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Screen With 180 Degree Field of View

Posted by ScuttleMonkey on Monday May 12, @04:17PM
from the exercizes-in-skepticism dept.
emj writes to tell us project jDome has started actively soliciting consumer feedback and, of course, donations. They are currently promising to deliver their "180 degree FOV monitor" this year for a pricepoint of around $200. The videos and talk have been circulating for the last couple of weeks or so, but they have added a video of the supposed tech in action. Buyer beware, but I would love to see a couple of reviewers get ahold of this and let us know what the story is.

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  • by ZonkerWilliam (953437) * on Monday May 12, @04:21PM (#23383242) Journal
    How much more for the projector? won't come cheap no matter how you look at it.
    • by Venik (915777) on Monday May 12, @06:09PM (#23384746)
      I have a Mitsubishi HC4000U and a 120" screen. After trying a couple of rather expensive but unexpectedly lousy screens from a local home theater store, I made one myself using screen material I got on eBay. For about four hundred bucks in tools and materials it turned out better than a three-thousand-dollar screen from HTX.

      The setup works great with xbox 360 and PS3. Some people get dizzy playing Battlefield II or GTA 4, especially after a cigar or a couple of martinis :) The way to solve this problem is to lay off the booze and move a little farther away from the screen. From the very start you need to carefully choose the size of the screen that's appropriate for your projector and the size of your theater room.
      • by twistedsymphony (956982) on Monday May 12, @04:55PM (#23383764) Homepage
        It depends on the game. I've been using a Projector as my main gaming screen for the last 7 years or so. My current setup is an Optoma HD-73 throwing on to a 94"x94" Dalite Glass Bead Pull-Down. I use an Xbox 360 for most of my gaming.

        some games become much easier to play, Fighting games, Racing Game, and Turn Based Role players. Other Games take some getting used to like FPSs and the Tony Hawk Series are nauseating at first due to the fast movement of the entire picture at once. Once you get used to it though, it's no different than playing on a normal screen.

        Some games do suffer though. For instance I do much worse when playing FPSs or DDR games on the projector because I have to move my eyes around the screen to see everything. On a normal screen 100% of the on screen activity is in my field of view 100% of the time. Also playing the Wii on the projector is difficult, for one you often find yourself casting shadows on the screen, and there are other issues associated with the IR pointer that make using that aspect of the controller difficult at best.

        Even still all Games are much more engaging and immersing on such a large screen IMO... I wouldn't trade my gaming setup for any alternative... Playing on a normal screen after the projector just seems cheesy by comparison.
      • by KidKadaver (1099449) on Monday May 12, @06:03PM (#23384656)

        Projector =/= good gaming experience.

        Im not sure where this is coming from. I bought a mitsubishi 720p project for $800 over a year ago, and aside from a few key difference its pretty much equivalent to an lcd tv.
        The main hassel with a projector is that you need a sound system and you have to deal with light levels.Keep in mind that whatever your wall/screen looks like is what blacks are going to look like.
        I was worried about bulb burn out when I got my projector, but out of the projected 2000-3000 hour lamp life, ive only clocked ~650, so in my case ill likely replace the projector before the bulb.
        If you can take care of all that then its basically a 90+in lcd tv for a fraction of the cash.

        Some people mention resolution concerns, but for console gaming almost no games render at anything above 720p. Even games like gta4 that support 1080p just upscale.
        If 1080p movies or PC output are a requirement then theres always 1080p projectors, their still around $2k but that price has been dropping quickly. I assume if youre playing Crysis at 2560x1600 that price is no object.
  • 180 degrees? (Score:5, Insightful)

    by Lilith's Heart-shape (1224784) on Monday May 12, @04:23PM (#23383280)
    You're not going to be able to see the whole screen without turning your head. Isn't the average human's field of view between 120-140 degrees?
  • by arthurpaliden (939626) on Monday May 12, @04:26PM (#23383334)
    I just watched the video and it looks to me like all the have done is stretched the standard view to fill the 'dome'. This results in all objects that are at the edges of the dome to be stretched and way out of proportion. The "man at the right" is a prime example of this.
  • a $200 umbrella? (Score:5, Informative)

    by smallshot (1202439) on Monday May 12, @04:27PM (#23383366)
    It's a $200 white, round umbrella. Then you still have to buy your own projector? I don't see anything new, apart from a new use for an umbrella.
  • Motion sickness? (Score:5, Interesting)

    by LilGuy (150110) on Monday May 12, @04:33PM (#23383474)
    That looks like it would give me motion sickness for some reason. Maybe it's due to everything being stretched out of proportion and whenever you turn it's constantly shrinking and expanding. I don't know but that looked like a piece of crap to me.
    • FPS games give me motion sickness already, but that's because the distorted areas of the game are projected onto a plane, and when I track something to the side or bottom of the screen I look directly at them. Having them off in my peripheral vision would seem to reduce that. Having the game create a sphere map instead of one plane of a cube map (which is what it's effectively doing when you expand the fov inside the game) would be even better, because it would eliminate the corner distortion.
  • 1) rear projection onto a deeply curved screen? Getting even illumination at the edges, where the light is striking at an angle, is going to be quite a trick, due to Lambert's law.

    2) How are they going to avoid the problem of washout and reduced contrast due to light from one side of the screen reaching the other side? This is always a problem with deeply curved screens. It's very noticeable in IMAX Dome (Omnimax) screens. The only system I've personally seen that avoided it was the original Cinerama screen, which was a very specially built screen made of hundreds of individual strips. And that only worked because the screen was huge and you were sitting very far from it.

    Cinerama and IMAX screens are huge and far away. They're almost at optical infinity. The texture of the screen is invisible. There's very little binocular depth cues to tell you that you're looking at a flat screen, and if you move your head (as you always do unless it's in a clamp), that doesn't give you any parallax cues to speak of. This means that the screen itself is hard to see, and there are practically no binocular depth cues. That in turn means that there's nothing to contradict the numerous depth cues you get from any flat picture (light, shade, interposition, etc.--see any perceptual psychology text). The screen itself falls away, the non-binocular depth cues dominate, and you have a distinct feeling of being in 3D space.

    But this is a small screen a short distance away from you. That means:

    a) The texture of the screen may be visible unless they're using some rather special screen material.

    b) Again, because it's a small screen a short distance away from you, there will be enough binocular disparity between your two eyes for you to form a stereo image: that will tell you that you're looking at flat image in a bowl, and in the battle between those cues and other cues, it's not clear which will win. The same thing will happen when you move your head. In fact, if you move your head a few inches, you will probably be far enough from the center, as a percentage of the radius, that the image will show geometrical distortions.

    I am very, very, very skeptical that this system will produce a high-quality 3D-like image in the way the IMAX does, or Cinerama did.
        • by togofspookware (464119) on Monday May 12, @05:30PM (#23384222) Homepage
          Most 3D games won't let you set the FOV to 180 degrees, since it's impossible using flat (pinhole?) projection that most of them use. This choice of projection is also why things look so distorted at the edges of the screen with a high FOV, and is why objects that are near you appear larger than objects in front of you, even when they're the same distance away, among other visual quirks. In order to show such a wide angle (approaching 180 degrees or above), you'd need to use a projection that's not limited to showing objects on one side of a plane, such as fisheye projection [strlen.com]. This isn't normally done because it's technically simpler to do 3D rendering when straight lines in the world correspond to straight lines on the screen (that's the simplified explaination).

          See this page [strlen.com] for a visual comparison.