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Displays

Valve To Demo Prototype VR Headset, "Steam to Support and Promote VR Games" 55

Posted by Unknown Lamer
from the where's-my-missle-command-3d-port dept.
An anonymous reader writes "The itinerary for Steam Dev Days 2014 lists two talks by Valve's internal virtual and augmented reality researchers, Michael Abrash and Joe Ludwig. Abrash's talk, titled 'What VR Could, Should, and Almost Certainly Will Be within Two Years' will feature a demonstration of Valve's secret prototype VR headset that is 'capable of stunning experiences.' Ludwig's talk 'Virtual Reality and Steam' will discuss how Valve will be adapting Steam to VR to 'support and promote Virtual Reality games.' Rift inventor and Oculus co-founder Palmer Luckey will also be taking to the stage at Steam Dev Days to speak on best-practice for VR development." There's a hint that they might be showing off a head mounted display featuring a low persistence display, which would be great news for those of us that get the urge to hurl when playing Doom on a conventional display. If you missed it you might want to check out the slides and notes (PDF) from Michael Abrash's GDC2013 talk on VR.
IBM

NVIDIA Announces Tesla K40 GPU Accelerator and IBM Partnership In Supercomputing 59

Posted by samzenpus
from the greased-lightning dept.
MojoKid writes "The supercomputing conference SC13 kicks off this week and Nvidia is kicking off their own event with the launch of a new GPU and a strategic partnership with IBM. Just as the GTX 780 Ti was the full consumer implementation of the GK110 GPU, the new K40 Tesla card is the supercomputing / HPC variant of the same core architecture. The K40 picks up additional clock headroom and implements the same variable clock speed threshold that has characterized Nvidia's consumer cards for the past year, for a significant overall boost in performance. The other major shift between Nvidia's previous gen K20X and the new K40 is the amount of on-board RAM. K40 packs a full 12GB and clocks it modestly higher to boot. That's important because datasets are typically limited to on-board GPU memory (at least, if you want to work with any kind of speed). Finally, IBM and Nvidia announced a partnership to combine Tesla GPUs and Power CPUs for OpenPOWER solutions. The goal is to push the new Tesla cards as workload accelerators for specific datacenter tasks. According to Nvidia's release, Tesla GPUs will ship alongside Power8 CPUs, which are currently scheduled for a mid-2014 release date. IBM's venerable architecture is expected to target a 4GHz clock speed and offer up to 12 cores with 96MB of shared L3 cache. A 12-core implementation would be capable of handling up to 96 simultaneous threads. The two should make for a potent combination."
Hardware

Interview: Ask Limor Fried About Open-Source Hardware and Adafruit 139

Posted by samzenpus
from the ask-away dept.
With her signature pink hair, MIT engineer Limor Fried has become a force in the maker movement. Last year she was awarded Entrepreneur of the Year by Entrepreneur Magazine, and her company, Adafruit Industries, did $10 million in sales. Limor has agreed to take some time away from soldering and running a new company to answer your questions about hardware, electronics, and Adafruit. As usual, ask as many as you'd like, but please, one question per post.
Input Devices

Reports: Apple To Buy Israeli 3D Sensing Company PrimeSense 81

Posted by timothy
from the stereo-vision dept.
Several sources, including this report at Forbes, and this one at All Things Digital, say that Apple has bought (or is in the process of buying) Tel-Aviv based PrimeSense, the company behind the 3-D sensing technology in Microsoft's Kinect, for $345 million. The Forbes piece also gives a compact but interesting summary of the possibilities of ubiquitous 3-D hardware, and the sudden, recent drop in price of the components necessary for that to happen. Devices like the Lynx 3-D scanner that I saw at last year's SXSW (targeting the cheap and portable end of the 3-D scanning market) may have a lot of competition in the near future.

Almost anything derogatory you could say about today's software design would be accurate. -- K.E. Iverson

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