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First iPhone 3rd Party GUI App Compiles

Posted by CmdrTaco on Sun Jul 29, 2007 08:11 AM
from the getting-closer-now dept.
CmputrAce writes "Well, it's here now. The #iphone-dev team has compiled the first third-party application for the iPhone. Of course, it is the standard "Hello, world." application, but it's native to the iPhone and uses the iPhone's GUI. This opens up the iPhone for development by anyone who can forge through the process of cracking the iPhone, installing the iPhone "Toolchain", writing an application, compiling, translating, and finally installing the application to the iPhone. With the pace of development at present, expect to see commercial "jailbreak" (mod-enabling) applications soon as well. You can already get high-quality applications (Mac) to theme the iPhone and add your own ring tones (Win) for the phone."
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  • It's not like they had to subsidize iPhones for people to buy them. Though AT&T might care if people can unlock the phone, but what can they do?
  • How does this sit with the DMCA with regards to reverse engineering?

    • Re:DMCA (Score:5, Interesting)

      by Joe The Dragon (967727) on Sunday July 29 2007, @08:56AM (#20031685)
      The DMCA says that you can hack a phone to unlock it so it will not get in the way of that kind of hacking.
      • Re:DMCA (Score:4, Interesting)

        by morcheeba (260908) on Sunday July 29 2007, @12:06PM (#20032825) Journal
        The DMCA exemption is exceedingly narrow -- it only allows you to connect to a network, not run your own apps. It's so limited that a PC-based unlocking program wouldn't be allowed to bypass the DMCA to install the (temporarily legal) firmware, because the exemption applies only to firmware that runs on the phone and not regular computer software. The DMCA is still a major roadblock to fair use.

        Computer programs in the form of firmware that enable wireless telephone handsets to connect to a wireless telephone communication network, when circumvention is accomplished for the sole purpose of lawfully connecting to a wireless telephone communication network. ---- exemption 5, expires October 2009 (source) [copyright.gov]
  • by BitZtream (692029) on Sunday July 29 2007, @08:30AM (#20031533)
    I don't suppose anyone bothered to read/honor this simple request knowing the effect /. can have on a website.

    http://iphone.fiveforty.net/wiki/index.php/Popular ity_Problem [fiveforty.net]
  • by aldheorte (162967) on Sunday July 29 2007, @08:41AM (#20031611)
    Apple made a big strategic blunder in choosing Cingular/AT&T as an exclusive partner. If they had made a multi-band phone and sold it SIM-less, they could well have cracked the carrier market wide open. All the carriers would have scrambled to offer voice and data plans for it on launch because a subscriber is a subscriber in the end. Game theory would have led to one of the players 'cheating' on refusing to offer plans for a non-locked phone and as soon as the first one had cheated on the tacit collusion they currently engage in with all the other carriers, they would have all had to follow suit. Apple would have opened up the market for selling SIM-less phones and not constrained themselves to a very limited U.S. market.

    What does this have to do with the devkit? If Apple had done this, they would have been able to officially open up the devkit and application developers would have created a legitimate cottage industry around it, making it into a extremely versatile mobile communicator. The iPhone would have been revolutionary (literally) rather than a overpriced, though flashy, paperweight for anyone but those foolish enough to sign a contract with Cingular/AT&T (I don't view the use of it just for wifi as really relevant since then it must simple be viewed as a PDA and not a general communications device, and there are far better PDA solutions out there).

    The last hope for a healthy carrier market now lies with Google's attempt to force itself into the spectrum auction.
    • by Iphtashu Fitz (263795) on Sunday July 29 2007, @09:09AM (#20031741)
      If they had made a multi-band phone and sold it SIM-less, they could well have cracked the carrier market wide open.

      From what I understand the carrier (AT&T) had to do a lot of work on their end to support the phone. The visual voicemail system alone required AT&T to update how their voicemail system works. By picking an exclusive partner Apple ensured that all these changes would work properly with the iPhone. If they simply dumped an unlocked phone on the market then a lot of the fancy gimmicks they've been touting wouldn't work for the vast majority of people, and you'd end up with a lot of people griping about how the phone doesn't work the way it was advertised.

      Tying the iPhone to a single carrier is only to be expected considering Apple's history. They've always held tight control over their hardware and peripherals, and they're basically doing the same thing here.
      • by suv4x4 (956391) on Sunday July 29 2007, @10:23AM (#20032169)
        The visual voicemail system alone required AT&T to update how their voicemail system works. By picking an exclusive partner Apple ensured that all these changes would work properly with the iPhone. If they simply dumped an unlocked phone on the market then a lot of the fancy gimmicks they've been touting wouldn't work for the vast majority of people

        "All the fancy gimmicks" - it's the voice mail only. That's only fancy gimmick that requires carrier coop. Not a lot to lose I think.
        • by kiddailey (165202) on Sunday July 29 2007, @01:54PM (#20033561) Homepage
          Having actually USED visual voicemail, I can assure you that it is no gimmick.

          That is unless of course you enjoy listening to the automated "message received at... press x to listen... press y to delete" crap after being forced to wade through and delete old voicemail before listening to that new one you just received.
      • The visual voicemail system alone required AT&T to update how their voicemail system works.

        Have you heard the quality of messages stored by this system? They are compressed beyond coherency - imagine trying to comprehend a phone call in a shoe box in a tin can underwater in a flushing toilet bowl. It's about 1000x worse than that. And, in all respects, AT&T's customer support is even less coherent.

        Tying the iPhone to a single carrier is only to be expected considering Apple's history.

        When has Apple tied their other offerings to specific carriers? Would this be comparable to how Apple does not die their desktop offerings to AOL? Please elaborate.

        • Re: (Score:3, Interesting)

          When has Apple tied their other offerings to specific carriers? Would this be comparable to how Apple does not die their desktop offerings to AOL? Please elaborate.

          He means: Apple always limits the options of their customers to retain control of the offer and the final experience.

          They don't allow you to install OSX on custom hardware. They don't allow people to build Apple-compatible hardware. They have locked down almost everything in their OS interface, and the options are limited.

          Initially they had all p
          • by Graff (532189) on Sunday July 29 2007, @03:46PM (#20034539)

            They don't allow you to install OSX on custom hardware. They don't allow people to build Apple-compatible hardware. They have locked down almost everything in their OS interface, and the options are limited.

            Initially they had all proprietary ports for peripherals even, and you had to buy special Apple printers and what not (now they're more liberal in that department).
            Both of these are related to the fact that Apple is mostly a hardware company (well really a total solution company). Most of their business comes from hardware sales. Anything that would hurt the hardware sales is not encouraged, such as selling you a copy of Mac OS to run on someone else's hardware. Yes they do sell copies of Mac OS separate from the hardware but that is intended for people who already own a Macintosh and are looking to upgrade their operating system.

            Apple also had good reason for what type of connections they used for their peripherals. The first Mac used a DB-9 port, RJ11 connector for the Macintosh Keyboard, two RS-232/RS-422 serial ports, and a sound port for external audio amplifier or headphones. These are all standard ports. Throughout the years Apple tried several different types of ports, almost all of them were non-proprietary standards. Even the "proprietary" printer port was a standard Mini-DIN 8 port. Oh and you didn't need a special Apple printer, most Apple computers of that era had standard SCSI ports and many printers worked just fine with the proper parallel to SCSI cable.

            The difference is that Apple sometimes made choices that the non-Apple computer manufacturers didn't adopt. This is mostly because Apple was willing to try new standards in order to make a better product. A good example of this is USB. Prior to the iMac almost no computers were made with USB ports. The iMac abandoned almost all types of ports out there and just had USB ports. This was a very risky move on Apple's part but it caught on and now USB is the de-facto standard.
            • I agree with your points. The one thing I would like to point out is USB ports. Many computers had them before the iMac, not the majority but many. I know my computer certainly did. That said, no one used them. There were essentially no USB products on the market, if you wanted to see more than 2 or three you had to go look online (shopping online was of course much less common then).

              Then the iMac came out.

              Within months there were USB everything, and more importantly, you could actually go down to a store and BUY the stuff. Apple wasn't the first to put USB ports on computers, but they were the ones to actually get them used. I wonder just how long it would have taken for USB to get used if Apple hadn't done that. Dell/Gateway/HP/Compaq/etc didn't have the guts to do it.

    • Apple made a big strategic blunder in choosing Cingular/AT&T as an exclusive partner. If they had made a multi-band phone and sold it SIM-less, they could well have cracked the carrier market wide open.

      Hmmmm, I don't think it's so black-and-white. Without partnering with a carrier (who itself was willing to make system and software changes to accommodate iPhone-specific functionality), will the iPhone be more or less successful? Since Apple went down the AT&T path, we'll never know, but we will be
    • Wasn't making these blunders what apple excels at? IMHO I hate OS/X but I think it is better at the desktop than windows, they would probably have done waaaayyy better if OS/X wasn't only for their silly computers...
    • by NDPTAL85 (260093) on Sunday July 29 2007, @01:03PM (#20033195)
      I think Steve Jobs knows how to run his business just fine, thank you very much. Apple has very long term plans for the iPhone and you'll be eating crow in about 4 years when millions have shifted from their carriers to AT&T just to get the iPhone. There have been a LOT of good replies to your initial comment, why have you yet to respond?

      Apple's goal isn't to open the carrier market for YOUR purposes. You are applying your wishful thinking onto Apple's business plans. First of all why are you saying Apple limited themselves to the US Market? Have you been in a cave that has prevented you from knowing that European and Asian launches are coming in 2008 if not sooner? As for offering the phone SIM-less thats not Apple's style. Apple makes things EASY and SIMPLE to use. If the purchaser of the phone has to figure out what carrier they're going to use and then find a SIM card for it thats just not easy enough. Its too hard. I know you're going to scoff because you are a geek but you aren't Apple's target market. No geek is. Ease of use, ease of use, ease of use. Thats Apple's DNA. Your method introduces uncessary complexity.

      When you purchase the iPhone, you take it home, connect it to your computer and iTunes pops up to take you thru the activation process. Its EXTREMELY simple. Now imagine had it been sold SIM less. Each person would have to get the appropriate SIM for the carrier they wanted to go with. Thats just far too messy for Apple's tastes.

      Ironically long term Apple will still bring about a healthy carrier market anyway. When the 5 year contract with AT&T is up the other carriers will certainly jump to offer the iPhone just to stop the bleeding of their own subscriber numbers. I wouldn't bet on Google coming to the rescue. They've got a lot of industry inertia and lobbyists to combat against which could take YEARS.
  • by eclectro (227083) on Sunday July 29 2007, @09:29AM (#20031835)
    Apple reales the iphone. Shortly thereafter the command prompt is achieved, and on July 28 a 'hello world' program is written. They now have a working compiler, and decide to program extra functionality into the iphone. The iphone modifications happen exponentially until the iphone becomes self-aware at 2:14 a.m. Eastern time, August 29th. In a panic, they try to pull the plug. The iphone has no plug. Before the batteries discharge, the iphone fights back and dials Norad commencing a nuclear exchange.
  • You can already get high-quality applications (Mac) to theme the iPhone and add your own ring tones (Win) for the phone.
    Ah yes, the different schools of thought.

    Mac users want high-quality applications.

    Windows users want ringtones.

    It's all clear now.
  • My Hope (Score:5, Insightful)

    by rgraham (199829) on Sunday July 29 2007, @12:00PM (#20032783) Homepage
    My hope is that we'll see a replay of what happened when Apple first released Intel based Macs and a contest was established to see who could be the first to boot XP on the machines (and collect ~$14K in prize money). As soon as a winner was announced [slashdot.org] it wasn't long before Apple released BootCamp. Hopefully with this announcement we'll see Apple release their SDK for the iPhone.
  • Great, until... (Score:5, Interesting)

    by eagl (86459) on Sunday July 29 2007, @12:48PM (#20033091) Journal
    I'll probably get modded down for speaking an unpleasant truth, but...

    This is all great, until Apple and AT&T remotely shut off the phones due to violating the terms of service. How many console and other online accounts have been disabled due to cheating or other "legit" modding? It's just a matter of time before we hear the first reports of people having their iphones cut off, with no subscription fee refund.

    If Apple is really smart, they'll figure out how to shut off the phone and continue to charge any subscription fees until the original service plan expires. Free money for them, and no legal recourse for anyone who willfully violated the TOS.

    Yea it's not very nice but they have a business plan that probably doesn't include having customers bypassing the fee-based services they provide. Unlike the iopener fiasco, the iphone is cool enough that it'll keep selling no matter how many people lose their service after hacking/modding/whatever their iphone.
    • Re:Battery Life (Score:5, Insightful)

      by Anonymous Coward on Sunday July 29 2007, @08:18AM (#20031475)
      So has anyone compiled an application to make the battery last longer than 3/4 year and not cost $100 to replace?

      So I take it your iPhone battery ran out after only 9 months of use?
        • Re: (Score:2, Funny)

          by Anonymous Coward
          +1 mod funny, it hasn't been out 9 months.



          Wow, mod parent insightful, he can count!

    • by Cheesey (70139) on Sunday July 29 2007, @09:02AM (#20031707)
      So has anyone compiled an application to make the battery last longer than 3/4 year

      In my day, batteries would only last about 24 hours, and you had to recharge your phone every night! 3/4 of a year is luxury compared to what we had to put up with, before Steve Jobs came up with the brilliant idea of putting an OS on a phone and making it run using fairy dust and moonbeams.
      • Steve Jobs came up with the brilliant idea of putting an OS on a phone and making it run using fairy dust and moonbeams.
        Fairy dust and moonbeams? Talk about bloat...
    • Re: (Score:3, Interesting)

      The iPhone battery lasts a good few hundred charge cycles -- i.e., being fully drained and charged -- before it stops holding a charge as effectively. It does not die, it just does not hold as complete a charge as it used to.

      Yeah, that is lousy... but this is not an iPhone-specific issue. It is the major drawback of all Li-ion batteries (including those in other cellular phones).

      The advantage of Li-ion is that unlike most other rechargeable batteries, they will not self-discharge (i.e. lose power when not
    • Not dupe Re:Dupe (Score:4, Informative)

      by strredwolf (532) on Sunday July 29 2007, @08:25AM (#20031519) Homepage Journal
      The previous "Hello World" was console only. This one uses the GUI on the iPhone.
      • Re:Not dupe Re:Dupe (Score:5, Interesting)

        by Graff (532189) on Sunday July 29 2007, @09:20AM (#20031795)
        The really cool thing here is reading the source code of the "Hello World" application. It's great to see that it's pretty standard stuff for Mac OS X programmers. I mean I know that the iPhone is running a version of Mac OS X but it didn't really hit home until I saw the familiar Cocoa programming that I use to make Mac OS X applications for desktop and laptop computers.

        This is very exciting for developers, I really hope that Apple either encourages this or at the worst turns a blind eye to it. Apple hasn't done much to discourage people from modding their iPods, Macintoshes, or Apple TVs, lets hope that trend continues. If the iPhone becomes a true handheld computer and not just a fancy phone then I can see it really taking off.
        • I'm in the process of svn-downloading the source (which takes forever [grin]) but there's no mention anywhere of what this "--with-heavenly=/path/to/Heavenly1A543a.UserBundl e" option refers to, when compiling the toolchain... I can't see it on the Apple-DMG -download either (according to the files-list on the wiki).

          Anyone any idea ?

          • I'm in the process of svn-downloading the source (which takes forever [grin]) but there's no mention anywhere of what this "--with-heavenly=/path/to/Heavenly1A543a.UserBundl e" option refers to, when compiling the toolchain.
            Take a look at this page [modmyiphone.com], down near the bottom.
        • Well that's already been done (see here [danmcweeney.com] for a demo of installing/deploying an app to an iPhone), so do you mean when it's easy enough for Joe Average to do it? That's still going to be a bit of time. But it's just a matter of putting together some pretty automation software to go through all the steps to run jailbreak, get SSH access working, and SCP over the necessary files.

          Clearly this app had to be installed to be run, right?

          I mean, there are binary builds of some apps already, which may not be particu
        • I've got $20 that says you don't even have an iPhone. Anyways, the hacking part is kind of fun, even though all the heavy lifting has been done by others. I don't call connect the tether and run iActivate and iPhoneInterface real "hacking".
    • While some of the iPhone material that I have covered has been up on slashdot over the last couple of weeks, this is relatively new. My own article [beskerming.com] on this particular report was written a couple of days ago, reflecting material that was about 36 hours old at the time of writing.
    • Re: (Score:3, Insightful)

      Yes it has the touchscreen for it. Too bad it doesn't have the other 12 buttons that a DS needs...
      • Well one could make the emulated screen(s) not take up the full size of the iPhone screen and then use the extra space for buttons on the touchscreen. But the main problem ATM is that the only good emulator is horribly slow. If you consider that the DS is comparative in power to, say, the Nintendo 64, although maybe a little more powerful than that, then compare the speed and maturity of current Nintendo DS emulators to Nintendo 64 emulators, then it's obvious they still have a ways to come.
    • The link in the story shows you how to import any Ringtone you want - even something you compose & play yourself.
      Why are you so negative? Get a life!
    • why don't we spend our time complaining about the necessity of this hacking?

      Because that's a waste of time! Do you really think they would listen?

      wouldn't the undeniable skill of these people be better put to use elsewhere?

      Not everything in this world is about efficiency or usefulness. And I'm glad about that. They do it because they like to do this. They probably do it in their spare time, just for the fun. And who knows suddenly something useful comes out of it, they start their own company maybe, wait and see.

      • by NDPTAL85 (260093) on Sunday July 29 2007, @01:20PM (#20033349)
        First of all the iPhone is one very HIGH quality piece of hardware. Its build quality is excellent and its VERY sturdy.

        Second this shows you know next to nothing about the Mac using community. The level of hacking and shareware development on Macs has been HIGH for decades. There were folks tinkering around with source code and resource editors on Macs before Linux was even created. When you move to an open platform you only gain ONE thing, software freedom. When you move to an Apple platform you gain ease of use. I've seen TONS of geeks in #freebsd and #linux channels moving to Mac OS X because they're tired of fighting with their operating system when they just want to get simple common tasks done (like playing DVDs, burning DVDs, getting onto a WPA encrypted wifi networks, good power management, simple software updates, decent office suites, no trouble video codec playback....etc.) When these same folks WANT to get down to something complicated the terminal is always there for them in /Applications/Utilities

        So to recap, you are wrong. The contributions of hackers is very much appreciated on the Mac OS X platform and will be the same for the iPhone. What we DON'T want is for Apple itself to be distracted from its core mission of making its products ridiculously easy and joyful to use. Perhaps if your own operating system were more pleasureable to use you (and a good number of other open source users) wouldn't be such miserable, bitter and spiteful people. Here's to hoping.
      • Re: (Score:3, Insightful)

        Man am I ever tired of the use of Apple Cultists. I'm a 23 year Mac user... which means I've been using a Mac longer than many of you have even been alive! The reasons I use Apple hardware and software:

        a) I'm not a hacker/programmer/developer

        b) I (me personally) find using a Mac to be far easier and more useful to use than any other OS out there

        c) Final Cut Pro! (I'm a video editor by trade)

        The fact that Apple products tend to look cool is just a bonus these days. I've used all the beige varieties that they
    • That's not what people said about the iPod when it was launched. Go look at the Slashdot posts/comments on it.

      "It's not nearly as good as . Apple are dumb."
      • Re: (Score:3, Interesting)

        That's not what people said about the iPod when it was launched

        The thing most people miss is that the first iPod really was lame. It was less lame than its competitors (smaller, better UI) but it was still:

        • Mac only.
        • MP3 only (no AAC).
        • Only 5GB.
        • Too big to be comfortable in a pocket (not far off, but still just to big).
          • It also had a mechanical scroll wheel that fell off if you poked it wrongly. The third generation iPod, however, was an absolutely gorgeous device; thin, decent battery life, 20GB, AAC support, etc. The newer ones have some feature creep, but at l
        • Re:So.... (Score:4, Funny)

          by Space cowboy (13680) * on Sunday July 29 2007, @04:16PM (#20034757) Journal
          "It's an established fact that version 1 of anything Apple produce is pretty shoddy"

          Of course, it's no such thing.

          Simon. (Presenting as much argument for my case as the original poster did for his/hers)

    • A 201mhz smartphone running Windows Mobile? No thanks. I'll take a 600mhz smartphone running a unix os anyday, even if that means 3rd parties have to use an unofficial toolkit to develop for it.
      • Re: (Score:3, Informative)

        How about a cheaper 400Mhz phone [openmoko.org] for about half the price that runs a fully open source OS that you don't have to use an "unofficial" toolkit to develop applications for?

        http://www.openmoko.org/ [openmoko.org]
        • You should actually try the iPhone before going all out to dimiss it. The iPhone is actually a very nice smartphone(I work with them everyday). It isn't perfect, but to dimiss it as a piece of jewelry is foolish. Your Windows Mobile Devices are good. I am sure the Bang and Olufsen phone is good as well. And the iPhone is a good device.

          Oh, and chicks dig the iPhone.
        • Re: (Score:2, Flamebait)

          If I wanted an expensive high quality phone I'd get a Bang and Olufsen "Serene". Nice and simple, no unnecessary gadgets or overspecification, just an extremely well thought out user interface and well made phone. And you can change the battery...

          As soon as someone complains about something you might have to do every four years or so, I can automatically dismiss the arguments they make as ill-informed and overly simplistic.

          The iPhone is not really a "does everything" phone, it too takes a few tasks and focu