AMD64 Preview 290
Araxen writes "Over at Anandtech.com they have an interesting preview of AMD's 64 bit processor on a Nforce3 mobo. The results are very impressive with the Anthlon64 beating out Intel's P4 best processor soundly in their gaming benchmarks. This was only in 32-bit mode no less! I can't wait for 64-bit benchmarks come out!"
64-benchmarks wont be good (Score:-1, Informative)
64-bit would be Intels own turf and we can expect Intel to be quite competitive against AMD there. I think the benchmark results would be quite close.
Opteron Benchmarks, not Athlon 64 (Score:5, Informative)
Not an Athlon64, but an Opteron (Score:5, Informative)
Re:Interesting (Score:4, Informative)
Huh? There's no such thing as an "Intel x86-64" processor. x86-64 is AMD's solely implementation.
Re:64-benchmarks wont be good (Score:5, Informative)
The other important thing to note is that the comparisons were mostly against P4s and an Athlon XP, with a Dual 3.06GHz Xeon thrown in for good measure, all 32 bit chips. And the 'Athlon64' owned most of the competitions, showing that its 32 bit mode is just as good as rumored. There were no Itaniums in the competition since, so only 32 bit modes can be compared here. However, if the A64 turns out to be as good in its native 64 bit mode as the 32 bit number might lead you to believe, the Athlon 64 looks like it very well could be a force to be dealt with.
Semantics, maybe, but... (Score:4, Informative)
The two apparently aren't interchangable. There's a coming battle in which software companies have to choose between the two, or support both, which would be tough on both them and consumers.
Apparently, AMD's x86-64 set is easier to deal with, and more of a natural progression from where the processors are now. (It also apparently runs 32-bit code at rates comparable to 32-bit chips at the same clock speed.) Intel's IA-64 is a total reworking, and a bitch to work with, from what I've read.
In the end, it seems like the smart choice would be for everybody to toss their hat in with x86-64 (which means Intel would have to, as well, and essentially concede defeat and lose face); it probably won't happen, though, because Intel is Intel.
Check out this article at the Inquirer [theinquirer.net], which I've basically just paraphrased, but it does go into some interesting Windows 64 dealings.
64bit performance gains... (Score:5, Informative)
1) more registers. This will get us fair performance increase from the start, as compilers will have more registers to work with when doing calculations on multiple pieces of data.
2) support for larger system memory sizes. This won't help you in video games, but it will help you doing high end photoshop, and other applications (provided you spend the money to get more memory put into your system)
3) native operations on 64 bit data. Typically, when someone wants to do operations on a 64 bit integer in a 32 bit CPU, you have to split up the work in software. Now with 64 bit registers, you will be able to do operations on 64 bit integers in the same time as it takes to do the same operation on a 32 bit integer.
4) when using native 64 bit mode, certain legacy instructions of x86-32 are depreciated. This is a cleanup for the x86 ISA, which in the past has contained literaly EVERYTHING that the previous generation of CPU supported. AMD's x86-64 ISA eliminates these legacy features and moves them into firmware emulation (don't worry, it won't degrade any modern 32 bit code, just terribly outdated stuff from the 386 days, which doesn't need 2GHz of power in the first place)
On top of these performance enhancements that 64 bit mode brings you, you get all of this just because you are using AMD's Opteron/Athlon64 CPU:
1) Dual channel DDR Memory interface, with memory controller on the die of the CPU. This reduces latency and improves memory bandwidth so dramatically that even Intel's off die memory controller can't keep up (this is why video games are so much faster on the amd64 platform than on athlon-32 platform)
2) HyperTransport bus to the south bridge, which will give high bandwidth access to the PCI bus, PCI-X, and other IO intensive controllers. Eventually AGP slots will be phased out for PCI-X slots which will be universal for both video, and other devices.
3) when using multiple CPU's in the same system, the new AMD-64 platform gives you dedicated memory bandwidth to each CPU installed. On the intel and athlon-32 platforms, all the CPU's in the system shared the same memory controller which runs either single or dual channel DDR anywhere from 266MHz - 400MHz.
Re:64-benchmarks wont be good (Score:3, Informative)
If you had RTFA, you would know that the benchmarks compared the Athlon64 against Pentium 4s and Xeons, not against IA64. What the benchmarks show is that the 32-bit performance of the Athlon64 is on par or better than the best Pentium 4 processors, and is better than the current Xeons. IA64 is not benchmarked in the article.
The 64-bit performance of the Athlon64 is not being benchmarked in the article; it is the 32-bit performance relative to leading 32-bit processors that is the issue.
Re:Intel's response (Score:4, Informative)
Watch the Xmas benchmarks, that's when it matters...
Re:Not an Athlon64, but an Opteron (Score:5, Informative)
[hardocp.com]
Athlon64 Showing Up
Pricing for Athlon 64 leaks: 939 pin chip won't be compatible with 940 CPU [theinquirer.net]
Re:64-benchmarks wont be good (Score:5, Informative)
The benchmark was against a P4 (as well as a dual Xeon), which runs IA-32 natively, not the Italium.
The A64 is a consumer chip, designed to be purchased and used by consumers. The Itanium processor costs more than a whole top of the line consumer computer. The A64 and the Italium are not targeted at the same market segment and neither is the Opteron, which is supposed to go up against the Xeon.
The reason everyone is looking forward to a benchmark of an A64 running a native 64-bit application on a 64-bit OS is that not only is X86-64 considerably cleaner than IA-32, but the A64 also has two times as many SSE2 and General Purpose registers, which should yield significantly better results than the A64 running in 32-bit mode (which is already outperforming the P4 in a lot of benchmarks).
By the way, before someone points out that the benchmarked processor is an overclocked Opteron and not an A64, AMD is currently planning on releasing a version of the A64 which is just a rebranded Opteron 1xx along with the single-channel version of the A64.
Intel Itanium vrs. AMD Opteron/Athlon64 (Score:5, Informative)
- Itanium, Intel's 64-bit chip, uses a totally different architecture (EPIC) from the current Pentium x86 line of chips. This architecture is NOT compatible with x86, so that effectively you need a recompile for existing software work on Itanium. There is an EMULATION mode for x86 in Itanium, which is absolutely unusable according to various sources on the Net. You will DEFINITELY not want to run a game on it. Finally, prices for a low-end 1.0Ghz Itanium chip start at approx $800.
- AMD's Opteron/Athlon64 chips are compatible with everything you are running right now at 32 bits. You can install a complete 32-bit operating system in it, and everything will run just as today, albeit a little bit faster. There is no need for an "emulator". And, of course, you can already use Linux at full-64 bits, available from SuSe, RedHat and Mandrake. Also, Microsoft will release a 64-bit version of XP at the end of the year.
Marcos
Re:64bit performance gains... (Score:5, Informative)
Re:About 64-bit gaming performance (Score:5, Informative)
This would have been the case if IA-32 was a sane architecture. Athlon64 in IA-32 mode has only 8 visible general purpose registers, whereas it has 16 in 64-bit mode. That makes 64-bit mode a win in almost all cases. Technically it would have made sense for AMD to introduce a new 32-bit mode, but it would probably have been bad for marketing.
First Look at Windows XP 64bit for AMD64 (Score:5, Informative)
Re:Intel's response (Score:1, Informative)
Appro 4U Quad Opteron Server [rainbow-it.co.uk]. That ought to contain one, don't you think?
Re:About 64-bit gaming performance (Score:3, Informative)
The additional registers is really what I like about AMD64. I couldn't care less about 64bit for now.
Re:64-benchmarks wont be good (Score:5, Informative)
Re:Not an Athlon64, but an Opteron (Score:5, Informative)
Athlon64 FX
This is a 1xx opteron. It's still dual channel, and it uses ECC memmory (for now?). This is the "performance" part, the high end one. If we're trying to find who has the fastest CPU, this is the one to test. Their tests are quite valid for this, IMHO.
Athlon64
This is the "budget" Athlon64. It only has once memory channel, I don't know if it has ECC or not. Yes, this will be slower, but it will also be cheaper and the motherboards for it could be cheaper too (since it doesn't have that second memory channel).
So, I think that this is a very important article. Look how fast an Opteron/Athlon64 FX is compared to a P4. A 2 Ghz Opteron/Athlon64 FX is beating a 3 Ghz P4. This is all on a 32 bit os and software. When you run 64 bit software that knows about all the extra registers and can do 64 bit math nativly should it need to, the computer will be fast. Tim Sweeny (spelling?) said that native versions of UT2003 (or something) was running up to 20% faster on x86-64 without optimisations; just from going to 64 bit mode. And for most of us the fact that it can manage over 4GB of mem easily for now is only iceing on the cake.
AMD has a great processor. I can't wait to see more info on these things. The fact that it does so well in 32 bit mode is important since you currently can't get Windows for the processor (there is no x86-64 version of Windows out yet). If it was a great processor, but you were forced to get terrible performance if you bought one for 6+ months (becuase it wasn't good with 32 bit software like windows and what you run), would anyone buy it? This thing is faster today, and should only get faster when you run native software. I'm saving my pennies (and yes, I know it will take a lot of pennies ;).
20% Gain (Score:4, Informative)
So even for programs that don't need to use 64 bit math, moving them to the x86-64 platform can speed them up. It won't improve your typing speed in Word, but it can probably speed up most if not all your games if they are simply recompiled.
Re:About 64-bit gaming performance (Score:3, Informative)
There is no "context-switch" delay. The processor takes exactly the same amount of time doing a context-switch at 64-bits than at 32-bits. Remember that the processor has to do a certain number of clocks per second, and it cannot "fall behind" or get delayed.
Now, if your programmers decide that they want to work on 64bit wide data instead of the 32bit they used to on the old system, you suddenly find that your processor is having to move double the amount of data around there system.. You have to hope that any increases in memory bandwidth the engineers included are enough to cater for this.
If you read the article, you will have noticed that Opteron has an integrated memory controller. In this case, it means the controller was moving data at 2.0Ghz. This adds up to significant increases in performance in the benchmarks, as could be seen by the article.
I think the main thing I'm trying to say is that 64bit computing isn't necessarily faster than 32 bit computing. Indeed, because some of the overheads can be double or quaduple, it can be a performance hit.
Absolutely true. It can be slower (just take a look at Itanium
Re:Well I'm hopefull. (Score:3, Informative)
Re:64bit performance gains... (Score:5, Informative)
Having said that, object files will be bigger too. I'm not sure where you're getting your 10-15%; have you actually checked? I don't have access to our AMD64 boxes right now so I can't take a look at the object files, but I think the difference could easily be more than that for object-oriented code, for a number of reasons:
Re:64bit performance gains... (Score:3, Informative)
2) is valid
3) True but almost no software I use does much 64 bit type processing.
4) You could do this with a compiler, it the instruction is slow, yu don't save die area because you need to support it in 32 bit mode.
You missed out the biggest winner, the massive cache on this processor, 1MB I believe, that's a big step up.
You put a cache that size on a 32 bit Athlon and you will see some big improvements.
I don't think it's right to say 64 bit is inherently faster, if your application needs it then yes, but for 32 bit class apps, 32 bit mode is faster.
Re:Not an Athlon64, but an Opteron (Score:5, Informative)
Re:Will it be secure? (Score:3, Informative)
Within the MMU look-up tables the memory pages can be marked as being executable or not. Hence, if a program tries to jump to memory in a protected page (ie. not marked as executable) it will cause an exception.
The current x86 MMU doesn't have this ability, unlike some processors such as the Sun UltraSPARC (though not any versions previous to this).
One More thing (Score:3, Informative)
But I'd like to point out that the Itanium will not be competition for the Opteron in most cases. Itaniums are super expensive chips that run on servers and are totaly incompatible with x86 (32 bits or 64 bits) software unless it's in emulation mode in which it runs very slowly. If you were to run Itanium on x86 software then more then likely the opterons would easily win anyway.
no more 'next page' style, please ;-( (Score:4, Informative)
causing hit counters to go up artificially just to see 'next page' drives me nuts!
Re:So why didn't Intel do this? Politics (Score:5, Informative)
AMD64 already has non-executable pages. (Score:5, Informative)
"The NX bit in the page-translation tables specifies whether instructions can be executed from the page."
So non-executable pages are already present in AMD64.
Re:About 64-bit gaming performance (Score:3, Informative)
FYI> The big win with the AMD64 is not that the processor has more physical registers (it probably doesn't) but that its larger window of 16 GPRs enables the compiler's optimizer to do a much better job with register allocation.
This is good, but don't count on XP 64-Bit (Score:2, Informative)
http://www.microsoft.com/technet/treeview/defau
But I guess we can do without features like Media Player, POSIX Compliance, Power Management, Windows Installer, and more... I guess..... just to have a 64-bit OS...
Re:Not an Athlon64, but an Opteron (Score:4, Informative)
[theregister.co.uk]
AMD to ship Athlon 64s as Athlon XPs
I do find it amusing that people are commenting how good something is or is not before the damn product has been released, particularly when there is so little hard information on what it will really amount to.
So far one difficulty I see is the lack of Hammer boards that have AGP _and_ PCI-X slots or at least 64 bit/66MHz PCI slots, and they commented on this in that review last I checked. I think part of the assumption was that because these systems are for servers, AGP isn't needed, or if AGP is needed, it was assumed that PCI I/O slots weren't that critical.
Re:About the wattage... (Score:2, Informative)