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Screen With 180 Degree Field of View
Posted by
ScuttleMonkey
on Monday May 12, @04:17PM
from the exercizes-in-skepticism dept.
from the exercizes-in-skepticism dept.
emj writes to tell us project jDome has started actively soliciting consumer feedback and, of course, donations. They are currently promising to deliver their "180 degree FOV monitor" this year for a pricepoint of around $200. The videos and talk have been circulating for the last couple of weeks or so, but they have added a video of the supposed tech in action. Buyer beware, but I would love to see a couple of reviewers get ahold of this and let us know what the story is.
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Ya $200 bucks and... (Score:5, Insightful)
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Re:Ya $200 bucks and... (Score:5, Interesting)
The setup works great with xbox 360 and PS3. Some people get dizzy playing Battlefield II or GTA 4, especially after a cigar or a couple of martinis
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Re:Ya $200 bucks and... (Score:5, Interesting)
some games become much easier to play, Fighting games, Racing Game, and Turn Based Role players. Other Games take some getting used to like FPSs and the Tony Hawk Series are nauseating at first due to the fast movement of the entire picture at once. Once you get used to it though, it's no different than playing on a normal screen.
Some games do suffer though. For instance I do much worse when playing FPSs or DDR games on the projector because I have to move my eyes around the screen to see everything. On a normal screen 100% of the on screen activity is in my field of view 100% of the time. Also playing the Wii on the projector is difficult, for one you often find yourself casting shadows on the screen, and there are other issues associated with the IR pointer that make using that aspect of the controller difficult at best.
Even still all Games are much more engaging and immersing on such a large screen IMO... I wouldn't trade my gaming setup for any alternative... Playing on a normal screen after the projector just seems cheesy by comparison.
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Re:Ya $200 bucks and... (Score:5, Funny)
tosser
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Re:Ya $200 bucks and... (Score:4, Funny)
Projectors and 30" monitors may be great and all, but how do you get them into the toilet?
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Re:Ya $200 bucks and... (Score:5, Informative)
Im not sure where this is coming from. I bought a mitsubishi 720p project for $800 over a year ago, and aside from a few key difference its pretty much equivalent to an lcd tv.
The main hassel with a projector is that you need a sound system and you have to deal with light levels.Keep in mind that whatever your wall/screen looks like is what blacks are going to look like.
I was worried about bulb burn out when I got my projector, but out of the projected 2000-3000 hour lamp life, ive only clocked ~650, so in my case ill likely replace the projector before the bulb.
If you can take care of all that then its basically a 90+in lcd tv for a fraction of the cash.
Some people mention resolution concerns, but for console gaming almost no games render at anything above 720p. Even games like gta4 that support 1080p just upscale.
If 1080p movies or PC output are a requirement then theres always 1080p projectors, their still around $2k but that price has been dropping quickly. I assume if youre playing Crysis at 2560x1600 that price is no object.
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180 degrees? (Score:5, Insightful)
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Re:180 degrees? (Score:5, Funny)
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Re:180 degrees? (Score:5, Funny)
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Re:180 degrees? (Score:4, Funny)
rj
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Re:180 degrees? (Score:5, Insightful)
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Re:180 degrees? (Score:5, Insightful)
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Re:180 degrees? (Score:5, Funny)
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Re:180 degrees? (Score:5, Informative)
You can find your own FOV:
1. Draw two dots on a white board and measure the distance between them
2. Stand in the middle of these two points, but far away from the board
3. Start moving closer until the two dots disappear from your vision (of course, keep looking in the middle)
4. Measure your distance to the board when the dots have disappeared
5. Use middle-school math to figure out the angle
I found mine to be roughly 120 degrees
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Just flat projection on a doomed surface (Score:5, Informative)
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Re:Just flat projection on a doomed surface (Score:5, Informative)
If I were going to invest in tech like this I'd rather play on one of those wrap-around style displays that are basically just a semi-circular monitor... better image that way.
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The flat projection is partially hardware... (Score:5, Informative)
For a dome projection, you essentially need a linear fisheye projection out of the card, and the cards just don't do that.
You could do it in software, render a hemicube in the buffer, use a pixel shader to map the appropriate pixels onto the circle, done. Except that to get to 'done', you have to go through some very expensive (in terms of performance drop) steps.
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Re:Just flat projection on a doomed surface (Score:4, Informative)
It would also require some really careful calibration by the user.
All around.. product gets a big thumbs down from me as well.
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Re:Just flat projection on a doomed surface (Score:4, Informative)
better video of the sphere in action:
http://learners.gsfc.nasa.gov/mediaviewer/sphere2/ [nasa.gov]
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a $200 umbrella? (Score:5, Informative)
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Motion sickness? (Score:5, Interesting)
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Maybe less motion sickness. (Score:4, Interesting)
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Texture; parallax; uneven illumination; washout... (Score:5, Informative)
2) How are they going to avoid the problem of washout and reduced contrast due to light from one side of the screen reaching the other side? This is always a problem with deeply curved screens. It's very noticeable in IMAX Dome (Omnimax) screens. The only system I've personally seen that avoided it was the original Cinerama screen, which was a very specially built screen made of hundreds of individual strips. And that only worked because the screen was huge and you were sitting very far from it.
Cinerama and IMAX screens are huge and far away. They're almost at optical infinity. The texture of the screen is invisible. There's very little binocular depth cues to tell you that you're looking at a flat screen, and if you move your head (as you always do unless it's in a clamp), that doesn't give you any parallax cues to speak of. This means that the screen itself is hard to see, and there are practically no binocular depth cues. That in turn means that there's nothing to contradict the numerous depth cues you get from any flat picture (light, shade, interposition, etc.--see any perceptual psychology text). The screen itself falls away, the non-binocular depth cues dominate, and you have a distinct feeling of being in 3D space.
But this is a small screen a short distance away from you. That means:
a) The texture of the screen may be visible unless they're using some rather special screen material.
b) Again, because it's a small screen a short distance away from you, there will be enough binocular disparity between your two eyes for you to form a stereo image: that will tell you that you're looking at flat image in a bowl, and in the battle between those cues and other cues, it's not clear which will win. The same thing will happen when you move your head. In fact, if you move your head a few inches, you will probably be far enough from the center, as a percentage of the radius, that the image will show geometrical distortions.
I am very, very, very skeptical that this system will produce a high-quality 3D-like image in the way the IMAX does, or Cinerama did.
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Re:bad image, bad lighting (Score:4, Funny)
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The issue is the projection (Score:5, Interesting)
See this page [strlen.com] for a visual comparison.
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