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OCZ's Brain Wave Interface Headband Reviewed

Posted by Soulskill on Fri Jun 27, 2008 08:58 PM
from the as-good-as-you-think dept.
J. Dzhugashvili writes "Could you control a game using your jaw muscles, eye movements, and brain waves? OCZ designed its futuristic Neural Impulse Actuator controller for that very purpose, and it claims the device lets players shorten their response times and interact with games more naturally. But is it really all it's cracked up to be? The Tech Report took the NIA for a spin in order to answer that question, and it made some interesting discoveries along the way. The verdict is that the NIA works (mostly) as advertised, but getting used to it can take enough dedication and perseverance to put off many prospective users."
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  • by Dice (109560) on Friday June 27 2008, @09:02PM (#23977051)

    ... to the first person to frag Stephen Hawking.

  • by TomRK1089 (1270906) on Friday June 27 2008, @09:04PM (#23977059)
    From TFA, it sounds like it's responding more to your small muscle movements than actual neural control. It's not as though you picture yourself running, and Gordon Freeman jogs across the screen. In that regard, there's a long way to go to true neural control.
  • Or you can just blow into the microphone.

    • There isn't actually a microphone...
      • Re: (Score:1, Informative)

        by Anonymous Coward

        It's a Nintendo DS joke.

          • There was a PC game back in the days of DOS, that used the same gimmick. It came with a cheap headset mike, and would fire when you said 'fire'. It would also fire when you sneezed, and would waste ammo when you shouted at your Mom that you were busy doing something important and would she please leave you the fuck alone.
  • For instance, one can trigger the Alpha 2 meter by thinking of an expletive.

    Oh, the possibilities... 8)

  • by kcbanner (929309) * on Friday June 27 2008, @09:30PM (#23977241) Homepage Journal
    ...they said I should remove my tin foil hat.
  • But when do I get the 1/8" jack on the back of my neck?
  • Powerglove (Score:3, Insightful)

    by ottawanker (597020) on Friday June 27 2008, @10:04PM (#23977477) Homepage

    So basically its a Powerglove for your head.

  • I hear OCZ has a new twist on brain waves.

    • by MarkusQ (450076) on Friday June 27 2008, @11:12PM (#23977855) Journal

      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!

      Why is it always pizza? I've been seeing you guys for twenty years, and it's always been pizza. If you were really into non sequiturs you could factor out the trade winds and integrate with respect and courage till the cows came and went. If you get my estoppal.

      --MarkusQ

  • by jamesh (87723) on Friday June 27 2008, @10:11PM (#23977515)

    It would be too easy to defeat a player using one of these. Simply flash up a picture of a naked chick and all brain activity will cease as another body part will take over the 'thinking', and this device won't be able to pick anything up anymore.

    • by name*censored* (884880) on Friday June 27 2008, @10:23PM (#23977579)
      Why do you think porn sprays are banned in most TF2/CS servers?
    • It would be interesting to make it so only one color team, say blue, could always see splash porn on a bunch of servers, but red never could see it.

      My wild bet is a trend to a "physical type" skill increase concurrent with a decrease in "teamwork" seen on the blue porn-viewing side. More vigilantism and lone-wolfism in blue.
      Red would trend toward the "Poindexters", dodging more and advancing with teamwork. A total conjecture on my part.

      I wonder what differences we would see in brain wave activity?
    • That's where the secondary interface kicks in.
  • 100 ms (Score:5, Informative)

    by Ai Olor-Wile (997427) on Friday June 27 2008, @10:24PM (#23977585) Homepage
    "Unless you're Fatal1ty, you probably don't care too much about shaving 100 ms off your reaction times, and you probably have plenty of fun with your mouse and keyboard, gamepad, or Wii-mote already."

    I hate to break it to this guy, but 100 ms is a very, very long time in most FPS games!
    • Like three frames in TV...?
      • Re:100 ms (Score:5, Insightful)

        by icegreentea (974342) on Friday June 27 2008, @11:34PM (#23977979)
        That's quite a lot. 100ms of lag is very noticeable in almost any FPS and even some RTS games (you can easily pick out 100ms lag in a Starcraft game). Widening the field a bit, many fighting games have timing down to one or two frames (as in, in order to block a certain attack, you have to complete another move within a few frames of the attack animation). Going back to FPS, say you have a rocket blasting at you (UT2k4, TF2, Halo, whatever). Say it takes maybe 300ms for the missile to hit you from the moment you see it, and you need to hit jump 100-50ms before impact to survive. With zero lag, you have 200ms to start (human reaction time to visual averages around 200ms). So you can pull it off fairly consistently. You have 100ms of lag, and now its just impossible.
        • Well put. Expanding on that, very few serious gamers are running at 30fps on the PC. At a more-plausible 60-120fps, you're looking at 6-12 frames elapsing in that 100ms period. From my experience practicing on the original UT with Godlike bots at 180% speed or higher (it wasn't designed to handle CPU's that dynamically frequency scale), most kills are scored before you're even fully conscious of the enemy's presence. In fast-paced gameplay situations like that, it takes much less than 100ms to make the
    • Damn LPBs!
      In MY day we had 300ms ping times and LIKED IT!

  • Things like this aren't really that spectacular until v3 or v5. Once they have most of the bugs and kinks worked out from people using it and telling them, what sucks so much and just getting feedback in general will allow the later versions to greatly appeal to the regular Joe PC gamer or even Console gamers.

    This being the first release of a completely new consumer category i really didn't expect much. More than likely we'll see other company's following through with there own brain wave scanner things, i

  • One thing the NIA won't let you do is control mouse movements; the software only supports binding inputs to keystrokes. Since the "glance" meter only tracks the X axis to begin with, I doubt the NIA would be a useful mouse replacement even if OCZ implemented such a feature. You'll still have to use a good old mouse to look around in first-person shooters.

    Seeing that at the end of the article almost nixed it for me... until I remembered seeing this [vuzix.com] recently and now wish I had the extra cash to see if it IS possible to use them in conjunction...

  • I've heard some people asking about the possibilities the NIA brings to people who have difficulty using mice or keyboards. The NIA does not replicate full mouse or keyboard functionality, but something that my classmates cooked up for a final project does: http://instruct1.cit.cornell.edu/courses/ee476/FinalProjects/s2008/xh33_jdm55_ww239/xh33_jdm55_ww239/index.html [cornell.edu] It's a mouse + keyboard that you wear on your head. It tracks eye movement and winks, allowing a user to direct a mouse pointer around the s
  • This should make games like "Alone in the Dark", "Resident Evil" and "BioShock" a LOT harder.

    Monster: "OOOGITY-BOOGITTY!"

    Me: GYAAH!! OHSHITOHSHITWHERESTHEFIRECOMMAN*

    Game: You have been eviscerated. Try again.

  • On the user's PC, the NIA control software converts electrical potentials from the headband into usable input. Schuette explains that the software separates the different frequencies in these potentials using proprietary algorithms not unlike fast Fourier transforms. Running these algorithms on a continuously streaming flow of data can apparently hog some "serious CPU cycles," although we didn't see the control application eat up much more than 10-15% of our test rig's Core 2 Duo E6400.

    A DSP that computes a

  • According to OCZ Technology Development Director Michael Schuette's article on the subject, the sensors are made of a plastic injected with highly conductive nanofibers, which the NIA hardware uses to read electrical potentials from the user's forehead.

    BS factor = 0.79 (WTF is a "conductive nanofiber"? This is the sort of terminology you use when you're trying to pull the nonconductive wool fibers over someone's eyes.)

    On the user's PC, the NIA control software converts electrical potentials from the headba

    • Re: (Score:1, Funny)

      by Anonymous Coward

      Says the newb who just got fragged ten times in a row in deathmatch.

        • Re: (Score:3, Insightful)

          thats because halo aims for you and the movement control is horribly inaccurate

          playing on your own setup always has its advantages, mouse sensitivity and the delay between your mouse and the update on the screen is a big deal and can throw anyone off that invests enough time playing for long periods of time

            • Re: (Score:2, Informative)

              Almost all weapons, in all major console FPS's have auto aim, period.

              Only two of the weapons in halo 3 may have noticeable auto aim, but I guarantee they all have some.

              There are several types of auto-aim, and most games use a combination, for instance, its common to reduce your aiming sensitivity when you pass your croshairs over any enemy, making your reticule stick to them a bit, also, as you mentioned, some games will curve projectiles towards your enemy, register hits on near misses, or even follow
              • Or just strafe such that your crosshair passes over an enemy for a moment. You will turn so your aim stays on them for a moment, and you will not end up walking in a straight line, but a wide V.

                (I say crosshair. A reticule is "Noun    1.    reticule - a woman's drawstring handbag; usually made of net or beading or brocade; used in 18th and 19th centuries". Reticule = Microsoft trying to destroy good terminology. Its a conspiracy!)
              • I didn't say curve toward enemies, they start spitting out in angles becoming inaccurate. The differences between version 1 and 3 are huge. 1 & 2 had slight auto aim, 3 only has 'face painting' or whatever it's called for zeroing head shots with certain guns.

                If we are going to go by this, I don't think we can safely say any shooter doesn't have some degree of auto aim.

                Odd that this is informative when the person admits never having played the game. I'm just going to refrain from posting about consoles

        • Re:Just.. (Score:5, Insightful)

          by cubic6 (650758) <tom AT losthalo DOT org> on Friday June 27 2008, @11:06PM (#23977811) Homepage

          The reason matches tend to be so close in Halo 3 is because, contrary to your assertion, "skill" is almost nonexistant as a factor. It's an easy FPS, designed to be fun for everyone. You don't get big winners, but you don't really get big losers either. Hitboxes are huge, everything moves slowly, and controller controls are horrible for any kind of accuracy. Simple strategy and luck become the only factors, and since most people are devoid of the first and equal on the second, you get close games.

          Your implication is that anyone who actually does well in PC FPSs is hacking, but that just tells me that you've never played with anyone with actual skill. While *my* former roommate wasn't into gaming much, his girlfriend played CAL Counterstrike matches, and I usually watched from over-the-shoulder. I'm not horrible myself, but in any kind of 1v1 situation, she'd wipe the floor with me, and did pretty regularly when we played public servers or LAN games. The funny part? She didn't even own her own computer at the time, she played on my roommate's, which was a mid-range Dell with nothing fancy.

          About your roommate, while he's probably an idiot who wasn't very good to start with, there's definitely something to be said about your "home" machine. You get used to the feel of the keyboard, the precision and delay of the mouse, even things like the color balance or brightness of your monitor can mess you up if they're changed. Playing on a different PC can really throw someone off their game.

          • Couldn't agree more. Along the same line, all of the major LAN competitions are NOT BYOC. You are given a computer to play on. You only provide your mouse, mousepad, and headset. Sometimes users insist on a special keyboard, but the default is usually good enough for anybody.

            This means even Fatal1ty plays on an unknown system, but only provides the tools he is comfortable with. The level of talent in players in a professional level transcends what tweaking, cheating, or hacking can provide. The abil
            • What you mention seems to equate to what I was saying about consoles being more level playing fields, people are given equal machines for a reason at these events. You don't get that luxury when just bumping around on the 'net.

              Bah, I forget this is /. sometimes. Everyone wants to blindly save PC gaming, which requires the use of Windows over 90% of the time unless you want to wait a long time for Wine support or a port. I say let it go down the stinker and don't look back.

              • Re:Just.. (Score:5, Insightful)

                by cubic6 (650758) <tom AT losthalo DOT org> on Saturday June 28 2008, @02:53AM (#23978791) Homepage

                What you mention seems to equate to what I was saying about consoles being more level playing fields, people are given equal machines for a reason at these events. You don't get that luxury when just bumping around on the 'net.

                Bah, I forget this is /. sometimes. Everyone wants to blindly save PC gaming, which requires the use of Windows over 90% of the time unless you want to wait a long time for Wine support or a port. I say let it go down the stinker and don't look back.

                No, you're still completely missing the point. Calling console gaming an "equal playing field" is like calling No Child Left Behind "equal education". It's equal because performance is equally handicapped, and because players have equally LIMITED tools. Playing a FPS at a tournament with standardized PCs isn't about handicapping, it's about making sure that every player has the tools they require to play their best, which is the very OPPOSITE of the idea behind console FPSs.

                Here's another way to look at it. Say you're playing golf with your buddies, and one of them is a pro golfer. He has his own really nice set of clubs, matching tees, and a personal ball-washer. You have some hand-me-down clubs that you found in the attic, and the rest of your friends are similarly equipped. He solidly trounces all of you every time you play, and eventually you all get tired of it. You tell him that from now on, the only club allowed during your games is a mini-golf putter. Sure, he's still better than you with the putter, he makes nicer shots on the green, but it doesn't really matter, because you ALL suck with the putter compared to regular clubs. But the playing field is equal now, and that's what counts, right?

                Console gaming is golfing with nothing but a putter. PC gaming lets you use whatever clubs you can afford, and competitive PC gaming makes sure that everyone has equally nice clubs and that nobody's using a guided missile to drop their ball a foot from the hole when nobody's looking. If you want to keep playing mini-golf, be my guest, I'm sure it's a good time. However, if you run around screaming about how pro golfers are only good because they have nice clubs, and that you'd show them who the real pro is if they came to your mini-golf course for a few games, you WILL be ridiculed, and deservedly so.

                Finally, this has nothing to do with Windows or Linux or any other OS for that matter. For fuck's sake, you're playing Microsoft games on a Microsoft console and whining that PC games require Windows? Kindly take your stupid off-topic OS trolling and get the fuck out.

                • Re: (Score:3, Insightful)

                  Controller thumbstick = 360 degree axial movement.
                  Keyboard = 4 way directional movement.
                  Just because a mouse alone is superior to a single thumbstick, doesn't negate all the other advantages a controller holds over a keyboard (movement, button placement, tactile response, ergonomic comfort level, analogue button response, freedom to leave your chair and keep playing, etc.)
                  • On the other hand, controllers have very few buttons in hard to reach spaces if you don't want to use more than one hand. Having an analog stick for movement and the mouse for aiming would be nice; it would be the most precise way of playing. However, using a gamepad in one hand and the mouse in another means that the gamepad hand has access to maybe four buttons. On a keyboard I can reach more than fifteen keys without even moving the hand. If we don't count WASD (stick equialent) that's still eleven keys
                • Console gaming is golfing with nothing but a putter. PC gaming lets you use whatever clubs you can afford, and competitive PC gaming makes sure that everyone has equally nice clubs and that nobody's using a guided missile to drop their ball a foot from the hole when nobody's looking. If you want to keep playing mini-golf, be my guest, I'm sure it's a good time. However, if you run around screaming about how pro golfers are only good because they have nice clubs, and that you'd show them who the real pro is if they came to your mini-golf course for a few games, you WILL be ridiculed, and deservedly so.

                  There's plenty of variables in console gaming. Some people have nicer TVs and sound systems, and others buy fancy controllers. I certainly had a set of fancy Nintendo and Super Nintendo controllers when I was younger.

                  I think a better analogy would be saying that console gaming is like a cheap, public golf course; and PC gaming is like an expensive private golf course. Or, you could say that console gaming is like using "regulation" clubs & balls, and PC gaming is like using unregulated clubs and ball

          • The hitboxes on the battlefield games and the Halo series seem to be about the same. Sure, the controls suck, but when everyone is using a similar controller, it makes for a more even battle. The game moves slowly, because it is intended to be fun on this particular controller setup and emulate the speed at which people move (like CS), as opposed to the sprinting pace of Quake or Unreal. As for accuracy, the game rewards those who are actually able to get their accuracy up, as the "headshot" hitbox is rathe

            • folks who have been playing FPS games over a decade on the PC and stopped for the same reasons I did: DRM problems, cheating, constant expense of upgrades, people acting like assholes, server admins booting good players because they suspect a cheater when their score is good but are absent when someone is really cheating and causing people to leave in droves, etc.

              Are you kidding? Online FPS DRM hasn't changed since counterstrike. None of the big multiplayer FPSs that came out last year even needed the CD in

    • Re:Just.. (Score:5, Interesting)

      by caffeinemessiah (918089) on Friday June 27 2008, @09:11PM (#23977115) Journal
      More importantly, does it have an API I can use to record my own brainwaves and stick my own machine learning algorithms in there? This thing could revolutionize collecting EEG data from voluntary subjects and subsequently bring up a bunch of interesting non-gaming applications.
      • All you need to do is write a shim driver that will take the output from the existing driver (or the port the existing driver is reading from) and deliver to the software portion of OpenEEG. Well, in principle. In practice, it depends on what the headband outputs.