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SGI Files Chapter 11 Bankruptcy

Posted by Hemos on Mon May 08, 2006 07:53 AM
from the yet-again dept.
audi100quattro writes "The WSJ has a story about SGI filing for bankruptcy, but the SGI Investor's Relation page doesn't say anything." Nothing else really known at this point, but this is not unexpected.

Related Stories

[+] SGI Arises From the Ashes 195 comments
eldavojohn writes "Six months ago, Slashdot reported on SGI's filing of Chapter Eleven Bankruptcy. I wondered why Slashdot kept the Silicon Graphics category with them now defunct. But Chapter Eleven means a reorganization — not liquidation. And, surprisingly, SGI has dusted itself off and stood back up. What did they dust off? About $150 million worth of spending a year. Will this reorganization put them back as a player in the graphics game? Maybe but as the article notes, they have some stiff competition that offer comparable services for less money. Is this a phoenix story or the final death throes of the company?" To be honest, no one here suspected a thing. We just keep the old topics around so it's still possible to find old stories related to them. Sometimes (like now!) they even still come in handy.
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  • Story (Score:5, Informative)

    by Anonymous Coward on Monday May 08 2006, @07:55AM (#15284532)
    Silicon Graphics Files
    For Chapter 11 Protection
    A WALL STREET JOURNAL ONLINE NEWS ROUNDUP
    May 8, 2006 6:56 a.m.

    Silicon Graphics Inc., a long-struggling maker of high-performance computers, filed for Chapter 11 bankruptcy protection.

    A group of bondholders agreed to trade their debt for a stake in the company, which filed for Chapter 11 protection Monday morning in U.S. Bankruptcy Court in Manhattan.

    SGI is known for desktop workstations and larger server systems that are favored by engineers and others who demand sophisticated graphics, including Hollywood studios. But the company has suffered a long slide, partly due to competition from machines based on standard components used in personal computers.

    The company's stock was recently delisted from the New York Stock Exchange for trading below a minimum threshold of $1 a share, and now trades on the small-cap OTC Bulletin Board.

    Earlier this year, SGI replaced its top executive amid widening losses and lower revenue. Last month, the company said it expected revenue of about $108 million for the third fiscal quarter, well below guidance of $140 million to $160 million.
  • Press Release (Score:5, Informative)

    SGI's press release here: http://biz.yahoo.com/prnews/060508/sfm098.html?.v= 45 [yahoo.com]
    • Re:Press Release by Barny (Score:1) Monday May 08 2006, @08:09AM
    • Re:The death of SGI (Score:5, Interesting)

      by ekimminau (775300) on Monday May 08 2006, @08:26AM (#15284705)
      (http://beamsport.com/ | Last Journal: Wednesday August 15, @06:03PM)
      SGI began its rapid decline the moment the announced the merger with Cray. As the stodgy crew of maanagers went on the land grab trying to justify their existence in their "new " company, it drove out many of the long hair, fast and loose crowd of exceptional engineers who believed SGI was a magical place.

      SGI truly was a magical place to be. Not only the "Its Not just a job, Its a wardrobe" pens, frisbees, t-shirts for every new product, boxer shorts, key chains, and all the other swag SGI marketing was famous for. The "O" series of products, led by the Indigo2 Max-Impact were revolutionary products. Massively fast backplanes that still exceed the performance of all but a limite few systems, incredibly fast graphics sub systems with fill rates that still can't be achieved on lowly PC gear (they just can't push the bits fast enough).

      In addition, SGI truly owned the internet space, well before Sun and then gave it away once Sun started the "dot in dot.com" marketing campaign. They had the NetScape server, free, included with the IRIX OS, on every server with a full HTML configuration interface in an age where most other companies still didn't have an officially supported HTTPD for their platform. They also included Indigo Magic, the FIRST full GUI HTML editor, again, free with the OS, as well as a full GUI VRML editor, and so on.

      I truly weep for the company SGI used to be. It was the best job I ever had and the one I wish had never ended.
      [ Parent ]
      • Re:The death of SGI by daviddennis (Score:3) Monday May 08 2006, @08:41AM
      • Re:The death of SGI by deanj (Score:3) Monday May 08 2006, @08:42AM
      • Re:The death of SGI by guile*fr (Score:1) Monday May 08 2006, @09:15AM
      • Re:The death of SGI by arth1 (Score:2) Monday May 08 2006, @09:25AM
        • 1 reply beneath your current threshold.
      • Re:The death of SGI by Pope (Score:2) Monday May 08 2006, @09:30AM
      • not the first gui html editor by burris (Score:3) Monday May 08 2006, @09:44AM
      • Re:The death of SGI by t35t0r (Score:2) Monday May 08 2006, @10:39AM
      • Re:The death of SGI by flaming-opus (Score:2) Monday May 08 2006, @10:39AM
      • Re:The death of SGI by ddmau (Score:3) Monday May 08 2006, @10:42AM
      • backplane speed? (Score:4, Interesting)

        by YesIAmAScript (886271) on Monday May 08 2006, @10:53AM (#15285664)
        What's the backplane speed you refer to?

        This say the GIO64 backplane speed in Indigo2 was 266MB/sec.

        This was probably great then, given the limitations of FPM RAM (EDO wasn't even around yet!), but it is peanuts now. Intel's FSBs and AMDs HTs hover at about 30 times this speed now, and there are plenty of slots which exceed this speed too.

        Am I missing something? I only looked this up because the amount of time SGI has been out of the loop pretty much means that their systems cannot be anything special compared to current hardware. That doesn't mean they weren't ahead of their time, just that a lot of time has passed and even things that were ahead of their time then are nothing special now.

        I had a couple friends who work at SGI and I was heavy into the computer graphics market then. SGI were doomed before they bought Cray. They basically started by taking the work of Evans & Sutherland and bring it to a whole new marketplace. They realized the potential of computer graphics in a broader market, not just defense and similar companies. The problem was, the market was even broader than SGI expected.

        Oddly, it was the horrible Matrox Mystique video card that signalled the end for SGI. It wasn't the first 3D PC card, but for many people, it was the first one they owned and used. It ran Tomb Raider with 3d acceleration. These kinds of cards created a whole new market for 3D hardware. This board marketbase pumped money into these companies (Matrox, ATI, S3, and soon after, NVidia) very quickly. And this allowed them to advance their hardware rapidly to the point where a well-equipped PC could match the 3D performance of an SGI box.

        SGI was addicted to selling $80K workstations in small numbers, and PCs running 3D Studio Max that could be configured for a bit over $10K just overran them. SGI refused to adapt. Because of their overhead, perhaps it was impossible for SGI to adapt. So SGI was in a marketplace where a 3D workstation could only fetch $10K (and falling), with a business model and overhead (like owning your own CPU designer, writing your own OS) that made it impossible for them to compete.

        End of SGI.

        I don't understand your assertion that SGI was an internet player. The cost of their systems meant you couldn't afford to buy an SGI for anything that didn't involve heavy graphics, or else you'd be wasting your money. SUN really did rule the roost there, for a while. Until a broad switch to PCs whomped them too.
        [ Parent ]
      • Re:The death of SGI by slashdotnickname (Score:2) Monday May 08 2006, @10:57AM
      • Re:The death of SGI by fm6 (Score:2) Monday May 08 2006, @11:10AM
      • Re:The death of SGI by jandrese (Score:2) Monday May 08 2006, @11:15AM
      • Re:The death of SGI by Cyrano de Maniac (Score:1) Monday May 08 2006, @01:34PM
      • Re:The death of SGI -- not dead yet by Creepy (Score:2) Monday May 08 2006, @04:26PM
      • 2 replies beneath your current threshold.
    • Re:Press Release by ajs (Score:3) Monday May 08 2006, @08:33AM
    • Re:Press Release by UnanimousCoward (Score:2) Monday May 08 2006, @08:44AM
    • Re:Press Release by srk2040 (Score:1) Monday May 08 2006, @10:08AM
    • SG1 is gone? by Aexia (Score:2) Monday May 08 2006, @12:16PM
  • Does this suprise anyone? (Score:1, Troll)

    by GundamFan (848341) on Monday May 08 2006, @07:59AM (#15284543)
    They went from a big player to off the map very quickly. My question is; where they contributing anything new to the maket recently and for that matter where there any advantages to using a SGI card? Not to be harsh but companys don't just go bankrupt usualy it has somthing to do with high level mismanagment.
  • by mentatultima (926841) on Monday May 08 2006, @07:59AM (#15284544)
    A lot of movies companies used to use SGI computers for special effects in the 90's, however a lot of them have switched to regular pcs and macs due to increases in technology.

    So the question is are the SGI workstations worth the cost? Is SGI going to survive.

    And for karma whoring here is the wikipedia index on SGI's history:

    http://en.wikipedia.org/wiki/Silicon_Graphics [wikipedia.org]

  • Sad (Score:4, Insightful)

    by syylk (538519) on Monday May 08 2006, @08:02AM (#15284557)
    (http://www.mekwars.org/)
    I worked with IRIX at some point of my career. Nothing impressive, mind you. But the machine was stylish and the aura of "eliteness" leaked from every vent grill. Onyxes, Octanes, Origins... They could be beat by a low-level GPU these days, but back then, they were wet dreams coming true.

    I'm sad to see them go. Not surprised, but still a bit sad.

    Erwin will need a new home...
    • Re:Sad by KiloByte (Score:2) Monday May 08 2006, @08:18AM
    • Re:Sad by bmh129 (Score:1) Monday May 08 2006, @09:10AM
    • Re:Sad by nelsonal (Score:2) Monday May 08 2006, @09:53AM
    • Re:Sad by turgid (Score:3) Monday May 08 2006, @01:42PM
      • Re:Sad by ryanov (Score:2) Tuesday May 09 2006, @12:58AM
    • 1 reply beneath your current threshold.
  • Nothing there yet.. (Score:5, Funny)

    by Rob T Firefly (844560) on Monday May 08 2006, @08:02AM (#15284558)
    (http://robvincent.net/ | Last Journal: Tuesday October 09, @01:55PM)
    the SGI Investor's Relation page doesn't say anything

    They'll add it in with green-screen later.

  • To be perfectly honest... (Score:5, Insightful)

    by furry_marmot (515771) on Monday May 08 2006, @08:04AM (#15284565)
    (http://slashdot.org/)
    ...I'm surprised it took this long. After throwing over their own OS for NT workstations and losing the high-end specialty graphics market, they veered into supercomputers and bought Cray, which didn't help either company, and they haven't done anything interesting in years. RIP SGI
  • Terribly sad (Score:4, Interesting)

    by mccalli (323026) on Monday May 08 2006, @08:04AM (#15284571)
    (http://www.eruvia.org/)
    Got to say that I find this terribly sad. When I started in computing, SGI used to be some magical company that I aspired to touching the hem of - sort of how Pixar is viewed today, although obviously without the narrative bit.

    I know it was inevitable. I know the economics. I know various other things but still...still...it's a sad, sad day.

    Cheers,
    Ian

    • Re:Terribly sad by Ilgaz (Score:2) Monday May 08 2006, @08:21AM
      • Re:Terribly sad by Aglassis (Score:1) Monday May 08 2006, @08:42AM
        • Re:Terribly sad (Score:4, Interesting)

          by WinterSolstice (223271) on Monday May 08 2006, @09:37AM (#15285090)
          I know how you feel - it killed me when DEC was sold off. One of the best and brightest, IMHO.

          Ok - time for a bit of a sad old-timer rant (feel free to skip if you think computers always came with Windows)

          <rant>
          I really miss the magic that was there in some of those old companies - DEC, SGI, H-P... back when IBM was the big enemy and the biggest thrill I had was reading some new press release and thinking of ways to really do something cool with it. I remember looking at the camera on the old SGI screens and wondering if Jetson style video-phones were right around the corner. I remember running a lab of Indy workstations and feeling like I had the monopoly on "cool". Back when Windows still needed Trumpet WinSock and I was playing MUDs halfway across the country on an AlphaStation.
          I've never seen a documentation system as nice as "help" before or since. Compilers that took *any* major language and optimized it really well. A database (RDB) that ran so well that when we ported it to Sun it took 5 times the hardware dollars to make it work. Oracle doesn't hold a candle to it...
          How about real clustering? How about a software company that makes defacto standards so effective EVERYONE uses them (like OpenGL or GLUT?)
          Why is it that things like "external processors", "clustering", and "grid computing", keep getting touted as though they were new? Do any of these self-proclaimed Unix gurus even *know* why tty is called that?
          For all the people who think Microsoft invented BASIC - for people who don't know that edit/tpu is the answer to the question of "vi or emacs" - and for those who have never had a RACF account; I pity you. You missed out on some of the really cool parts of the computer age. Heck, I bet a lot of the younger people on here never even coded stuff for GLIDE... and that was a *PC* level tech (and a nice one!).

          I am saddened by the demise of the "science" part of computer science. In this era is there still room for wonder? As much as I delight in the cross compatibility and functionality of the new computers, I am saddened more by the lack of people who truly appreciate how we got them. It's probably the same feeling that the last steam train engineers felt as diesel engines took over - or perhaps the feeling modern diesel engineers feel at the trucks and planes that have largely replaced them.

          Oh well. We've all had this discussion before, and I guess I'm just getting too old. At least one benefit of all that is having two VNC sessions open to WinXP and 5 terminals open to my Sun servers on my MBP with the full OpenGL desktop.

          </rant>
          -WS
          [ Parent ]
    • Re:Terribly sad by jbolden (Score:2) Monday May 08 2006, @08:42AM
    • Re:Terribly sad by slayer17 (Score:1) Monday May 08 2006, @08:45AM
  • Unexpected (Score:5, Insightful)

    by wombatmobile (623057) on Monday May 08 2006, @08:05AM (#15284581)

    Old age is the most unexpected [accelerating.org] of things that can happen to a man. -- Trotsky

  • Misunderstanding (Score:1)

    by HugePedlar (900427) on Monday May 08 2006, @08:09AM (#15284603)
    (http://businessential.co.uk/)
    I know the Stargate takes a lot of power, but surely the government's black hole account can take care of it.
    • Stargate SG1 by lthown (Score:1) Monday May 08 2006, @09:11AM
      • 1 reply beneath your current threshold.
  • by j-b0y (449975) on Monday May 08 2006, @08:14AM (#15284630)
    Seeing as Inferno is shipped as a HW/SW package for SGI boxes only. I guess that's a niche product though.
  • Something died inside of us all... (Score:5, Interesting)

    by MindPrison (864299) on Monday May 08 2006, @08:16AM (#15284645)
    (Last Journal: Monday July 18 2005, @05:56PM)
    I remember fondly my first encounter with 3D graphics, from the TRON movies, man - that was many years ago, the SGI computers was the no.1 on my wishlist as a kid - but a machine like that where WAY too expensive, and thats where the Commodore Amiga came and stole our hearts, all of a sudden - 3D became affordable, SGI did'nt belive in "3D-for-everyone" and I believe that would be the main reason for their demise.

    You've got to put your belief in the little guy on the street if you want to survive, being boss - playing big, with the big - will only work until the rest of us grow up. And we did, but SGI didn't invest in our future together, if they did - we would have embraced them without as much as a seconds hesitation, but if you keep selling to the elite party (those with WAY too much money) you're out of tune with the development.


    (For those too thick to read between the lines - it simply ment, they didn't follow the times)
  • Info about the Chapter 11 is up now, via a press release:

    http://www.sgi.com/company_info/newsroom/press_rel eases/2006/may/sgi_reorg.html [sgi.com]

    From the release:
    "As part of this agreement with many of its major stakeholders, and as the next step in its previously announced plan to reorganize its businesses, the Company and its U.S. subsidiaries have filed voluntary petitions under chapter 11 of the U.S. Bankruptcy Code. SGI's non-U.S. subsidiaries, including European, Canadian, Mexican, South American and Asia Pacific subsidiaries were not included in the filing; will continue their business operations without supervision from the U.S. courts; and will not be subject to the requirements of chapter 11. The Company expects to file its Plan of Reorganization reflecting the agreement shortly, and to emerge from Chapter 11 within six months."
  • One less icon for Slashdot to manage (Score:2, Informative)

    by Anonymous Coward on Monday May 08 2006, @08:19AM (#15284661)
    Will make those new look and feel updates to Slashdot all the more easy to create.
  • SGI collectors items (Score:3, Funny)

    by chiph (523845) on Monday May 08 2006, @08:19AM (#15284665)
    My SGI shirts are now collectors items!
    Woooot!

    Chip H.
  • Almost 10 years ago, I had the use of two packed-to-the-gills Reality Engines, one supplied by Nintendo when I was doing game AI work and one by Disney when I was the lead on a virtual reality prototype.

    I am not a computer graphics specialist, but it was great to work with full screen graphics at a high frame rate. The artistic types at Angel Studios where I worked created amazing 3d models, textures, and environments - really, some of the most fun I ever had working.
  • Sorry to see them go... (Score:5, Informative)

    by saha (615847) on Monday May 08 2006, @08:35AM (#15284747)
    ...although I'm surprised it took this long. Their upper management really was a mess and lacked focus. Their venture into the the Windows NT boxes and Itanium platform didn't help much either.

    Heck, I use a Powerbook G4 for most of my tasks these days and my SGI O2 and SGI 320 NT box in my office are used little these days, but the Macs do lack some advanced hardware features that are only available on Infinite Reality gfx boards and Tezro v12. See Discreet's website and you'll notice that Flame, Inferno and Fire still run on ONLY SGI hardware. SGI InfiniteReality boards are used as image generators for flight military flight simulators and also to drive the Inferno compositing and film mastering, using up to 32 film resolution layers and 10-bit anti-aliased graphics

    Sure, Nvidia and ATI cards go have an polygon count advantage and they do have features like pixel and vertex shaders, but overall for high fidelity graphics one still goes back to SGIs. If one looks at what is capable in Final Cut Pro HD, it still falls in terms of output quality compared to what an SGI can handle. For video DMediaPro options with support for two streams of high-definition 10-bit 4:4:4:4 RGBA video. Or if one needed to generate your own video signal. Programmable FPGA video card or drive a C.A.V.E. or Powerwall SGI Mutichannel Option cards are capable of doing this. I have yet to see PC based Image Generator be as successful at doing this without a lot of hacking, blood, sweat and tears. SGI's handle the tough visualization tasks do out of the box. SGI's gfx API are second to none

    OpenGL Inventor

    OpenGL Multipipe (+ SDK)

    OpenGL Optimizer

    OpenGL Performer

    OpenGL Shader

    OpenGL Vizserver

    OpenGL Volumizer

    ImageVision and Image Format Library (IFL)

    SGI was a great company, although it was badly mismanaged. I'd love to see it merged with Apple and all the SGI gfx API's integrated into OS X. Plus other tecnologies like ccNUMA, XFS, CXFS, NUMAlink4 (6.4GBs), NUMAflex combined with Hypertransport and Infiniband (when customers need cheaper solution than NUMAlink)

  • SGI Workstations (Score:3, Interesting)

    by 10Ghz (453478) on Monday May 08 2006, @08:39AM (#15284762)
    I hope that someone will buy their MIPS-based workstation-business. What I would like to see is for someone to take that business, beef it up a bit, and port the whole lineup to Linux. I would say that there would be a sizeable market for quality MIPS-workstations that run Linux.

    How about.... HyperTransport-links between CPU's, integrated mem-controllers, on-die L2-caches, HTX-expansion, multicore, multi-CPU-setups. All this, and running Linux. Hell, those changes alone would give us a nice boost, even if the CPU-core (R16000A IIRC) itself stayed relatively same.
  • by MarsBar (6605) <geoff&geoff,dj> on Monday May 08 2006, @08:39AM (#15284763)
    (http://www.geoff.dj/)
    Obviously the OP didn't read SGI's official release [sgi.com]...
  • SGI (Score:1)

    by certel (849946) on Monday May 08 2006, @08:39AM (#15284765)
    (http://www.chasepaymentech.com/)
    Man, what a shame. I've been a fan of SGI for quite sometime and it's unfortunate to see something like this happen. Hopefully they can climb back out.
  • by Anonymous Coward on Monday May 08 2006, @08:42AM (#15284787)
    In the early 1990s, SGI's Indy system became wildly popular. While still being relatively affordable relative to PCs of the time, it provided a very solid workstation. You could get the power of IRIX and acceptable graphics at a fraction of the price of their higher-end systems.

    For many, the Indy proved to be a gateway system. Developers or graphics artists would purchase an Indy, become quite happy with it, and then go on to purchase higher-end SGI hardware when the need arose.

    The Opteron provided an opportunity for them to repeat that feat. They could have released a low-cost, high-quality workstation based around that CPU. Had they beaten Sun, HP, and others, they could have had a large chunk of the market. They could have even used the distinctive blue/teal case of the Indy to appeal to former users.

    In addition to that, they could have tweaked a system such as FreeBSD to run very well on their new Opteron-based system. Unfortuantely, IRIX development has lagged recently, and is just not up to par with other UNIX systems of today. FreeBSD, however, with SGI-specific modifications could have proved to be a real winner.

  • by bchernicoff (788760) on Monday May 08 2006, @08:44AM (#15284798)
    ...for our file and web servers, but we are moving to Sun. The SGI's have been incredibly stable, but their JRE is out of date and the JVM core dumps frequently.
  • SGI is now a good bargain (Score:5, Insightful)

    by csoto (220540) on Monday May 08 2006, @08:54AM (#15284833)
    With a Chapter 11 reorg, a potential buyer would get access to a lot of very interesting HPC technology, without a lot of liability. This is what the current bondholders are counting on - buy it while it's cheap and sell it for more to some other company.

    What do you get (of any value) when you snap up SGI?

    -XFS/XVM/CXFS - one of the best storage environments out there in production
    -OpenGL/VAN
    -DMF/TMF
    -GRIO
    -Numerous other subsystems to IRIX/Linux

    Their hardware hasn't kept pace as well. However, there's still a lot to like about the architecture (HyperTransport looks so much like SGI-Craylink). They're about the only ones who managed to make something useful of Itanium (another straw on the camel's back). Perhaps someone could do something with it, provided they supply the needed R&D money.
  • Now is the time... (Score:4, Informative)

    by robbo (4388) <slashdot@nospam.simra.net> on Monday May 08 2006, @08:57AM (#15284848)
    (http://www.simra.net/)
    ... to mirror the STL progammer's guide [sgi.com] (for personal use, of course).

    It's sad to see them go, and not just for their cool h/w. This is the company that brought us OpenGL and, for a long time, the only useful STL documentation on the web (not to mention Irix had a working c++ compiler). I can almost forgive them for IRIX 6.5.
  • To the memory of SGI (Score:2, Insightful)

    Several factors are tied to the sudden but expected death of SGI:

    • Compatibility - they used to have a proprietary method for connecting things to the computer. Instead of using the VGA that we all use and love, they used 3 RGB cables. People didn't like that because they couldn't make fun use of SGI monitors - at least not without buying converters and stuff.
    • IRIX user friendliness - while it was cool that IRIX had scaleable icons, it was a shame that if you tried to use the camera with program A but the camera was in use by program B, then program A simply would just say "device in use", instead of giving more details about the error, like which program is keeping the camera busy. That frustrated many users, who hoped that the programmers would care.
    • Logo change - after SGI changed their logo to boring letters, it accelerated the demise. All the magic was gone.

    I am sorry for SGI breaking down. But I hope that Apple can learn from their mistakes. It's too late for Sun I guess.
    I shall remember you, SGI, and I will think of you every time I play with my future girlfriend.
  • It's Too Early (Score:1)

    by Gryle (933382) on Monday May 08 2006, @09:06AM (#15284881)
    I read that as "SG-1 files chapter 11 bankruptcy." I was wondering how a TV show could go bankrupt
    • 1 reply beneath your current threshold.
  • CH 11 (Score:1)

    by mwaggs_jd (887826) on Monday May 08 2006, @09:06AM (#15284885)
    (http://marwag.webpal.info/)
    This looks like a pre-packaged chapter 11. The management has already put together financing and the outcome is nearly predetermined. 6 months in a chapter 11 is way to short for anything else. This should allow them to dump some debt, restructure some, and emerge in far better shape.
  • by timepilot (116247) on Monday May 08 2006, @09:11AM (#15284906)
    I bought a few of their systems, ranging from an R4400-based Indigo2 to an R12K based Power Challenge L. I was usually happy with the hardware, but the sales guys were really slimy, and the company made it very difficult and expensive to get basic OS and compiler updates.

    A $3000 Indy might have seemed like a good deal, but when you need a thousand dollars a year worth of hardware and software contracts to support basic administration of the box, it didn't compare too well with its competition.

    Of course, my POV is probably severly tainted by the fact that I just did NOT like the sales rep. Half of what came out of his mouth was BS.

    On the other hand, this had to have been 10 years ago, and I should probably just get over it.
  • Oh No! (Score:2, Insightful)

    by twazzock (928396) on Monday May 08 2006, @09:12AM (#15284917)
    What's going to happen to OpenGL? The API can't die! I don't want to have to use DirectX! What will I use in Linux?
    • mod parent up maybe by bobamu (Score:1) Monday May 08 2006, @09:32AM
    • Re:Oh No! by WWWWolf (Score:2) Monday May 08 2006, @01:53PM
    • Re:Oh No! by Ilgaz (Score:3) Monday May 08 2006, @02:14PM
    • 1 reply beneath your current threshold.
  • SGI Takes Action to Reduce Debt

    SGI Announces Pre-Negotiated Reorganization

    MOUNTAIN VIEW, Calif., (May 8, 2006)--Silicon Graphics (OTC: SGID) today announced that it has reached an agreement with all of its Senior Secured bank lenders and with holders of a significant amount of its Senior Secured debt on the terms of a reorganization plan that will reduce its debt by approximately $250 million, greatly simplifying its capital structure.

    As part of this agreement with many of its major stakeholders, and as the next step in its previously announced plan to reorganize its businesses, the Company and its U.S. subsidiaries have filed voluntary petitions under chapter 11 of the U.S. Bankruptcy Code. SGI's non-U.S. subsidiaries, including European, Canadian, Mexican, South American and Asia Pacific subsidiaries were not included in the filing; will continue their business operations without supervision from the U.S. courts; and will not be subject to the requirements of chapter 11. The Company expects to file its Plan of Reorganization reflecting the agreement shortly, and to emerge from Chapter 11 within six months.

    Read more at http://www.sgi.com/company_info/newsroom/press_rel eases/2006/may/sgi_reorg.html [sgi.com]

  • by Darth Maul (19860) on Monday May 08 2006, @09:22AM (#15284985)
    (http://www.stealthboy.com/)
    It's a shame, because back in the early 90's I got into comp sci and computer graphics, using Indigos and Onyx machines in all my early work. I even bought an Indy for use in college, and there's no way I would have been able to do such cool project work in school without it. It's a shame to see this, because I was as big a fan as SGI could have had back in the day, but I know the day SGI started its decline.

    It was SIGGRAPH 2000. New Orleans. I got an invite to the SGI party, and we were all expecting a huge new announcement of a SGI-brand PC graphics card. This would have been the smart move, because about this time PC cards were starting to eat into SGI's markets... So why not use the amazing brand name of SGI and produce a killer PC card? So what did SGI announce? A new line of supercomputers. There were audible groans in the crowd.

    Oh well, it was part of history. My Indy still works just fine, and I was even able to update to a newer version of Irix recently... And I'll still wear my SGI shirts, thankyouverymuch ;-).

  • Clusters (Score:2)

    by HuskyDog (143220) on Monday May 08 2006, @09:28AM (#15285030)
    (http://www.huskydog.org.uk/)
    As I see it, it is not ATI and Nvidea who have finished off SGI, but rather all those companies making Beowulf clusters. Most people still seem to think that SGI is a computer graphics company, but so far as I can see, that is quite a small part of their business these days.

    From where I sit, SGI are primarily a high performance computing company, hence their Altix range. The problem is that 95% of HPC problems run just fine on a cluster, and there just isn't enough business in the 5% of us who's problems realy need a single-system-image machine.

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  • Market share? (Score:2)

    by itomato (91092) <juddy@juddy.org> on Monday May 08 2006, @09:30AM (#15285048)
    (http://juddy.org/)
    I was going to pose the question, "Could SGI survive on Apple's Server-oriented product line *and* sales", but as I thought about Apple's mainstream UNIX, HP's engineering workstation stronghold, with Linux running on so many renderfarms, it became clear.

    If you cant really *move* in a lively and limber way when your survival depends on it - to either keep up with the times or keep out of an alligators jaws - time rolls on without you.

    If a company spends its days _anchored_ in a particular mode of operation, the fickle stream of "what's current" will erode their foundation, no matter what or who they represented.

    To quote Jerry Reed, "When you're hot, you're hot - when you're not, you're not."

    There's a whole list [wikipedia.org] of computer companies who were assimilated, died a horrible wilting death, or weirded themselves into extinction.

  • Who "owns" OpenGL? (Score:1, Offtopic)

    by dpilot (134227) on Monday May 08 2006, @09:42AM (#15285131)
    (http://slashdot.org/ | Last Journal: Thursday May 12 2005, @09:37AM)
    Is this the golden opportunity for Microsoft to shut down OpenGL and Make Direct3D the One True Way to do graphics? Before anyone else says "antitrust", THIS administration wouldn't stop it.

    Enquiring minds are curious.
  • by TTL0 (546351) on Monday May 08 2006, @09:45AM (#15285157)
    sun is next !
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  • by sootman (158191) on Monday May 08 2006, @09:48AM (#15285178)
    (Last Journal: Thursday July 12, @12:30PM)
    Like I said elsewhere last year, [newbox.org]

    A few days after SGI was delisted [google.com], I stumbled across an old (1994) article about SGI [wired.com] while I was poking around in one of my favorite places, the Wired archive [wired.com].
     
    (I'm a huge computer history junkie--if nothing else is happening, I can amuse myself for hours digging up old computer stuff on the web. And if you're ever in the San Francisco Bay Area, I highly recommend visiting the Computer History museum [computerhistory.org].)

    Anyway, the article has this quote from SGI founder Jim Clark [wikipedia.org]:

    Clark is not afraid to publicly dis a company like Apple, much as Steve Jobs once mocked IBM.

    "Apple," Jim Clark will sigh, as if he were talking about a horse on its way to the glue factory. "They're not doing anything... Apple blew it."

    Then, with a dismissive wave of his hand, and just the hint of a grin: "I think they're in serious trouble."


    Funny how things can change in 12 years. :-)
  • Fond Memories (Score:1)

    by ToxicBanjo (905105) on Monday May 08 2006, @10:27AM (#15285452)
    My father used to work for defense research and they used a lot of SGI machines. One day the SGI showcase vehicle came to the research facility and I was granted permission and clearance to go and see it with the rest of DRE staff. It was a huge pure black 18 wheeler and in the trailer was their "demo area".

    I got to use a flight training simulator running on a 32 processor Onyx (f'ing beautiful machine) with three 21 inch monitors. Even today it would still be cool just for the 32 CPU SMP and multimonitor gaming/training, and I saw all this around 1992.

    Then it was on to some 3D workstations running wavefront. I had come from the C64-Amiga-PC branch of our computing family tree. I had even worked with the video toaster & lightwave at college, but nothing has impressed me more then seeing wavefront running on an SGI. My little 486 DX2/50 rendering a 800x600 Imagine3D image in six hours looked rather pathetic to say the least!

    Even though most of the software today has far better features and output, I'll always think of the SGI as the pinnacle of 3D rendering. That's probably because of the huge impression I was left with because of SGI & Alias.
  • While Chapter 11 doesn't mean the company is dead (heck, airlines in chapter 11 are even merging these days) it would be very sad to see SGI go. One of the coolest things for me is the single system image computing, for example their Altix single system image supercomputers [sgi.com]. High end scientific computing in the US has really thrown its weight behind clustering with off the shelf components (or, in IBM's case, custom components) working together over relatively slow interconnects. While this does work really well for types of problems that can be easily partitioned, not all problems can be easily dispersed. Additionally, many times researchers may not be the most proficient in MPI or other styles of programming that are really key to working well in a clustered system.

    Single system image supercomputing offers a way to tackle some problems that can't be partitioned and also to make life easier for scientific programmers who are not well versed in distributed computing theory and practice. It would be a shame to see one of the last companies with that design philosophy disappear along with the technology and will to continue to implement supercomputer designs that don't follow the latest "fad".

    ed
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  • by Random832 (694525) on Monday May 08 2006, @10:55AM (#15285681)
    Investor News: SGI Takes Action to Reduce Debt [more] [sgi.com]
  • Well, I still use my SGI machines. I've an older Indy, that just is a file server and an O2 that still makes a great desktop machine.

    Over the years, IRIX and SGI have been good to me. Thought I would put a few things down here that were worth it:

    -never lost a filesystem. Many folks I worked with carried their configuration from machine type to machine type over the years. (indy, o2, octane)

    -love the interactivity of the desktop. Still do actually. It's clean, fast and makes sense. The extra desks function is just great for administrating lots of PC machines these days. Just run vncviewer on as many desks as you have machines to handle and go. Since IRIX ignores ctrl-alt-delete, when running full screen one forgets they are not on the local machine at times.

    -be sure and swing by nekochan.net. Great IRIX community who loves the machines.

    My O2 is slow sometimes, but it sure corners well. One thing I just love about IRIX is it's task scheduler. Even when the machine is just hammered, it's interactivity remains very high. Wish we could see more of that in other OSes today. We do, but it just does not feel quite the same.

    -Red mouse pointer! Brilliant, have made a set for every OS since.

    OS documentation! Oh man, if we only had that level of documentation for other Oses. Not only do you get to understand how your OS works, but also get an education at the same time. I miss the 'sgi way' of thinking about things the most sometimes.

    My biggest peeve was with the 320 / 540 series machines. Shared memory like the O2, but with a nice fast CPU. (I know it's Intel, but who really cares?) That machine was gonna run Linux and it was going to be the premiere workstation with integrated video, massive textures on 3D models, etc.... Well, microsoft legal and sgi legal hosed that with the drivers necessary being buried for all time, right after the box was shown at siggraph...

    Bastards.

    Lots more to say, maybe later.

  • Like Abe Vigoda... (Score:2)

    by Esion Modnar (632431) on Monday May 08 2006, @11:23AM (#15285918)
    I thought they were already dead. Or bankrupt. Whatever. (Yes, I know Ch.11 is not necessarily THE end.)
  • I told you so! (Score:2)

    by thewiz (24994) * on Monday May 08 2006, @11:40AM (#15286087)
    I used to do work for a program that bought tons of SGI hardware to replace an older system. I told them, at the time, that SGI was losing marketshare in its primary marketplace (computer animation, rendering, etc). I didn't see SGI being around much longer and urged them to reconsider and purchase from a company that would still be around in a few years. Well, you can guess the rest.

    Nice to see them spending our tax dollars on hardware that is already obsolete.

    This is not a troll, just a catharsistic reaction to stupid management on a government program.
  • by We_are_Also_theBorg (955219) on Monday May 08 2006, @11:44AM (#15286129)
    My dual charcoal gray (modded to VGA) 17" SGI monitors, the Personal IRIS 4D/25 and Indigo system boards on my wall, and my O2 workstation will be shrouded in black today.

    When I was 10 I remember seeing a demo of 3D shutter glasses on an SGI. I remember reading about C.A.V.E. I remember walking up to one of those big shiny black SGI demo trucks and being blown away by immersive 3D environments being rendered in real-time when my dads state-of-the-art Pentium 66 could barely push 1000 polygons at 320x240 x 24 fps.

    SGI is not a company; it is a cult. It is the epitome of the euphoria of the '90s tech boom, and a beautiful abstract dream of turning pure computer engineering in to visual imagination. If it weren't for the concepts that SGI's engineers turned in to realities in the late '80s and early '90s, PC graphics of today would be a tiny gray fragment of what they are today.

    As far as I'm concerned, SGI shouldn't live on as a crummy corporate entity with none of the spirit and attitude that made them great (I mean, they got rid of the spinning cube, fer gods sakes!). The memory of those such as myself who were indelibly impressed by the style and power of those SGI masterpieces will always remember those feelings of true awe they inspired, and we will seek them out again, on whatever platform is at hand. Whatever detractors may say about commodity hardware and performance levels, it hardly matters. SGI did it first, and they did it with *style*
  • and sue their way into happiness by claiming that Linux is based on SGI code.

    Does SCO actually have any customers left?
  • Opinion! (Score:2)

    by Danathar (267989) on Monday May 08 2006, @12:18PM (#15286409)
    (Last Journal: Sunday August 20 2006, @09:16PM)
    SGI's was doomed by keeping to the proprietary hardware model. Sure it was great in the early 90's when graphics chips were MUCH less complex to design, but as soon as the likes of NVIDIA, 3dfx, Matrox, ect. came on the market with mass produced hardware it accelerated the development of these types of chipsets into the commodity. SGI made money off of making expensive custom hardware (IRIX was just another *nix clone) and to a lesser extent (but some would say had a much greater impact) software.

    There was just NO way they could justify the same margins on expensive workstation gear when people could buy commodity PC's with Intel/AMD and AGP video cards.

    Just my opinion of course.
    • Re:Opinion! by Danathar (Score:2) Tuesday May 09 2006, @10:29AM
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  • I still have 100 shares :-) (They were worth less than the comissions would have been to sell them almost the day I wound up getting them through the ESPP.) I also have a certificate on my office wall stating that I am the proud owner of 5000 options to purchase SGI shares at a strike price of (let me look and stop laughing long enough to type) $29.875/share :-) They were underwater from the moment I got them, and never once came up for air.

    This ch. 11 deal is (IMHO) the end result of a continuing and unbroken string of totally boneheaded decisions by Sr Management at SGI that started about 12 years ago and still hasn't let up.

    The end of a once great and cool company.
  • Twister... (Score:2)

    by MobileTatsu-NJG (946591) on Monday May 08 2006, @01:38PM (#15287189)
    So... does this mean no SGI Laptops?
    • Re:Twister... by 7of9flatpanel (Score:1) Tuesday May 09 2006, @01:43PM
  • RIP indeed (Score:1)

    by gylz (550104) on Monday May 08 2006, @02:11PM (#15287453)
    There are many game developers (especially Nintendo 2nd party) out there who have the highest respect for SGI.

    GL (ie. OpenGL), Nintendo 64, STL, VRML.. all pioneered by that fantastic company. I just hope that everyone left finds somewhere with half as much know-how, attitude and insight. google??
  • As much as I have lost trust with the Wall Street Jounal --once a influential business newsletter now a shallow piece of yellow jounalism in my opinion-- SGID's reorganization could effect OpenGL's future. Sillicon Graphics, OpenGL's main contributor, could put the open API on the selling block. Hopefullly this won't happen. SGI is a good company. It just needs to clean itself up.
  • Oh man. (Score:2)

    by Cletus the yokel (462083) on Monday May 08 2006, @05:48PM (#15288983)
    Where am I going to get support for my Iris 4D now?
    (no joke, I'm using one as a coffee table, 'cause my back isn't up to lugging it out to the curb)
    • Re:Oh man. by We_are_Also_theBorg (Score:1) Tuesday May 09 2006, @02:07AM
  • by l3v1 (787564) on Monday May 08 2006, @08:16AM (#15284642)
    I'm certain there are companies (no, not just one) we'd keep parties when we'd see them go down. I'm sure SGI isn't one of them.

    [ Parent ]
  • by jbolden (176878) on Monday May 08 2006, @08:52AM (#15284828)
    Nah big corporation == evil. If SGI had even 5% market share we could still talk about how bad Irix sucks and how SGI rapes you price wise. If Microsoft goes to 5% we can wane nostalgically about how great it was having the office suite always use the new technologies from the OS.
    [ Parent ]
  • buck rogers (Score:1, Offtopic)

    by jbolden (176878) on Monday May 08 2006, @08:55AM (#15284836)
    how can you possiblly spam /. and forget to mention that Gary Coleman appeared twice in Buck Rogers. You can't even spam well, tisk tisk tisk.
    [ Parent ]
  • If I was the only person in the world producing bubble gum, I could a) make my bubble gum taste like shit and b) charge a billion dollars a stick. Now, people could stop using bubble gum, but people can't really stop buying graphics chips. Graphics chips are kinda necessary for games.
    [ Parent ]
  • Re:OpenGL? (Score:4, Informative)

    by Glock27 (446276) on Monday May 08 2006, @09:49AM (#15285185)
    IIRC, doesnt microsoft hold a good amount of ownership over opengl?

    No.

    and now that SGI will more than likely be leaving the playing field, wont this mean that OGL will belong to microsoft?

    No, the OpenGL ARB controls OpenGL, not SGI. Check the website [opengl.org].

    who will more than likely take it, lock it up, and sue the living fuck out of anyone who implements it? (read, makes free software implementations without paying absurd royalty costs)

    No. SGI is far from the most important company relying on OpenGL. Check the ARB member list: 3DLabs, Apple, ATI, Dell, IBM, Intel, NVIDIA, SGI, and Sun Microsystems.

    OpenGL is fine.

    [ Parent ]
    • Re:OpenGL? by kinshadow (Score:1) Monday May 08 2006, @01:47PM
  • Re:OpenGL? (Score:1)

    by WWE-TicK (593858) on Monday May 08 2006, @10:13AM (#15285351)
    You mean something like this [sourceforge.net]?
    [ Parent ]
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