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SGI Sues ATI for Patent Infringement
Posted by
CmdrTaco
on Wed Oct 25, 2006 08:45 AM
from the mommy-they're-playing-unfair dept.
from the mommy-they're-playing-unfair dept.
Ynsats writes "The Register is reporting that SGI is filing suit against ATI for patent infringement. The suit alleges that ATI violated patent number 6,650,327, "Display system having floating point rasterization and floating point framebuffering", which was filed in 1998 and granted in 2003, in its Radeon graphics cards. This is coming fast on the heels of AMD's announcement of the intention to buy ATI for $4.2B and it doesn't seem to be swaying AMD's intentions. AMD hopes to finish the takeover by the end of this year. SGI has also issued an ominous statement stating that they have plenty of intellectual property left and there will be more litigation to come."
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Reminds me of another three letter 'S' company (Score:4, Insightful)
Re:Reminds me of another three letter 'S' company (Score:5, Insightful)
-jcr
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Re:Reminds me of another three letter 'S' company (Score:5, Interesting)
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Re:Reminds me of another three letter 'S' company (Score:4, Insightful)
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Re:Reminds me of another three letter 'S' company (Score:5, Interesting)
The Wikipedia article also tells the story of Antonio Meucci, who apparently invented the telephone several years earlier but was too poor to take out a patent. Seems things really weren't all that different 130 years ago.
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Re:Reminds me of another three letter 'S' company (Score:5, Interesting)
"Hey! They have money now! GET THEM!"
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Re:Reminds me of another three letter 'S' company (Score:5, Insightful)
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Re:Reminds me of another three letter 'S' company (Score:5, Informative)
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welcome back SGI (Score:4, Interesting)
Re:welcome back SGI (Score:4, Insightful)
SGI did have their heyday. They had many good innovations, and at the time they also made a lot of money on those innovations for their employees and investors. That's all teriffic.
But now that it's over, what good will be had by forcing us to pay an "SGI Tax" on anything to do with graphics for the next N years?
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Re:welcome back SGI (Score:5, Informative)
SGI's patent was filed June 16, 1998, and granted November 18, 2003
ATI did similar work at the same time ATI_pixel_format_float [sgi.com]
The development history of ATI's document ranges from 9th June 2002 to 4th December 2002
Basically, ATI gets caught between SGI filing for a patent, and SGI having the patent granted. Although, given that SGI have been announcing the status of this patent for the past three years, it does seem odd that they are only sueing now. Maybe they are scared of the ATI/AMD merger, or see that ATI has more money now.
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Re:welcome back SGI (Score:5, Insightful)
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Re:welcome back SGI (Score:5, Insightful)
A patent is intended to be a device to protect non-obvious research and innovation from being stolen so that you can reap the rewards in your product line. In this case, the research was not stolen, as ATI thought of it too. And SGI no longer has a product line to protect.
They're suing ATI because they have no way left to make money. Period. They're not protecting their own product line or income stream, as they have neither. They're not even protecting their own research, as ATI developed this independently. They're just in their death throes, and are suing.
Remember, patent mutually assured destruction doesn't work if one company no longer has a product line to destroy. Dying companies have a habit of taking others with them.
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And so it begins... (Score:5, Insightful)
But now it's over and sgi has become an office with a few lawyers, and this is what the call emerging from bankrupcy.
Not the first time (Score:5, Insightful)
the real culprit: clueless legislators (Score:5, Interesting)
Imagine if the money spent on spurious litigation went into actual R&D, capital investment for fabrication centers, engineer salaries, hell even advertising. Anything but litigation!
But as long as there's an avenue to make money this way, you can't really expect companies like SGI to behave any differently. You're providing a way for companies that are no long profitable (either because they have no product, e.g. SGI, or because they have an antiquate business model e.g. **AA) to leech off of the market instead of exiting it. Of course they're going to try to survive and not just go quietly into that good night. So, while I'm annoyed at this behavior, you have to realize that it's intellectual property laws that are the problem. We need fewer and simpler IP laws. Of course, trying to get lawmakers to pass fewer laws is like asking a competitive eater to "take it slow", and that's not even mentioning that the bloodsuckers aren't going to be happy to see yet another cash cow disappear anytime soon.
How long will it take for public outrage to really grow until real reform is made?
-stormin
Just proves the old adage.... (Score:4, Informative)
A sad day... (Score:5, Interesting)
It's a shame too, SGI was a great company with some very good products too.
However, I would point out that it's not unexpected. One of the reasons that vendors of video cards don't provide hardware programming specs or open source drivers for their products has been for fear of litigation. It's been a prevalent rumor for years that many vendors feel that their products potentially run afoul of a bunch of patents and that's why they are so cagey with letting people understand how to program for their products and to get the best performance out of them. If SGI wins in this suit, expect a horrible blood-letting in the graphics adapter business and prices for premium technology to go up across the board.
Classic case of innovator's dilemma? (Score:5, Insightful)
SGI is the market leader in high performance graphics.
Someone makes cool 3d video game with a VGA.
SGI laughs, continues selling workstations for $10k.
Someone releases a commodity 3d graphics card.
SGI laughs, continues selling workstations for $10k.
Someone releases a fast commodity 3d graphics card.
SGI laughs, but to placate the market, throws half-hearted PC graphics effort over the wall (Fahrenheit, x86 workstations, etc.) Effort is severely overpriced due to SGI's existing value network/cost structures. No one buys it.
SGI thinks little of it, decides to let the commodity vendors have their razor thin margins, they're doing them a favor by leaving all of the fat deals to them, right?
Commodity 3d graphics vendor offers lucrative deal to SGI top talent.
SGI top talent, looking for new and exciting and more money jump ship.
SGI, instead of getting the message, continues to focus on moving up-market and ignoring commodity markets.
Commodity graphics grows into a dozens of billions of dollar market.
SGI participates in none of it. Dies instead.
Clap. Clap. Clap.
Re:Classic case of innovator's dilemma? (Score:5, Insightful)
- SGI participates in none of it. Dies instead.
Insert:Parent
Zombie companies (Score:5, Funny)
Re:Huh? (Score:5, Insightful)
The problem is that this patent fails the obviousness test about 100%. The patent itself, if you follow the link, says that "People have used floating point before, just in emulation because hardware cost too much. Now that hardware is cheap, we just do floating point rasterization from the framebuffer instead of through emulation."
I don't understand how the USPTO granted a patent that says "This method has been known for some time, but now we just have the capability to do it."
I'm all for granting legitimate patents (they do actually exist) but this one does not pass the sanity check.
Parent
SGI's income went to research (Score:5, Interesting)
SGI is the company that today has the very fastest Linux computer - the Altix shared memory multiprocessing family - available at any price, really a technological marvel because it runs a single OS kernel and has memory architecture which is truly phenomenal - it scales better than any other multiprocessing/clustering solution.
So any defense of their patents, however 'unpopular' with the video gaming set, should be welcomed because it could help a company that we really owe a lot to in many ways get back into the game. Honestly.
They would not be a 'patent troll'. Don't forget, SGI open sources a LOT of its technology. Much more than most other hardware vendors. Much more.
I used to work at NASA and our division was largely an SGI shop, and yes, they were expensive, but at the time, there was nothing else out there that was comparable in ANY way. You won't ever find me saying anything bad about SGI except maybe that it would be great if they were cheaper.
Why? Because they are the best.
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Re:Huh? (Score:4, Insightful)
If it's so obvious, why didn't you do it first?
Implementing floating-point framebuffers is non-trivial problem, and SGIs solutions to doing so are why they deserved the patent.
-jcr
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Re:The solution is easy (Score:5, Insightful)
Why else would SGI be doing this? Eventually, either they'll sue the right deep pockets and get bought out, or another company will take a look at their growing list of pending lawsuits and decide they want in on that action. At least, that's the plan.
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