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Benchmarking the Benchmarks
Posted by
CmdrTaco
on Mon Feb 11, 2008 10:45 AM
from the blogging-the-bloggers dept.
from the blogging-the-bloggers dept.
apoppin writes "HardOCP put video card benchmarking on trial and comes back with some pretty incredible verdicts. They show one video returning benchmark scores much better than another compared to what you get when you actually play the game. Lies, damn lies, and benchmarks."
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Submission: Benchmarking the Benchmarks by Anonymous Coward
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back in my day... (Score:5, Funny)
Re: (Score:3, Interesting)
I'm pretty sure these benchmarks are invented by men.
Re: (Score:3, Insightful)
It's not the benchmark-scores that count. Sure, you need a specific minimum to enjoy the game, but it's the actual gameplay that makes the game fun, no matter the hardware.
I'm pretty sure these benchmarks are invented by men.
These benchmark scores are important when trying to determine a balance of cost vs. performance. So yes, these benchmarks were invented by men. This is because the old standard of picking the one whose color matches their shoes also resulted with the invention of the credit card.
Re:back in my day... (Score:5, Insightful)
There is indeed a bare minimum hardware performance required to play but sadly many new games, especially Crysis, that bare minimum is scarily close to the market's maximum. Benchmarks are supposed to be a way to isolate this and objectively measure it so that a good purchasing decision can be made by the consumer and when the game is played hopefully the subjective experience of enjoyment will follow. A framerate above human perception is needed for fun (as jerky frames lead to nausia and frustration), high detail is needed for the beauty of a game which is probably just as important (it's been the basis for visual art, music and poetry for millennia).
The reason we've got so far and now can have computers, electricity, aeroplanes, cars, etc. is because of the willingness of scientifically inclined individuals to isolate, experiment and measure. Technology is one of the things in life that can be measured and I think it is a good idea to continue to do it, provided we can do it right. Experimentation and science is what got us out of caves no?
As for Hardocp, what have they proven? Apparently traditional time demos run a fairly linear amount faster than realtime demos, even though it has been acknowledged that realtime demos render more including weapons, characters and effects that the canned demo does not. This would be interesting if the question was "how fast can Crysis run on different cards" but that's not what people want to know. What I'd want to know is which card should I buy to allow me to continue to play cutting edge games for as long as possible while enjoying their whole beauty but not getting a framerate low enough to make me uncomfortable. It just so happens that the card with the best timedemo benchmark has the best actual playthrough benchmark and by roughly the same factor. The only difference is that the traditional timedemo depends on only the graphics hardware whereas the playthrough benchmark depends on efficiency elsewhere in the engine (AI physics), where the player spent most time and if reviewing subjectively, the reviewers current mindset and biases.
Somebody please think of the science!
Parent
Re:back in my day... (Score:4, Insightful)
I must be getting old, I haven't upgraded my box in almost 2 years.
Cheers.
Parent
Re:back in my day... (Score:4, Interesting)
In the end, benchmarks can be useful as long as you don't accept their results as the gospel truth. Some benchmarks favor ATI, some favor NVidia, and I'm sure there's gotta be one benchmark that favors Intel Extreme Graphics
Parent
Re:back in my day... (Score:5, Funny)
Layne
Parent
Re:back in my day... (Score:5, Informative)
Benchmarking provides potential customers with a metric to compare potential purchases.
Parent
Re: (Score:3, Insightful)
The point is that you can't use a standard game (plus FPS meter) played by a human player to judge a graphics card's raw capabilities. To red
Re: (Score:2)
Re:back in my day... (Score:4, Informative)
That DX chip kicked the arse out of the SX models.
Solitaire on "You just won. Watch the cards leap" was good for checking out the Windows performance, but Wolf told you how fast the PC was.
Parent
Re: (Score:3, Funny)
whatevermark (Score:3, Funny)
I have no idea what this means, but it certainly sounds like Crysis has left its mark somewhere or other.
Re: (Score:2)
don't ask why the water smells funny and is yellow in color.
hmm (Score:2, Funny)
My old benchmark (Score:3, Funny)
10 PRINT TIME$
20 FOR I=1 TO 9999
30 NEXT I
40 PRINT TIME$
I then improved it to be:
10 A$=TIME$
20 IF A$=TIME$ THEN GOTO 20 !breaks out when the seconds change
30 I=1:A$=TIME$
40 I=I+1:IF A$=TIME$ THEN GOTO 40
50 PRINT I
Ahhh...the good old days... (1970s, early 1980s)
Re: (Score:2)
I think I've spotted a bug. You'll need a much bigger upper limit on that loop, if you're busy-waiting for basic to be capable of something useful
Re:My old benchmark (Score:4, Funny)
void doit(int i) { printf("%i\n", i); doit(i + 1); }
worked really well until I tried it in an environment where the call stack could get paged...then it turned into a hard drive benchmark
Parent
Synthetics not entirely useless (Score:4, Informative)
We need international benchmarking standards! (Score:4, Funny)
To avoid concentrating all the data management in a single entity, we need a national benchmarking committee for each country and then international elections to get a chief of benchmarking interrelationships or CBI.
To avoid the possible corruption of the CBI, we would need an independent international supervision committee for the review of benchmarking standards.
The IISCRBS would review the actions of the CBI yearly and produce a thorough report.
That report (which would be called the IISCRBS-CBI report) would be the main reference to start any kind of productive debate about who has the leetest rack and who's a lame n00b.
Would like to see a real world comparison for EQ (Score:2)
Would love a site that showed "here is the game on the highest settings on these CPU/GFX combos".
Re:Would like to see a real world comparison for E (Score:5, Funny)
Are you one of those software pirates?
Parent
Re: (Score:2)
Well you probably know what I meant and were making a funny but in case you didn't.
In EQ, on a raid, you get 54 people close to you (so they can't be clipped based on distance), and 40-70 server side creatures (player pets, monsters, the big "bad") and your machine is trying to keep up and report on and render all that in real time. My frame rate is >60 (>100?) in some content but in the new content on a raid, it can go to 10 to 20 fps unless I turn off a lot of features. Kinda sucks.
Re:Would like to see a real world comparison for E (Score:2)
I'd also like to see a benchmark app you canr un from usb or dvd/cdrom booting. Something that gives you a clean slate to compare against running it in your existing install so you can see how much all the various apps and drivers are bogging your performance down.
Benchmarks (Score:5, Insightful)
You must perform the same exact test on all video cards, disclose any variables, and you must not "pick a subset of completed tests to publish". You must not compare tests performed using different procedures, no matter how slight the deviation of the procedures are.
One cannot draw conclusions about "real world" performance from a benchmark. The benchmark is merely an indicator. A "real world" test that uses the strong, formalized procedures of a benchmark IS a benchmark - and suddenly, the benchmark is not "real world" - because the "real world" doesn't have formal procedures for gameplay.
Haphazard "non-blind" gameplay on a random machine is NOT a benchmark, and it can not provide useful, comparable numbers.
A good benchmark is one where (1) most experts agree that it has validity, and (2) one where the tester cannot change the rules of the game.
The numbers of a benchmark are meaningless, except in terms of being compared to one another using the same exact procedure.
Benchmarks != Reality (Score:2)
But does this impact their usefullness in comparing hardware at all?
=Smidge=
Re: (Score:2)
RTFA. It clearly shows how the canned timedemo benchmarks most sites use can be horribly misleading and give totally wrong impressions.
Re: (Score:2)
However, they can still (sort of) be used to compare cards against each other. They don't do much to reflect playability of a game at given settings accurately, but in theory all of the numbers you get from a timedemo should be inflated by about the same percent.
Re: (Score:2)
This difference is the entire point of the article.
HardOCP benchmarks suck ass (Score:2)
Re:HardOCP benchmarks suck ass (Score:4, Insightful)
The highest playable settings for given hardware.
They then change the video card and find the highest playable settings for that hardware.
I'd much rather compare the highest playable settings for two different cards than the timedemo benchmark numbers for two different cards.
Parent
Re: (Score:3, Insightful)
For example: 1620x1050 with no AA may be considered unplayable (jaggies) for some, but others it's perfectly fine...
Or, maybe you can turn on the AA, but deactivate shadows, changing your whole "playable" demographic again.
It's like asking someone to benchmark coffee at different resturants to grade whether it is palletable or not.
~D
[H] raises more questions than it answers (Score:3, Informative)
- is triple-buffering on or vsync off? This will make a huge difference to real time versus sped up timedemos
- is sound on when playing back both types of timedemos?
- how does FRAPS affect your benchmark scores?
Finally, in relation to the Crysis real world gameplay versus the AT benchmark score, I thought it was common knowledge that the game would be slower when actually playing it because you likely have physics,AI,logic,sound calculations to do that you don't in timedemo mode. What is the big deal here?
Re:[H] raises more questions than it answers (Score:4, Informative)
The root of the issue is that timedemos give the video card manufacturers something to tweak their drivers around besides gameplay. And there are also some arguments over how representative of your actual experience a timedemo will be. At least HardOCP gives a crap about their methodology, as opposed to other hardware sites which don't use any sort of statistical analysis.
Parent
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
See the difference?
HardOCP's testing is only concerned with real-life gameplay. Most of the time, their conclusions are pretty similar to other sites... card A is faster than card B, for instance. However, sometimes, their conclusions are opposite what other sites come u
Re: (Score:2)
Benchmarks are a marketing tool only (Score:2)
As long as you don't run two 30 inch monitors, any name brand video card for about 200 bucks will give you great playable rates at 1680 x 1050.
A lot of benchmarks imply you need t
Re: (Score:3, Insightful)
Not in Crysis, Call of Duty 4, UT3, etc.
When I go to plunk down $200 - $300 on a video card, and one of them performs comfortably at my LCD's native resolution and the other one doesn't, that matters. Saying all cards in a given price range are roughly equivalent is saying that you are completely, 100% blind to the reality of video cards today.
Re:Benchmarks are a marketing tool only (Score:4, Informative)
Parent
Re: (Score:2)
Re: (Score:2)
The other guy who has trouble playing call of duty 4, that I don't get, I found it
Not the same card (Score:3, Insightful)
It is a bit of a shock that ATI's latest and greatest can't seem to consistently beat nVidia's over a year old GTX cards I guess.
Suuure... (Score:2)
Re: (Score:2, Insightful)
Either I misunderstood you, or I don't see how the license can be a metric of performance or accuracy.
Re: (Score:3, Funny)
Clearly you haven't been drinking enough of your Kool Aid. Please contact the FSF and request more immediately.
Re:OSS (Score:5, Funny)
Translation: if you mod me down, I will become more insightful than you can possibly imagine.
Parent
Re: (Score:3, Funny)
Layne
Re: (Score:3, Informative)