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Nintendo Blocks Homebrew Installation

Posted by kdawson on Fri Oct 24, 2008 11:55 AM
from the see-how-long-that-lasts dept.
ElementC writes "Sometime yesterday Nintendo uploaded the latest Wii system update. This update quietly patches a few bugs that allowed the installation of both homebrew and warez apps. Currently installed apps such as the Homebrew Channel and the video DVD library, DVDX, are reportedly not affected. Those not installing this update are blocked out of the Wii Shop channel and in the future may be blocked out of certain games. Team Twiizers cracked the last update within about eight hours. They're already on the case. Readers familiar with the architecture of the Wii will find the list of currently discovered changes interesting."
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[+] Games: Nintendo's Homebrew-Blocking Update Hacked 157 comments
ElementC writes "Team Twiizers, the group behind almost all of the Wii Homebrew scene, has released an update to the Homebrew Channel (and installer) that allows for installation on a Wii with the most recent update installed. While the team still recommends against installing the Nintendo update, those who accidentally updated or purchase games that require the update are no longer left out to dry. This update to the Homebrew Channel also adds SDHC support, a feature Nintendo has not implemented in vanilla Wiis. The community has also created an app that updates just the Wii Shop Channel — allowing users to purchase Wiiware and Virtual Console games without losing their homebrew. It took the team only two days to get the fix out."
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  • by Drakkenmensch (1255800) on Friday October 24 2008, @12:00PM (#25498849)
    If there's anything we have learned from the homebrews on the PSP, it's that people involved in firmware cracking are a resourceful bunch, always a step ahead of the big companies running around with a trowel and mortar to plug the leaks in the dam. Expect your favorite Wii homebrew to be restored to business as usual within a day or two.
    • by Sockatume (732728) on Friday October 24 2008, @12:05PM (#25498935) Homepage
      As a remorseless pedant I feel obliged to observe that by outsmarting the manufacturer after the new firmware comes out, the hackers are surely one or more steps behind the big companies. When the homebrew community anticipates upcoming fixes and pre-emptively beats them, then I'll concede that they are indeed one step ahead.
      • by IndustrialComplex (975015) on Friday October 24 2008, @12:15PM (#25499091)

        Ahh but what if they had anticipated the fix, pre-emptively beat them, and then feigned ignorance for a few days to make the companies think that they had outsmarted the hackers.

        Only to find out that they themselves were victims of a double-cross, but the real joke is that it wasn't even a cross since the hackers were employees that were posing as hackers to lull the homebrew community into installing their code. The result is that the homebrew community has been slowly installing pieces of a much more vast program conceived in the secret vaults underneat the Washington Monument. The true nature of these fixes won't be known until the third high tide past the winter solstice when the tidal forces on the wii controllers motion sensors will signal the code to execute.

        There is more, but you will

      • by marcansoft (727665) <hector.marcansoft@com> on Friday October 24 2008, @01:27PM (#25500235) Homepage

        When the homebrew community anticipates upcoming fixes and pre-emptively beats them, then I'll concede that they are indeed one step ahead.

        That's pretty much what happened. We've been sitting on more exploits for ages, and it took us two hours to make one work after the update. Expect public release in, oh, a day or so.

        We're several steps ahead. Their code is too buggy.

  • by glindsey (73730) on Friday October 24 2008, @12:07PM (#25498971)

    Did the update actually do anything to the Wii Shop Channel (other than making it inaccessible without the update)? Or was that simply a ruse to get everybody to apply an update that is really designed for a totally different purpose?

    • by Goose42 (88624) on Friday October 24 2008, @12:15PM (#25499095) Homepage

      It renamed Wii Points to Nintendo Points, and added clearer warnings about what controllers you have to own in order to play a game before you purchase the game.

    • by Kjella (173770) on Friday October 24 2008, @12:24PM (#25499265) Homepage

      Did the update actually do anything to the Wii Shop Channel (other than making it inaccessible without the update)? Or was that simply a ruse to get everybody to apply an update that is really designed for a totally different purpose?

      Many systems that work with an online service have a policy that you must have the latest version and if you don't it'll be upgraded first, even those where there's no such ulterior motive to be found. I think it's mostly a case of ease of testing and support, rather than test a huge range of versions all they need to know is that build 23425 of the client works with build 5435 of the server. If someone calls support and have a problem with the service, everything is where you'd expect things to be in the latest version. Of course to them it's not a downside that things like homebrew are blocked either, but I don't think it's the main reason.

  • Remember when... (Score:5, Insightful)

    by SirCowMan (1309199) on Friday October 24 2008, @12:09PM (#25498985)
    I saw the update message on the Wii this morning, lame. Unauthorized software? Remember the time when software updates added functionality and/or fixed bugs? Rather than trying to limit your use of your own hardware (or is it leased now?) and protect the suppliers own revenue streams. While I haven't (yet) played around with the homebrew channel, and probably won't for a couple months (newborn due shortly!), I'm skipping this 'update' out of disgust.
    • by moderatorrater (1095745) on Friday October 24 2008, @12:57PM (#25499725)
      if you want to think about it in terms of limiting the use of the hardware, then they're not doing anything of the sort. The only thing you get out of these fixes are online play and the ability to use their online store, both of which are value added services which require effort on the part of Nintendo to run and maintain. You're welcome to do whatever you want with the hardware, but if you don't use their firmware, you don't get to use their other services. In this case, it seems perfectly reasonable to me.

      We should be complaining about the other locked down hardware that we get, like cell phones, where we're paying for the service and the hardware and get to use neither like we'd like. The Wii could be used almost to its fullest potential without installing a single update, but you can't say that about the iphone.
    • by Duradin (1261418) on Friday October 24 2008, @01:08PM (#25499945)

      I don't see it as limiting the use of your own hardware.

      It's limiting the use of your modified hardware with Nintendo's servers and software. Just because you have the ability to take hardware out of spec does not mean the original manufacturer *has* to continue to interact with your modded hardware.

      If the homebrew and various activities of questionable legality offer more value to you than Nintendo's services why even bother with Nintendo updates? Unless you want to eat your cake and have it too by expecting Nintendo to do the extra work necessary to make sure their services play nicely with your out of spec hardware and, more importantly, that your out of spec hardware plays nicely with their services.

      Now if the Wii, or any console, was touted as a general purpose computer, restricting its use would be dirty pool. Though when you purchase a console, you know you are buying a device made for a specific purpose. Perhaps you can change it to do other things, but it is rather silly and selfish to expect the manufacturer to welcome this now foreign hardware with open arms.

      For some extra disclosure, I run a cycloDS setup on my DS Lite. I got tired of having GBA carts protrude from the case. Not having to carry all the carts along (using roms made from my own carts only) is a big bonus. Now if there came a along a patch that would break compatibility with the cycloDS, I wouldn't install it, unless whatever the patch was for was worth giving up the flash carts OR purchasing a new DS to run the new firmware and whatever game or feature that needed the patch. I am totally aware of the fact that while the DS has the capability to be more of a general purpose platform that is not the way Nintendo intended it to be used and that in using such a way that it is not Nintendo's responsibility to keep their goods compatible with my modified system.

  • by Mr_Silver (213637) on Friday October 24 2008, @12:12PM (#25499049)

    Serious question, is it really worth installing the Homebrew channel if you don't plan to do any development and don't have any intention of buying a classic controller?

    I took a look at what was offered about 2 months ago and nothing that was developed really made me want to rush out and install the channel. Don't get me wrong, people are doing great things, but I just ended up saying "meh" and went about playing Super Mario Galaxy.

    If I want emulators I can get that on the PSP now and the control system is better suited for the task. If I want DVD playback, then I already have a great Philips box which does DivX too.

    So ... is there something absolutely fantastic which I'm missing out on?

    • 8 hours is significant because I believe for that update, Nintendo had something like a three or four month development, testing, release schedule.

      It was actually a half year cycle. Nintendo released IOS37, and it got a few months of production testing. Then Nintendo released IOS30 and IOS31 with the signing bug fix backported from IOS37, and it also got a few months of production testing. Now we're seeing the signing bug fix in every IOS major version.

      • by v1 (525388) on Friday October 24 2008, @02:00PM (#25500703) Homepage Journal

        The difference is they have a pocketful of known exploits they can use. They only implement one. Months later it's patched out. Then they can just get out their list and see which one they're going to use next. Maybe the update eliminated one of the options, maybe it added a few more that they will discover and add to their list in the next few months. That's the difference - preparedness, turn-around time. They're doing their R&D while they already have a working exploit in place. Then when that one stops working, they've got one waiting in the wing to be polished and rolled out.

        That's the difference between when the next salvo gets fired. Own the box, wait 4 months, patch. Take another 8 days, owned again. Another 4 month wait for the next patch maybe? You can't possibly say the hackers aren't ahead of the curve here.

      • I live in Australia and many games (especially Nintendo and Capcom titles) take weeks, if not months longer to reach here after their US release.

        I can think of two reasons:

        For one thing, game consoles are typically used with large displays called "TVs". TVs in New Zealand and Australia run slower than North American TVs. A lot of games' physics are based on a time quantum based on that of the TV's vertical retrace, and developers need to retune the physics, retest all the levels to compensate for this.

        Some video games include depictions of violence or sex that the community deems unsuitable for small children. The standards and practices differ from country to country, and rating boards in each country classify each game based on local standards. It takes time to remove depictions that would result in a refusal to classify a game.