Input Devices

Nintendo Power Glove Used To Create 'Robot Chicken' 40

Posted by timothy
from the show-not-animatronic-poultry dept.
dotarray (1747900) writes "Despite its glorious introduction in The Wizard, the Nintendo Power Glove was, from all accounts, a bit of a failure. However, Dillon Markey has given the doomed peripheral a new lease of life — it's a crucial part of making stop-motion animation for Robot Chicken." The linked article doesn't have many more words, but the video it features is worthwhile to see how Markey has modified the glove to make the tedious work of stop-motion a little bit less tedious.
Classic Games (Games)

NetHack Development Team Polls Community For Advice On Unicode 165

Posted by timothy
from the pressing-issues dept.
An anonymous reader writes After years of relative silence, the development team behind the classic roguelike game NetHack has posteda question: going forward, what internal representation should the NetHack core use for Unicode characters? UTF8? UTF32? Something else? (See also: NH4 blog, reddit. Also, yes, I have verified that the question authentically comes from the NetHack dev team.)
Classic Games (Games)

Researchers "Solve" Texas Hold'Em, Create Perfect Robotic Player 340

Posted by samzenpus
from the I'll-raise-you-infinity dept.
Jason Koebler writes The best limit Texas Hold'Em poker player in the world is a robot. Given enough hands, it will never, ever lose, regardless of what its opponent does or which cards it is dealt. Researchers at the University of Alberta essentially "brute forced" the game of limit poker, in which there are roughly 3 x 10^14 possible decisions. Cepheus runs through a massive table of all of these possible permutations of the game—the table itself is 11 terabytes of data—and decides what the best move is, regardless of opponent.
Classic Games (Games)

Archive.org Adds Close To 2,400 DOS Games 198

Posted by Soulskill
from the right-in-the-nostalgia dept.
New submitter Bugamn writes Archive.org has added a new library of DOS games. The games are playable on the browser through EM-DOSBOX, a port of the DOS emulator. The games are provided without instructions, so some experimentation (or search for old manuals) might be necessary. The library does not mention any copyright concerns, although some of the games can be found for sale on sites such as Steam and GoG.
Classic Games (Games)

The Making of a 1980s Dungeons & Dragons Module 59

Posted by Soulskill
from the rpg-roots dept.
An anonymous reader writes: Over at Medium, Jon Peterson (author of Playing at the World) has put up a new in-depth article covering the internal process at TSR that created Dungeons & Dragons modules in the 1980s. The adventures created at that time (by the likes of Tracy Hickman, then a staff designer) paved the way for many later computer role-playing games, and this piece shows how TSR work was pitched, storyboarded, proofed, edited and organized. With the positive reception of the new 5th edition of D&D and the attention paid to the fortieth anniversary of the game, the historical record behind modern gaming gets ever more important.
AI

The New (Computer) Chess World Champion 107

Posted by Soulskill
from the champions-who-cannot-wear-belts dept.
An anonymous reader writes: The 7th Thoresen Chess Engines Competition (TCEC) has ended, and a new victor has been crowned: Komodo. The article provides some background on how the different competitive chess engines have been developed, and how we can expect Moore's Law to affect computer dominance in other complex games in the future.

"Although it is coming on 18 years since Deep Blue beat Kasparov, humans are still barely fending off computers at shogi, while we retain some breathing room at Go. ... Ten years ago, each doubling of speed was thought to add 50 Elo points to strength. Now the estimate is closer to 30. Under the double-in-2-years version of Moore's Law, using an average of 50 Elo gained per doubling since Kasparov was beaten, one gets 450 Elo over 18 years, which again checks out. To be sure, the gains in computer chess have come from better algorithms, not just speed, and include nonlinear jumps, so Go should not count on a cushion of (25 – 14)*9 = 99 years."
Classic Games (Games)

Dad Makes His Kid Play Through All Video Game History In Chronological Order 222

Posted by samzenpus
from the blowing-on-the-nostalgia-cartridge dept.
An anonymous reader writes Andy Baio, aka @waxpancake, indy video game enthusiast and founder of the XOXO conference and other cool stuff, conducted a weird/cool experiment on his four-year-old. Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released. In other words, this 21st century kid learned gaming the same way the generation that grew up in the 1970s and 1980s experienced them, but in compressed time. From the article: "This approach to widely surveying classic games clearly had an impact on him, and influenced the games that he likes now. Like seemingly every kid his age, he loves Minecraft. No surprises there. But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them. His favorites usually borrow characteristics from roguelikes: procedurally-generated levels, permanent death, no save points."
Classic Games (Games)

NetHack: Still One of the Greatest Games Ever Written 186

Posted by Soulskill
from the aside-from-starcon2 dept.
M-Saunders writes: While everyone obsesses about frame rates and polygon counts, there's one game that hasn't changed visually for decades. NetHack may look incredibly primitive today, but it's still arguably the best game of all time, with an unmatched level of depth, creativity and replayability. Linux Voice looks at this fascinating dungeon romp, explaining what makes it great, how to get started with it, and how to discover some of its secrets.
Classic Games (Games)

Landfill Copies of Atari's 'E.T.' End Up On eBay 107

Posted by timothy
from the spooky-desert-music dept.
Nerval's Lobster writes "In the early 1980s, Atari made what seemed like a slam-dunk bet: a game based on E.T.: The Extra-Terrestrial, one of the most beloved (and highest-grossing) films of all time. The company was so sure it had a hit in the making, in fact, that it manufactured millions of E.T. game cartridges, which flooded store shelves just in time for holiday shopping in December 1982. The game sold well at the outset, but it didn't sell well enough: By early 1983, Atari still had 3.5 million unsold cartridges on its hands. Embarrassed by the failure, Atari dumped those cartridges into a city landfill in Alamogordo, New Mexico. In 2003, Canadian entertainment company Fuel Industries received permission from Alamogordo's town counsel to excavate the landfill for the long-lost cartridges. Now some of those cartridges have surfaced on eBay, selling for $50 and up; if you ever wanted to own a little slice of video-game history, now's your chance." (You might recall the news from earlier this year that some copies of E.T. had been found.)
Classic Games (Games)

Internet Archive Launches Arcade of Classic Games In the Browser 94

Posted by Soulskill
from the doing-good-work dept.
SternisheFan tips news that the Internet Archive has launched the "Internet Arcade," a collection of over 900 arcade games from the '70s, '80s, and '90s that are free to play in an emulated, browser-based environment. The Arcade makes use of JavaScript Mess, which the crew at the Archive has been working on for several years. Obviously, a lot of people are going to migrate to games they recognize and ones that they may not have played in years. They’ll do a few rounds, probably get their @$%^& kicked, smile, and go back to their news sites. A few more, I hope, will go towards games they've never heard of, with rules they have to suss out, and maybe more people will play some of these arcades in the coming months than the games ever saw in their "real" lifetimes. And my hope is that a handful, a probably tiny percentage, will begin plotting out ways to use this stuff in research, in writing, and remixing these old games into understanding their contexts.
Classic Games (Games)

How Women Became Gamers Through D&D 239

Posted by Soulskill
from the century-of-exclusion dept.
An anonymous reader writes: To add some historical context to the currently controversy surrounding attitudes toward women in gaming, Jon Peterson provides an in-depth historical look at the unsurprisingly male origins of the "gamer" identity. It also examines how Dungeons & Dragons helped to open the door for women in gaming — overturning a sixty-year-old dogma that was born when Wells's Little Wars first assumed the "disdain" of women for gaming.
Movies

Tetris To Be Made Into a Live Action Film 137

Posted by Soulskill
from the followed-by-tetris-2:-revenge-of-the-tetrominoes dept.
SchrodingerZ writes: Threshold Entertainment has announced that it will be producing a live action film based on the Russian stacking game Tetris. Designed in 1984 by Alexey Pajitnov, Tetris has sold over 35 million copies worldwide. Threshold CEO Larry Kasanoff promises "a very big, epic sci-fi movie," explaining, "this isn't a movie with a bunch of lines running around the page. We're not giving feet to the geometric shapes." Kasanoff is known for his work with the video game films Mortal Kombat, and Mortal Kombat: Annihilation, collectively grossing $105 million in revenue. The studio is planning "a story behind Tetris which makes it a much more imaginative thing," though no directors nor cast have been connected to the film. Threshold Entertainment teased the idea, saying "What you [will] see in Tetris is the teeny tip of an iceberg that has intergalactic significance."
Classic Games (Games)

Commander Keen: Keen Dreams Source Code Released 72

Posted by Soulskill
from the better-late-than-never dept.
New submitter ildon writes: Recently, the rights holder of former game publisher Softdisk's game library put the rights to some of their old titles up for sale, including Commander Keen: Keen Dreams, one of the few games in the series not to be published by Apogee. A group of fans created an Indiegogo campaign to purchase those rights. We are just now seeing the fruits of that effort with the full source code of the game being published to GitHub. About a year ago, Tom Hall found the sources to episodes 4-6, but it's not clear what, if any, progress has been made on getting Bethesda to allow that code to be released.
Classic Games (Games)

Ask Slashdot: What Are the Best Games To Have In Your Collection? 382

Posted by Soulskill
from the you-have-died-of-dysentery dept.
SternisheFan writes: I am not a "gamer," per se. I grew up on "old school" arcade/Atari-type games. My question is: What are the very best games to own? Let's assume platform is irrelevant — any console, any computer, any operating system, any mobile device. I'd just like to know what you think are the most indispensable games to have in your collection. Let's expand this to include board games and other tabletop games as well. What games do you make sure to always have on hand for get-togethers?
Classic Games (Games)

Fifth Edition Dungeons and Dragons Player's Handbook Released 203

Posted by Soulskill
from the roll-for-free-shipping dept.
New submitter GammaKitsune writes: "The Player's Handbook for the fifth edition of Dungeons and Dragons, formerly known as "D&D Next," released today to major bookstores and online retailers across the U.S. The Player's Handbook, which contains core rules for gameplay and character creation, is one of thee core rulebooks that developer Wizards of the Coast plans to release in 2014. The Monster Manual is scheduled to release in late September, and the Dungeon Master's Guide will release in mid November. Also out today is the first of two adventure modules in which players team up to battle against the dragon goddess Tiamat.

Fifth edition has a lot to prove following the highly-controversial fourth edition, the rise of competing roleplaying game Pathfinder, and two years of public playtesting. Initial reviews posted on Amazon appear overwhelmingly positive at the time of writing, but more skeptical gamers may wish to take a look at the free "Basic Rules" posted on the official D&D website. The basic rules contain all the bare essentials needed to create a character or run your own adventure, and will serve both as a free introduction for new players and as a holdover for long time players until the remaining two rulebooks are released.
Classic Games (Games)

ScummVM 1.7.0 Released 26

Posted by Unknown Lamer
from the manic-mansion dept.
jones_supa (887896) writes It's been a while since a new ScummVM release, but version 1.7.0 is now here with many exciting features. New games supported are The Neverhood, Mortville Manor, Voyeur, Return to Ringworld and Chivalry is Not Dead. The Roland MT-32 emulator has been updated, there is an OpenGL backend, the GUI has seen improvements, AGOS engine is enhanced, tons of SCI bug fixes have been applied, and various other improvements can be found. This version also introduces support for the OUYA gaming console and brings improvements to some other more exotic platforms. Please read the release notes for an accurate description of the new version. SCUMM being the language/interpreter used by many classic adventure games.
Classic Games (Games)

GOG.com Announces Linux Support 81

Posted by Soulskill
from the year-of-linux-on-the-gamebox dept.
For years, Good Old Games has made a business out of selling classic PC game titles completely free of DRM. Today they announced that their platform now supports Linux. They said, We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by ... We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. ... Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. ... For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions.
Classic Games (Games)

Raspberry Pi Gameboy 60

Posted by Soulskill
from the what's-old-is-new dept.
An anonymous reader writes: An enterprising hacker took on a project to rebuild a broken Gameboy using emulation software, a Raspberry Pi, and a few other easily-obtainable parts. The result: success! The hacker has posted a detailed walkthrough explaining all of the challenges and how they were solved. "Using a Dremel, I cut out a most of the battery compartment as well as some posts that on the case for the LCD that would no longer be needed. Doing so, the Pi sits flush with the back of the DMG case. ... The screen was the first challenge. The screen runs off 12V out of the box which wouldn't work with the USB battery pack. The USB battery pack is rated at 5V, 1000mAH so the goal was go modify the screen to allow it to run at 5V. ... I finally got it to work by removing the power converter chip as well as soldering a jumper between the + power in and the resister on the top right."
Classic Games (Games)

Grandmother Buys Old Building In Japan And Finds 55 Classic Arcade Cabinets 133

Posted by Unknown Lamer
from the treasure-trove dept.
An anonymous reader writes A grandmother agreed to purchase an old building in Chiba, which is just outside of Tokyo. When her family arrived to check out the contents of the building it was discovered that the first two floors used to be a game center in the 1980s. Whoever ran it left all the cabinets behind when it closed, and it is full of classic and now highly desirable games. In total there are 55 arcade cabinets, most of which are the upright Aero Cities cabinets, but it's the game boards that they contain that's the most exciting discovery. Boards include Donkey Kong, Street Fighter Alpha 2 (working despite the CPS2 lockout chip's tendency to kill old boards), and Metal Slug X.
Classic Games (Games)

The Rise and Fall of the Cheat Code 178

Posted by Unknown Lamer
from the iddqd dept.
An anonymous reader writes A new feature published this week takes a deep-dive look at the history of the cheat code and its various manifestations over the years, from manual 'pokes' on cassettes to pass phrases with their own dedicated menus — as well as their rise from simple debug tool in the early days of bedroom development to a marketing tactic when game magazines dominated in the 1990s, followed by dedicated strategy guides. Today's era of online play has all but done away with them, but the need for a level playing field isn't the only reason for their decline: as one veteran coder points out, why give away cheats for free when you can charge for them as in-app purchases? "Bigger publishers have now realized you can actually sell these things to players as DLC. Want that special gun? Think you can unlock it with a cheat code? Nope! You've got to give us some money first!"