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Not All Cores Are Created Equal

Posted by kdawson on Mon Dec 22, 2008 08:56 PM
from the working-out-the-kinks dept.
joabj writes "Virginia Tech researchers have found that the performance of programs running on multicore processors can vary from server to server, and even from core to core. Factors such as which core handles interrupts, or which cache holds the needed data can change from run to run. Such resources tend to be allocated arbitrarily now. As a result, program execution times can vary up to 10 percent. The good news is that the VT researchers are working on a library that will recognize inefficient behavior and rearrange things in a more timely fashion." Here is the paper, Asymmetric Interactions in Symmetric Multicore Systems: Analysis, Enhancements and Evaluation (PDF).
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  • unsurprising. (Score:5, Interesting)

    by Anonymous Coward on Monday December 22 2008, @09:03PM (#26207751)

    Anyone who thinks computers are predictably deterministic hasn't used a computer. There are so many bugs in hardware and software that cause it to behave differently than expected, documented, designed. Add to that inevitable manufacturing defects, no matter how microscopic, and it's unimaginable to find otherwise.

    It's like discovering "no two toasters toast the same. Researches found some toasters browned toast up to 10% faster than others."

    • by Rod Beauvex (832040) on Monday December 22 2008, @09:03PM (#26207757)
      It's those turny knobs. They lie.
      • by symbolset (646467) on Monday December 22 2008, @09:11PM (#26207795) Journal
        You have to buy the one that goes to 11. You know how 10 makes the toast almost totally black? Well, what if you want your toast just a little bit more crispy? What if you want just that little bit more? That's what 11 is for. Those other toasters only go to 10, but this one goes to 11.
        • by MightyYar (622222) on Monday December 22 2008, @09:13PM (#26207811)

          I had a Pentium that DEFINITELY went to 11.

          • by RuBLed (995686) on Monday December 22 2008, @09:31PM (#26207937)
            mine only went up to 10.998799799
              • by raynet (51803) on Tuesday December 23 2008, @04:21AM (#26209809) Homepage

                I am sure you mean to say; Wow, a joke from 1994.995994999.

                • That joke is so badly done it's not even funny.

                  1994.995994999

                  If you look carefully at this number, it's clearly one constructed by a human. The first '5' might be random, but the proceeding numbers do not have any specific reason to be weighted towards higher digits!!!

                  Thus, a more realistic semi-random number would be:

                  1994.995974983

                  • Re: (Score:3, Funny)

                    Actually, your number looks more like random number string by a human as human try to avoid using long chains of same numbers when writing random numbers. But you are right, my number was made by randomly punching multiple number keys on my keyboard and those happened to register. I did then edit it so that the first digit after to dot was 9.

          • Was it one of those PII Celeron 300A's [wikipedia.org] that just ran and ran and ran even if you pushed them up from 300 mhz to 4509 mhz?

            Those things were HAWT!
    • Mod parent to 5, seriously, it's so true. There are more than a few times after working support for decade when I've had to say, 'that should be impossible' but a symptom nonetheless exists.
      • Re:unsurprising. (Score:5, Interesting)

        by aaron alderman (1136207) on Monday December 22 2008, @10:53PM (#26208369) Homepage
        Impossible like "xor eax, eax" returning a non-zero value and crashing windows? [msdn.com]
      • Re: (Score:3, Interesting)

        There is a very interesting channel on youtube called googletechtalks. There, you can find a lecture called "We have it easy, but do we have it right" about performance measures that really made me worry. Basically you can't just easilly compare performance by measuring the cpu time, because there are a lot of factors that determine performance. E.g.: by adding a environment variable before running a program, this can cause page allignments to change (even if the environment variable isn't used by the progr

        • Re: (Score:3, Interesting)

          Yup, I found some interesting effects of this when doing my PhD. I tweaked my supervisor's code to add an abstraction layer in the middle before making changes, and found that this actually made things faster, even though it was doing more work (it was only meant to make things faster when I wrote something else on the other side of the abstraction layer). It was an entirely deterministic improvement though, even with different data sets, so most likely due to better instruction cache layout with the new
    • Re: (Score:3, Interesting)

      I remember HP-UX on PA-RISC from at least ten years ago making efforts to reassign a swapped out process to the processor that it had been running on before it was swapped out, on the notion that some code and data might still be in the cache. SMP makes for some interesting OS problems.
      • Re: (Score:3, Informative)

        Processor affinity is still a nasty corner of OS design. It was one of the outstanding issues with the BeOS kernel that was not resolved before the company tanked.

        • Re: (Score:3, Interesting)

          Processor affinity is even harder on modern CPUs. You often have 2 or so contexts sharing execution units and L1 cache in a core, then a few cores sharing L2 cache in a chip. Deciding whether to move a process is tricky. There's a penalty for moving, because you increase the cache misses proportionally to the distance you move it (if you move it to a context that shares the same L1 cache, it's not as bad as if you move it to one that shares only the L2 cache, for example), but there's also a cost for not

    • Actually, the PC was designed to be non-deterministic. No software bugs, hardware bugs or manufacturing defects needed.

      On the other hand, many early home computers were quite deterministic. In fact the Atari 2600 game machine was deterministic down to a single CPU cycle. Many 2600 games would not have worked if it were otherwise.

    • Re:unsurprising. (Score:5, Interesting)

      by zappepcs (820751) on Monday December 22 2008, @11:06PM (#26208433) Journal

      Actually, (sorry no link) there was a researcher that was using FPGAs and AI code to create simple circuits, but the goals was to have the AI design it. What he found is that due to minor manufacturing defects, the code that was built by AI was dependent on the FPGA it was tested on and would not work on just any FPGA of that specification. After 600 iterations, you'd think it would be good. One experiment went for a long time, and in the end when he analyzed the AI generated code, there were 5 paths/circuits inside that did nothing. If he disabled any or all of the 5 the overall design failed. Somehow, the AI found that creating these do nothing loops/circuits caused a favorable behavior in other parts of the FPGA that made for overall success. Naturally that code would not work on any other FPGA of the specified type. It was an interesting read, sorry that I don't have a link.

        • Re:unsurprising. (Score:4, Informative)

          by johnw (3725) on Tuesday December 23 2008, @03:15AM (#26209603)

          A simple Google search for "fpga genetic algorithm" shows up references quite quickly - e.g.

          http://biology.kenyon.edu/slonc/bio3/AI/GEN_ALGO/gen_algo.html [kenyon.edu]

          The only part of the GP story I haven't seen before (and can't find a reference for) is the bit about the design not working on other FPGAs of the same specification. The closest story is that of Adrian Thompson at the University of Sussex who got a circuit with unconnected elements which nonetheless seem to be needed in order for the whole thing to achieve its goal. Nothing about the design only working on specific instances of the FPGA.

        • Re:unsurprising. (Score:4, Insightful)

          by sowth (748135) on Tuesday December 23 2008, @03:38AM (#26209653) Journal

          They probably put in the if(1) lines because they were testing various aspects of the program, or maybe some like to turn off various aspects of the program, but don't want to be arsed to write the proper code to select options. I commonly do that in POVray (3d raytracing) scripts when testing, so I don't have to wait for long renders--fog, radiosity, lots of light and such take orders of magnitude more time.

          As for the AI adding crap, it is probably more trying random code than truly thinking about how the code should work. This leads to the useful code intertwined with lots of crap code. Unfortunately, there are programmers who write like this too... (cue funny mod)

          As for the code not working on other FPGAs, maybe the researcher should not use real chips to check the iterations. A simulated one which conforms to the spec exactly and upon where quirks and such are expected, dies or sends a signal back to the AI program. Testing after the fact on real chips to verify the AI didn't exploit bugs in the simulator would be more proper procedure.

          Maybe I have too much of a background in theory, but I am not completely sure why the FPGAs would be so different. Is it race time conditions? Or is the FPGA being used in some analog way? Or does the circuit depend on the exact timing of some input, so the speed / capacitance of each component make a huge difference? Or was the poster talking about FPGAs with different specs?

          Crazy things happen when you enter the real world. I remember back when I was in electronics assembly. One would first assume all the solder would wick onto the metal, but the boards would always have tonnes of solder bridges, and we had to carefully examine every component and correct them. Friggin' microprocessors had countless tiny legs too!

    • ...I had with an Asterisk VOIP server. Under certain conditions, calls transferred from one of two receptionist's phones were bouncing back and ending up at the wrong voicemail. Since only two phones had a problem I suspected it was something specific to these phones. After checking the configuration and even hardware on the phones, I checked the server. I narrowed the problem down to one macro (a macro in asterisk is basically a user-defined function) that allows a "fallback line" to ring if the first is b

  • by Eto_Demerzel79 (1011949) on Monday December 22 2008, @09:03PM (#26207755)
    ...programs not designed for multi-core systems don't use them efficiently.
    • by timeOday (582209) on Monday December 22 2008, @11:07PM (#26208439)
      No, the programs are not the problem. The programmer should not have to worry about manually assigning processes to cores or switching a process from one core to another - in fact, there's no way the programmer could do that, since it would require knowing what the system load is, what other programs are running, and physical details (such as cache behavior) of processors not even invented yet. This is all the job of the OS.
  • by Shadowruni (929010) on Monday December 22 2008, @09:12PM (#26207809) Journal
    The current state of dev reminds me sort of the issues that Nintendo had with the N64.... a beautiful piece of hardware with (at the time) a God-like amount of raw power, but *REALLY* hard to code for. Hence the really interesting titles for it either came from Rare who developed on SGI machines (a R10000 drive that beast) or Nintendo, who built the thing.

    /yeah yeah, I know the PS1 and Sega Saturn had optical media and that the media's storage capacity which lead to better and more complex were truly what killed the N64.

    //bonus capt was arrestor

    • Could you point me at some direction for more information about the problems of developing for the N64? I knew developers didn't liked the Sega Saturn or whatever it was which had multiple cores but I don't remember reading anything about N64.

    • by carlzum (832868) on Monday December 22 2008, @09:51PM (#26208049)
      I believe the biggest problem with multi-core development is a lack of maturity in the tools and libraries available. Taking advantage of multiple cores requires a lot of thread management code, which is great for highly optimized applications but deters run-of-the-mill business and user app developers. There was a recent opinion piece [ddj.com] in Dr Dobbs discussing the benefits a concurrency platforms I found interesting. The article is clearly promoting the author's company (Clik Arts), but I agree with his argument that the complexities of multi-core development need to be handled in a framework and not applications.
        • Re:Yup (Score:4, Informative)

          by cetialphav (246516) on Monday December 22 2008, @11:48PM (#26208741)

          How about a "parallel foreach(Thing in Things)" ?

          That is easy. If your application can be parallelized that easily, then it is considered embarrassingly parallel. OpenMP exists today and does just this. All you have to do (in C) is add a "#pragma" above the for loop and you have a parallel program. OpenMP is commonly available on all major platforms.

          The real problem is that most desktop applications just don't lend themselves to this type of parallelism and so the threads have lots of data sharing. This data sharing causes the problem because the programmer must carefully use synchronization primitives to prevent race conditions. Since the programmer is using parallelism to boost performance, they only want to introduce synchronization when they absolutely have to. When in doubt, they leave it out. Since it is damn near impossible to test the code for race conditions, they have no indication when they have subtle errors. This is what makes concurrent programming so difficult. One researcher says that using threads makes programs "wildly nondeterministic".

          It is hard to blame the programmers for being aggressive in seeking performance gains because Amdahl's Law [wikipedia.org] is a real killer. If you have 90% of the program parallelized, the theoretical maximum performance gain is 10X no matter how many cores you can throw at the problem.

          • Close (Score:3, Interesting)

            But you have to think about it too much.

            How about:


            Things.ParallelEach(function(thing){
            Console.Write("{0} is cool, but in parallel", thing);
            # serious business goes here
            });

            There are lots of stupid loop structures that are used in desktop apps that are just begging to be run in parallel, but the current crop of languages dont make it braindead easy to do so. Make it so every loop structure has a trivial and non ugly (OpenMP pragmas) way of doing it.

            Also, IMHO, not enough languages do stuff lik

  • Linux and Windows (Score:4, Insightful)

    by WarJolt (990309) on Monday December 22 2008, @09:29PM (#26207923)

    I don't know if Linux or Windows has an automatic mechanism to schedule task priority based on processor caches, but the study didn't even mention Windows. Seeing that the scheduling and managing the caches are OS problems this seems kind of important.

    The other thing that seems odd is they were using a 2.6.18 Kernel and in 2.6.23 they added the Completely Fair Scheduler which could potentially change their results. It doesn't seem logical to base a cutting edge study on stuff that was released years ago.

      • Re:Linux and Windows (Score:4, Informative)

        by swb (14022) <mobocracy@gmail.com> on Monday December 22 2008, @10:57PM (#26208391)

        They mentioned this in an ESX class I took. I seem to remember it in the context of setting a processor affinity or creating multi-CPU VMs and how either the hypervisor was smarter than you (eg, don't affinity) or that multi-CPU VMs could actually slow other VMs because the hypervisor would try to keep multi-CPU VMs on the same socket, thus deny execution priority to other VMs (eg, don't assign SMP VMs because you can unless you have the CPU workload).

  • by bluefoxlucid (723572) on Monday December 22 2008, @09:30PM (#26207927) Journal
    Last I checked, Linux was smart enough to try to keep programs running on cores where cache contained the needed data.
  • NUMA NUMA (Score:4, Informative)

    by Gothmolly (148874) on Monday December 22 2008, @09:41PM (#26207979)

    Linux can already deal with scheduling tasks to processors where the necessary resources are "close". It may not be obvious to the likes of PC Magazine, but its trivially obvious that even multithreaded programs running on a non-location aware kernel are going to take a hit. This is a kernel problem, not an application library problem.

  • This isn't news (Score:5, Informative)

    by nettablepc (1437219) on Monday December 22 2008, @09:43PM (#26207989)

    Anyone who has been doing performance work should have known this. The tools to adjust things like core affinity and where interrupts are handled have been available in Linux and Windows for a long time. These effects were present in 1980s mainframes. DUH.

  • It's just an Insel Intide thing. DAAMIT processors are more predictable. Or not. If you don't use numactl (1) to force socket (and memory) affinity, you get exactly what you ask for (randomly selected sockets, and unpredictable performance)
  • not a surprise (Score:5, Insightful)

    by Eil (82413) on Monday December 22 2008, @10:00PM (#26208119) Homepage Journal

    Here's an exercise: Take 2 brand-new systems with identical configurations and start them at the same time doing some job that takes a few hours and utilizes most of the hardware to some significant degree. Say, compiling some huge piece of code like KDE or OpenOffice. System administrators who do exactly this will tell you that you'll almost never see the two machines complete the job at precisely the same time. Even though the CPU, memory, hard drive, motherboard, and everything else is the same, the system as a whole is so complex that minute differences in timing somewhere compound into larger ones. Sometimes you can even reboot them and repeat the experiment and the results will have reversed. It shouldn't come as a surprise that adding more complexity (in the form of processor cores) would enhance the effect.

    • Re:not a surprise (Score:5, Interesting)

      by im_thatoneguy (819432) on Monday December 22 2008, @11:12PM (#26208459)

      We have this problem at work.

      We have a render farm of 16 machines. 12 of them are effectively identical but despite all of our coaxing one of them always runs about 30% slower. It's maddening. But "What can you do?". Hardware is the same. We Ghost the systems so the boot data is exactly the same... and yet... slowness. It's just a handicapped system.

  • Well known problem (Score:4, Insightful)

    by sjames (1099) on Monday December 22 2008, @11:01PM (#26208411) Homepage

    The problem is a complex one. Every possible scheduling decision has pluses and minuses. For example, keeping a process on the same core for each timeslice maximizes cache hits, but can lose if it means the process has to wait TOO long for it's next slice. Likewise, if a process must wait for something, should it yield to another process or busy wait. SHould interrupts be balanced over CPUs or should one CPU handle them?

    A lot of work has gone in to those questions in the Linux scheduler. For all of that, the scheduler only knows so much about a given app and if it takes TOO long to 'think' about it, it negates the benefits of a better decision.

    For special cases where you're quite sure you know more than the scheduler about your app, you can use the isolcpus kernel parameter to reserve CPUS to run only the apps you explicitly assign to them.

    You can also decide which CPU any given IRQ can be handled by (but not which core within a CPU as far as I know) wilt /proc/irq/*/smp_affinity.

    Unless your system is dedicated to a single application and you understand it quite well, the most likely result of screwing with all of that is overall loss of performance.

  • This isn't hardware (Score:3, Informative)

    by multimediavt (965608) on Tuesday December 23 2008, @01:19AM (#26209227)

    Why is this article labeled as hardware? Sure they talk about different procs being ... well, different. Duh! The article is about the software Tom and others developed to run processes more efficiently in a multi-core (an possibly heterogenous) environment. Big energy savings as well as performance boost. Green computing. HELLO! Did you read page two?

    • And this is useful info because?

      Isn't most of the point of using -j parameter that your machine can carry on compiling something else while whatever it did earlier get the resources it needed from disk or similar? Will it really help out with cache usage?

      Should more processes mean better or worse cache performance? Worse because cache is shared between them, better because if something is missing some other instruction can be done while the needed data is fetched from RAM?

    • I believe this allows make to make use of several cores, not the actual application being compiled. More specifically, -j means "jobs" and therefore not necessarily "cores" per se, but you could always manually tweak the affinity yourself if you're compiling something absolutely huge.
      • It's OK. This is a Gentoo user. Getting make to work on multicore well has a significant impact on the usability of his computer.