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A Billion-Color Display
Posted by
kdawson
on Sat May 10, 2008 04:24 PM
from the i-can-see-clearly-now dept.
from the i-can-see-clearly-now dept.
The Future of Things covered the introduction last month of HP's DreamColor display, with 30 bits/pixel, developed in conjunction with DreamWorks Animation. The display is aimed at the video production, animation, and graphic arts industries. HP promises blacker blacks and whiter whites — though TFoT quotes one source who notes that if they deliver this, it will be due to the back-lighting and not to the number of bits/pixel. No word on the size of the displays that will actually be delivered, or on the price.
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HP Introduces First-Ever 30-bit, 1 Billion Color Display 236 comments
justechn writes "I recently had the opportunity to see, first hand, HP's new 30-bit, 1 billion color LCD display. I have to say I am impressed. Not only is the HP Dreamcolor LP2480zx capable of displaying so much more than standard LCDs, but it considered a Color Critical display. This means if you work with videos or photos you can be guaranteed that what you see is what it is supposed to look like. With 6 built-in color spaces (NTSC, SMPTE, sRGB, Rec. 709, Adobe RGB and DCI), you can easily switch to the one that best suits your applications and process. At $3,499, it is too expensive to be a consumer level LCD, but compared to other Color Critical displays (which can cost as much as $15,000 and $25,000) this is a real bargain. This display was a joint venture between HP and DreamWorks animation. When I talked to the executives of DreamWorks, they were very excited about this display because it solved a huge problem for them."
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To what end? (Score:2, Insightful)
My point is that 24 bpp ought to be enough for anyone.
Re:To what end? (Score:5, Insightful)
Parent
Re:To what end? (Score:5, Informative)
The range of colors that can be reproduced by a 24-bit RGB device is always going to be different from the range of colors that a 24-bit CMY device can reproduce.
By the same note, a 24-bit RGB display can produce colors that the CMY printer cannot.
One color space isn't bigger than the other; they're simply different. Once you increase the bit-depth far enough to encompass the full spectrum of visible light for both color spaces, the distinction can finally be dropped.
Parent
Mod parent (or his sibling) up... however,... (Score:5, Informative)
However, a larger bitdepth doesn't do anything for color space. It simply determines the granularity of that color space. If with 16 bit you get 65,536 individual colors within the RGB gamut (with slightly higher granularity in the green channel, typically), and with 24bit you get 16,777,216 individual possible colors within the RGB gamut, then with 30 bit (10 bit per channel; it's not new, really), you get 1,073,741,824 individual possible colors... but still within the RGB gamut (of the device at hand).
An HDR display (either by using a very bright backlight or more localized LED backlights control, etc.) also doesn't change the gamut of that device - it simply allows for much brighter values of them.
Now, if they were to make an LCD panel that aside from the R,G,B pixel elements also had C M Y pixel elements, then you most certainly could increase the gamut. It would also be much more difficult to switch to than a simple bitdepth change.
Parent
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Now, if they were to make an LCD panel that aside from the R,G,B pixel elements also had C M Y pixel elements, then you most certainly could increase the gamut. It would also be much more difficult to switch to than a simple bitdepth change.
That would make no sense on an LCD display, given that CMY is a subtractive color model, whilst color is achieved on LCDs via additive blending.
Although adding another "primary" color should increase your gamut, CMY might not be the best choice of colors to use in that case.
Think of RGB mixing is analogous to shining three different-colored flashlights at a white target, the complete overlap [wikipedia.org] of which should also be white.
CMY color mixing is analogous to taking three different colored sheets of glass, and l
8 minute abs (Score:2)
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I'd actually be interested in seeing research into displays that didn't use distinct pixels at all, and instead went with something like a bayer patter
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There are 3 types of cone receptors, and 3 numbers is sufficient to describe any color the human eye can perceive, but those 3 numbers can not represent actual physical colors.
Your cones do not just detect one monochromatic color, each type has it's own response curve across varying frequencies, and they're not even nice simple bell curves (one even has two peaks). To represent the entire visible color space with 3 numbers, as the CIE 1931 XYZ color space does [wikipedia.org],
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Once you increase the range of colours that you are going to display it means the gaps between distinct colours become larger and so more bits are required
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Come back after you've turned off anti-aliasing. (Score:5, Informative)
Most new displays have a resolution of 96dpi, whereas low-end printers can easily pull off 300dpi. Same goes for color-depth. Black and White screen images at 8 bits/pixel simply cant match the range of black&white print & film.
When you think about it, techniques such as anti-aliasing are really just hacks to work around the limitations of today's monitors. If monitors could pull off 300dpi, you wouldn't need anti-aliasing.
Parent
Re:Come back after you've turned off anti-aliasing (Score:3, Interesting)
However, imagine a full size 17" widescreen (16:10) at a DPI of 300. 17" is about 14.4" wide by 9" high. 14.4*300 = 4320, 9*300 = 2700. A 4320x2700 display? Crikey. I'm sure we'll get there eventually, but at the resolution rate we're currently seeing - not for some time aside from high end displays.
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Re:Come back after you've turned off anti-aliasing (Score:4, Informative)
Parent
Re:To what end? (Score:5, Informative)
Just as in audio where quantizing becomes a problem only in very low level passages, fine greyscale, especially in the blackest image areas, will benefit from more bits/pixel.
For example, an ordinary CD (16 bits) can sound rather gritty on quiet recordings such as the low level passages of classical music. That's because you're probably only using two or three bits of sample depth down there. To combat the issue, 24 bit audio will elevate the sample depth everywhere but will show itself best at low levels. Dither (essentially noise) is used to randomize and mask the problem, but that's a cheat.
In video, fine greyscale performance comes from higher bit depth per pixel and is visible throughout the entire luminance range. The issue shows itself on flat (un-textured) areas with minute lighting changes across the surface, like a softly lit painted wall. You'll see annular rings on the surface as the bit values step through their range. Again, dither may be used to randomize the quantized transitions.
24 bit video is really 8 bits per primary color - so it's not that good to start with. In professional application, it's not unusual to work with 10 bit [per channel] or even up to 16 bit[per channel] images, mostly to be more friendly to post production.
Fortunately, analog humans are fairly blind to minute color changes. Unfortunately, our system of digital video happily shows you everything wrong with it.
Parent
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Similarly, in the visual arts industry, it is absolutely necessary for an image on the screen to loo
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As it is, 10 bit displays are nothing new. Photographers have been swearing by them for years as they allow for the response curve of the display to be corrected without dipping below 256 displayable tones per channel. Of course the real solution is just to get someone to manufacture CRTs again. For this kind of market an analog display technology has a serious advantage in that there ar
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Couple of things (Score:3, Informative)
Then of course there's the problem of wider gamut and wider dynamic range displays. Right now most displays show a fairly small subset of the total amount of colours humans can perceive, and also have
Re:To what end? (Score:4, Funny)
Parent
Re:To what end? (Score:4, Funny)
Parent
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Re:To what end? (Score:4, Funny)
Parent
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This is just adding more detail to the colours.
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If you're doing graphics, you often have to make edits on tiny things that aren't perceptually different unless you're zoomed really far in but have an impact on things as a whole.
Yeah, but you don't need these displayed. Having the in-memory image have a better resolution or a better color depth is a good idea, but I would leave showing the details for when you actually zoom it in.
Accurately showing red as red and blue as blue is an entirely different story, not related to bit depth.
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No amount of zooming will make your eyes capable of telling the difference between 30 and 24 bit/pixel color.
Re:To what end? (Score:4, Insightful)
On the contrary. Go create a single-color or grayscale smooth one-dimensional gradient on a large-ish image (1024x1024 or so). It will show clear evidence of banding at 8 bits per channel, since there are only 256 color levels available.
This will be substantially reduced if everything were properly dithered, but in normal software and normal displays it is not.
How worth it is I don't know, but there is absolutely an easily detectable difference. How about testing your hypothesis before claiming you know what you're talking about, hmm? It's not exactly a difficult experiment to carry out.
Parent
Re:To what end? (Score:4, Funny)
Parent
It depends, but in this case about 720. (Score:3, Interesting)
Oblig (Score:2)
Also I can see where tech such as this can be implemented in the medical field, as a for-instance.
Higher gamut (Score:2)
I was hoping for something like ScRGB support. I've always wanted two things out of displays: higher DPI, and higher gamut. Does this deliver either?
Guess not. Oh well.
Yes, but... (Score:4, Funny)
I'd like to see a double-blind test... (Score:2)
I'd like to see whether people can actually identify the 30-bit image at a rate significantly greater than chance... or whether they're just doing it because they can.
Like the "Eight-transis
Oops; edited... (Score:2)
I'd like to see whether people can actually identify the 30-bit image at a rate significantly greater than ch
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RGB does not span the colorspace of the eye anyway (Score:2)
Brief explanation:
RGB colors are designed to match the human eyes sensitivity for the three primary colors. Each color cones spectral sensitivity partly overlaps the others. The RGB display therefo
Quantum displays (Score:2, Funny)
I want it to emit quarks, neutrons and positrons, and perhaps god particles.
The constrast of todays screens is appalling, I want miniature black holes creating perfect black tones. I wouldn't know how to create perfect white tones though.
Yes, I am serious!
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side bar topic: (Score:4, Interesting)
scientists have recently identified a very small, very rare population of women who see in 4 colors, to a total of 100 million colors
most humans see in 3 colors, about 1 million colors: red, green, and blue. a tetrachromat has an extra cone type between red and green, around orange. it's only women because the mutation requires two x chromosomes to work
read all about it, they describe a women who can look into a river and make out silting and depth levels a normal human can't, x-men mutant indeed!:
http://www.post-gazette.com/pg/06256/721190-114.stm [post-gazette.com]
http://en.wikipedia.org/wiki/Tetrachromacy [wikipedia.org]
Re:Great (Score:5, Insightful)
(On a similar note, in the center of our visual field, we can discriminate physical positions with much greater accuracy than the receptor density would lead one to believe, because our analog receptors are capable of discerning fine differences by working with their neighboring receptors. So anybody who says "X resolution is higher than humans can see" is talking out of his ass. You can tell when they know what they're talking about when they say something like "at this resolution, most humans will only be able to perceive a 1-pixel difference 60% of the time" or something which sounds a lot more like signal theory than somebody comparing one arbitrary number to another arbitrary number.)
Parent
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You can certainly determine the resolving power of a normal eye. No matter what the sensor is doing, the resolving power is fundamentally limited by the lens in front of it. You need two numbers though: separation (dots per inch) and distance to th
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And of course, video codecs have been perfected now and will never, ever change or improve. You're right - we should all just pack up and go home, it's all been done.
Cheers,
Ian
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However... this is in collaboration with DreamWorks. This isn't about your typical DVD or Blu-Ray disc. This is about displaying things l
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Again, read t [wikipedia.org]
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(I'm assuming you were talking palette, not simultaneous colors)
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