Slashdot Log In
NVIDIA nForce 4 SLI Intel Edition Launched
Posted by
CmdrTaco
on Tue Apr 05, 2005 10:05 AM
from the coming-to-you-live-from-the-third-dimension dept.
from the coming-to-you-live-from-the-third-dimension dept.
Spinnerbait writes "NVIDIA took the wraps off their nForce 4 SLI chipset platform for Intel
Processors today and
there's a full review and showcase with benchmarks up at HotHardware.
As with NVIDIA's AMD version of this chipset, motherboards based on the
technology will support dual PCI Express graphics cards for load sharing in 3D
Gaming applications. What's perhaps even more interesting is how
the new NVIDIA memory controller actually allows the platform to out-pace
Intel's own i925XE in virtually all of the benchmarks."
Related Stories
[+]
NVIDIA Launches New SLI Physics Technology 299 comments
Thomas Hines writes "NVIDIA just launched a new SLI Physics technology. It offloads the physics processing from the CPU to the graphics card. According to the benchmark, it improves the frame rate by more than 10x. Certainly worth investing in SLI if it works."
This discussion has been archived.
No new comments can be posted.
NVIDIA nForce 4 SLI Intel Edition Launched
|
Log In/Create an Account
| Top
| 133 comments
| Search Discussion
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full article mirrored (Score:3, Informative)
(http://www.networkmirror.com/ | Last Journal: Thursday July 05, @04:34PM)
Humans in my game (Score:1)
(http://virtualkarma.blogspot.com/)
Re:Humans in my game (Score:5, Funny)
Or CowboyNeal...
Re:Humans in my game (Score:5, Insightful)
(http://www.hylobatidae.org/minerva/)
Hardly. Most game-style rendering today is mostly smoke and mirrors; while 3D graphics hardware has improved at a ridiculous rate over the last couple of years, there's still a long way to go before certain, everyday scenes can be rendered.
Something I'd like would be a 'city-renderer', capable of rendering a decent-sized European city (i.e. not a grid) from aerial views down to individual rooms. While a clever level-of-detail system could go a long way towards this, there would still be an utterly horrendous amount of geometry for a typical skyline shot [hylobatidae.org].
Now add traffic, crowds of humans (typical FPS-style games give up after about ten or so, strategy games use crude mannequins for more), properly reflective surfaces and whatnot, motion blur and decent HDR [daionet.gr.jp] and your quadruple-SLI Geforce 9000-Hyper-Pro-Matic setup will still grind to a halt.
Things are slowly getting there, but I'm still waiting - but like a gas, FPS-style generic corridors will expand in processing requirements until they saturate even the greatest hardware. Look at Doom 3, for example...
I heard that its isn't supposed to be as good (Score:4, Informative)
EM emissions (Score:5, Funny)
You'll be glad you kept your old steel PC case when we get this sort of speed out of MBs
Pete
Physics >> FCC (Score:5, Funny)
I think you'll find that the physics of water molecule resonance had something to do with choice of this band.
Funny how every other country in the world chose the same band, despite not being ruled by the FCC
nVidia better than Intel (Score:1, Interesting)
Re:nVidia better than Intel (Score:5, Funny)
And what of... (Score:5, Interesting)
Re:And what of... (Score:4, Informative)
I just double checked on Intel's website, and the best I could find was 8x/8x (3 x8 and 1 x4 PCI express slots (28 lanes total)) And with that it is not possible to have multiple x16 slots (Heck, it's impossible to have 1) (It's possible I missed a better one. I was looking in the server section.)
The main reason that Tyan can do that is because of AMD's superior Hypertransport-based bus design in Opterons, over the shared bus favored by Intel. It's also the reason why Opteron scales a lot better than Xeon.
The other reason Tyan can do that is that Nvidia realized how easy it would be to make very slightly different chipsets that facilitated that. Basically they are just Nforce 4 chipsets, that can operate in parallel, giving 40 Pci express lanes (2-way) or 80 PCI express lanes for a 4-way Opteron. (Note a maximum of 4 x16s, as the other 16 can only be a max of x4, due to the 20 lanes per nforce4)
You can't do x16/x16 with any Intel Processor, as of now. (Though having seen how little x16/x4 or x16/x2 hurts benchmarks (vs standard x8/x8) I'm not convinced it's a big deal at all.)
nvidia (Score:2, Insightful)
multi-everything (Score:2, Interesting)
(http://www.zionlan.net/)
As a sys admin, I love the prospect of redundancy, but are there any benefits to bringing this multiplicity to anything else from a consumers perspective? Or does it stop here?
Re:multi-everything (Score:4, Interesting)
Wouldn't doubt it.
You can only improve on things so long before you need a complete redesign. Adding more to the mix is a great stopgap that extends the usefulness of technology.
At some point AMD and Intel are going to have to perform a MAJOR redesign (even bigger than the dual-core). Granted this might not be until we reach the 7GHz mark, but there is an invisible line somewhere.
There is one big downside for the consumer though: increased prices. Dual-Core CPU's will be more expensive than regular ones. SLI graphics will require buying 2 cards. RAID storage requires multiple hard drives.
Personally I think it would be cool if my next computer were dual-core with SLI video ports and a RAID setup. Whether or not I can afford it, that's another story.
With the obvious effects of distributed and grid computing Sony's supposed cell tech might actually prove to be interesting (though I'd prefer it on a more local scale).
Already has (Score:5, Funny)
I have even heard about a guy with TWO complete individual PCs...
Humbug! (Score:4, Funny)
Back in my day we had the Voodoo 2's and the ol' 6mb of ram, 12 if you were rich! Couldn't even get two separate sprites on the screen without extreme lag... but we liked it!
Nice motherboard, but... (Score:4, Interesting)
(Last Journal: Sunday July 21 2002, @10:30PM)
RAID 5 (Score:5, Informative)
(http://pyrodius.com/)
This is so cool... (Score:1)
(http://www.semiologic.com/)
Another Intel-funded CPU comparison? (Score:5, Interesting)
* Fastest consumer CPU they offer,
* Priced at about $1100, street
And compare it to the AMD offering, with these characteristics:
* Second fastest CPU they offer,
* Price of about half of the Intel offering.
Yes, that is a most fair review. It makes perfect sense to conclude that, on mostly identical chipsets, that Intel is faster.
How much are these sites paid under the table?
Re:Another troll who didn't RTFA? (Score:5, Insightful)
Normally, in a processor comparison, the processors are comparable for a reason - same positioning by the companies involved, same price point, whatever.
In this case, it appears that the only reason why the AMD proc was chosen was to give Intel "wins" in close contests, like LAME MP3 encoding, and to not make Intel's best look too awful in the cases where AMD won.
Point is, Intel was represented with its best game. Why should AMD be presented in a less favorable light?
There is little journalistic integrity with these enthusiast sites.
Where is PC Virtual Reality? (Score:1)
Obstacles to Mainstream VR (Score:5, Insightful)
(http://loewald.com/)
1) The headsets really haven't "tipped" price-wise. Kind of like LCD screens for a long time, they stay expensive (around $10k) while slowly improving in features (e.g. resolution, motion tracking). Until they get "good enough" the prices won't trend downwards. (There are cheap headsets, but they make you sick pretty fast. Even the pricey ones make you sick after 30 mins or so
2) The big issues w.r.t. UI remain unsolved. E.g. a lot of VR setups involve complex motion tracking and setting aside a room for subjects to walk around in. Usually a second person watches the subject to prevent them from, say, running into a wall... There are rigs that allow you to suspend the subject to allow them to walk through theoretically infinite landscapes... we're talking six figures though.
3) Behavior capture. The solutions to tracking movement remain pretty experimental and invasive. All the stuff we've talked about so far will, at best, get you walking around in a virtual landscape, capture your head movements (kind of), and maybe capture some of your arm and finger movements. Even assuming your $500,000 suspension rig captures all your body movements perfectly, we still to capture facial expression and lip synch. (So far, spacial 3d audio is pretty primitive too
4) Force Feedback. All this VR is going to seem pretty lame when you can walk through solid objects or your hand passes through an item you're trying to manipulate. Arguably, this is a subset of item (3) above, but in fact just allowing people to walk around in an unlimited expanse is a big enough problem...
There are plenty of finer grained issues to deal with, but the rendering of VR scenes (at least, so far) has turned out to be the easy part. At the moment, if you wanted to play WoW in VR you'd need to set aside a large room, buy an expensive HMD, and a really expensive suspension rig. (Luckily, WoW lets you run straight through people so the UI will match this perfectly.)
Soundstorm (Score:1)
(Last Journal: Sunday April 13 2003, @01:21PM)
The question is how well it performs in real world (Score:2)
How is the nforce4 Linux support (Score:2, Interesting)
I've booted my machine into it and to my suprise the ethernet devices worked out of the box with Xandros (based on debian sid). I still do not know about the raid or SLI video, however. I'm using a crappy old S3 PCI video card right now, but am about to receive two GeForce 6800 GTs in the mail. Can I use these bad boys in linux? Anybody know?
What about the drivers in the first place? (Score:1)