about a real 3D input solution? (Score:3, Informative)
Not a lot of math :yeesh: (Score:2)
As other posters have aluded to, eventually you will get extreme muscle fatigue and want to hit something. At least, that's what I found. There was also a version that didn't rely on anything besides calculating arcs on the mouse and standard input.
The ultimate 3D input device has already been invented, it's the Spa
RSI (Score:3, Interesting)
The REAL end result was hand pain the likse if which you've never seen. I had it back in the box and returned to the store in under 30 minutes.
How about a need for it? (Score:3)
about 3d gui's (Score:2)
I guess both are true. The 3d gui's that are designed (for general use) right now are probably all designed with our '3d' scroll wheel mice, as the adoption of the gui will be more likely (and much quicker) if people won't need a new pointing device just to try the gui.
That's the problem with innovations. If you're not slightely backwards compatible, it will be ver
Phantom haptic devices (Score:2)
What will it take to get people to use them? (Score:2, Interesting)
Look, just for the screw of it doesn't suffice.
Lots of other cool projects (Score:2)
He has lots of other projects out there. My favorite is the mouse trap. I love the description...
Only one thing remaining (Score:2)
Nice, but (Score:2)
Is this even good for 3D (Score:2)
Logitech CyberMan 3D "Mouse" (Circa mid-90s) (Score:2)
Anyone else remember this [nifty.com] from Logitech a while back? I remember Sierra Online was trying to hawk it in their product catalog (disguised as a games magazine) bundled with their games back in the mid-90s, when FPS games were just starting to take off.
Found a review of it here [deadmedia.org].
Apparently, Logitech even made a second, newer version, as seen here [3dgamers.com]. I had the original, I thought it sucked.
Interesting... (Score:2)
Snappy Answers to Stupid Questions (Score:2)
A: Less than $1,850.00 price tags. Next question.
This is kinda cool... (Score:2)
Re:ummm wrong (Score:2)
Re:mouse buttons (Score:2)