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New DX10 Benchmarks Do More Bad than Good

Posted by ScuttleMonkey on Wed May 23, 2007 04:15 PM
from the who-can-you-trust dept.
NIMBY writes "An interesting editorial over at PC Perspective looks at the changing status between modern game developers and companies like AMD and NVIDIA that depend on their work to show off their products. Recently, both AMD and NVIDIA separately helped in releasing DX10 benchmarks based on upcoming games that show the other hardware vendor in a negative light. But what went on behind the scenes? Can any collaboration these companies use actually be trusted by reviewers and the public to base a purchasing decision on? The author thinks the one source of resolution to this is have honest game developers take a stance for the gamer."
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  • John Carmack (Score:5, Interesting)

    by dsanfte (443781) on Wednesday May 23 2007, @04:18PM (#19244855) Journal
    John Carmack used to be pretty good at cutting through the marketing crap and telling it like it was. Let's ask him.
    • Re:John Carmack (Score:5, Insightful)

      by peragrin (659227) on Wednesday May 23 2007, @04:21PM (#19244919)
      Use OpenGL.
      • Yeah, I guess that would be his short answer, wouldn't it?
      • Re:John Carmack (Score:5, Interesting)

        by Applekid (993327) on Wednesday May 23 2007, @04:34PM (#19245073)
        He seems to be less anti-DirectX these days [computerpoweruser.com]:

        "JC: DX9 has its act together well. I like the version of DirectX on the 360. Microsoft is doing well with DX10 on tightening the specs and the exactness."

        Of course, he's still calls it like it is:

        "The new features are not exactly well-thought-out. Most developers are pretty happy with DX9. The changes with DX10 aren't as radical. It's not like getting pixel shaders for the first time. Single-pass shaders are nice with DX10, but it's a smaller change. "
          • Re:John Carmack (Score:4, Informative)

            by Anonymous Coward on Wednesday May 23 2007, @07:05PM (#19246627)
            They made the specifications slicker and more exact, but did't add any new breakthrough features. Not contradicting at all really.

            It's like "they reduced the needs for annual service on the car by 10%, but didn't add a turbocharger".
    • by GrievousMistake (880829) on Wednesday May 23 2007, @04:51PM (#19245251)
      For extra value we should also ask Theo de Raadt for a comment. And it would make a good House episode. "So what you're saying, Mr. NVIDIA, is that you got that driver bug from a public toilet seat?"
  • by Timesprout (579035) on Wednesday May 23 2007, @04:19PM (#19244883)
    Sorry I bit my tounge and I cant pronounce sing properly. What was the Author singing for anyway, shouldn't he have just written it down?
  • The answer (Score:4, Insightful)

    by beavis88 (25983) on Wednesday May 23 2007, @04:21PM (#19244917)
    Can any collaboration these companies use actually be trusted by reviewers and the public to base a purchasing decision on?

    No. There is some room for an "Unless..." argument, but frankly, "reviews" like this are so biased that no sane person should knowingly take them into account while evaluating a purchase. Unless (hah!) it's as a strike against the companies doing it. But you're screwed on both sides, there, so...
  • I'd just like to say, "I already knew that".
  • DX10 (Score:5, Funny)

    by Richard McBeef (1092673) on Wednesday May 23 2007, @04:28PM (#19245005)
    DX10 or for the uninformed, Derendering eXtraction (10 megapixels/second) is a standard benchmark for measuring the performance of GPUs or Gradient Pixilization Units. Pretty much this is what the video card companies all base their prices on with price being directly related to how many pixels can be gradiated per unit (usually about 30 cents per pixel/ounce).
    • DX10 or for the uninformed, Derendering eXtraction (10 megapixels/second) is a standard benchmark for measuring the performance of GPUs or Gradient Pixilization Units. Pretty much this is what the video card companies all base their prices on with price being directly related to how many pixels can be gradiated per unit (usually about 30 cents per pixel/ounce).

      Hey, how much is that in furlongs/fortnight?
  • I'm getting tired of the back and forth between AMD and Nvidia. Drop the whole 'optimized' drivers crap and give us cards that work great out of the box. This entire trend of releasing per-game tweaked drivers is just hurting consumers. I shouldn't have to wait for Nvidia to tweak their drivers to get the best performance out of one of their cards. I shouldn't have to download new drivers every time a new games comes out. The whole reason you create your cards based on a known standard is to avoid this mess.

    Stop fucking around and do it right the first time.

    How hard is that?
    • Re: (Score:3, Interesting)

      Quite hard actually.

      What happens when a better way than the "known standard" comes around. Are we supposed to wait for some updated standard then updated hardware for that standard but by then don't you think some part of that standard will be obsolete?

      Tweaked drivers, in most cases, only provide marginal benefits that many users would hardly notice. Yes, there are some stark exceptions where a different driver can have substantial impact, but this is often the game developer's fault as much as the hardwa
      • by Tim C (15259) on Wednesday May 23 2007, @04:53PM (#19245285)
        What happens when a better way than the "known standard" comes around. Are we supposed to wait for some updated standard then updated hardware for that standard but by then don't you think some part of that standard will be obsolete?

        In this case, DX10 (well, strictly D3D10) *is* the standard you're talking about. Waiting for a better way would involve waiting for D3D11 or similar. That's not what the OP's talking about.

        Yes, there are some stark exceptions where a different driver can have substantial impact, but this is often the game developer's fault as much as the hardware developer.

        I don't know about games, but I remember NVidia being caught cheating at 3DMark a couple of years ago. They released a driver that deliberately cut corners when it detected that that benchmark was being run, massively improving the framerate.

        That's not so easy with games, but quite often optimisations can be made when you code for a specific case that can't (or shouldn't, for performance reasons) be made when coding more generally. I wouldn't put it past either vendor to tweak their drivers for say Half Life 3 at the expense of other, less hyped titles.
      • Steve Jobs is pretty adamant about the "no drivers" issue with OS X.

        I can't remember the last time I saw a graphics driver patch or fix for OS X.

        Of course when you can threaten to pull a vendors entire line of video cards from potentially millions of new computers they tend to jump when you say jump. (and I believe jobs once did over ATI leaking a new Mac product once a few years back)
        • Re: (Score:2, Interesting)

          Well let's first assume OSX and Windows were on equal footing with PC Games, and upgrading video hardware was common for users of both OS's.

          If Apple were to mandate absolute perfection, you'd see a lot fewer driver releases for OSX...because they require more QA time.

          So on the other hand, Windows users would be getting better performing drivers more quickly that may have a hitch here and there in select titles, while OSX users would have inferior performance, all because Apple mandates perfection.

          Personally
        • Steve Jobs is pretty adamant about the "no drivers" issue with OS X.
          I can't remember the last time I saw a graphics driver patch or fix for OS X.
          Pretty much every update release for OS X has had one line in the public change log relating to changes to the ATi or nVidia kexts (drivers). On my MacBook Pro, I've had a few kernel panics caused by the ATi drivers, so I don't think OS X gets to escape driver issues.
    • by ChronosWS (706209) on Wednesday May 23 2007, @04:51PM (#19245247)
      This is only a problem if in the course of 'optimizing' for a particular use case they degrade performance in all of the other cases. There may be times, if the case is particularly widely used, that it might even be worth a small perf hit in one area to gain a large benefit in another.

      You've got to remember, these guys live and die by sales. They *have* to look good in the numbers because that's what sells their cards at the top end. At the low end, no consumer cares either way as price dominates, but like automobiles, people assume that the tech from the top end trickles down to their lowly mass-market video hardware in some fashion, so it ends up still being relevant, if less directly so.

      Also, if you have looked at most of these benchmarks, the difference between best and 2nd best is usually quite small, on the order of a couple percent. The bragging rights of being able to claim you can run your game at 150fps while other plebeans can only run at 140fps is just that - bragging rights. There is no practical effect on game play until framerates drop below 30fps. And the top end graphics hardware these days is not the bottleneck at resolutions of 1280x1024 and below, so really, these guys are chasing numbers in the rarified air of super high resolution monitors and games which use every trick in the book, which is an extremly small set of games actually played.

      But that is what sells. And in any case, the competition between ATI and nVidia is good even if those of us who 'know' see their number-chasing as pointless. Let them do their thing, and reward or punish them at the counter as you see fit.
      • "You've got to remember, these guys live and die by sales. They *have* to look good in the numbers because that's what sells their cards at the top end. At the low end, no consumer cares either way as price dominates"

        Yet, at the same time there are lots of people asking for one of them, please, support Linux so we can buy them.

        • The video card for the most part does not affect latency. Latency is a factor of many things, and every step can introduce delay - mouse -> USB hardware -> CPU -> mouse software -> windows -> game -> smoothing algorithms -> frame buffering -> graphics settings (can buffer multiple frames) -> digital-analog conversion -> analog-digital conversion (using VGA cable for LCD) -> LCD frame buffering -> multiple frame buffering to compensate for color/ghosting (24" LCDs can hav
    • by Chirs (87576) on Wednesday May 23 2007, @04:54PM (#19245289)
      You say "Drop the whole 'optimized' drivers crap", then in the next sentance you say " I shouldn't have to wait for Nvidia to tweak their drivers to get the best performance...". You're contradicting yourself. Obviously you want the better performance that can be gained through the tweaking.

      Driver manufacturers try and get the generic code paths as fast as they can, but they can always make the driver a little bit faster by applying some domain-specific knowledge. If they know that a particular game has a particular hot path, they can optimize that path. Maybe the optimization that they use wouldn't make sense for the general case, but they know it will work in that particular case.

      Sure it would be nice to have a card that was great in everything, but there will always be a way to make it just a little faster for that one special case....and we're back to the current scenario.
      • If they know that a particular game has a particular hot path, they can optimize that path. Maybe the optimization that they use wouldn't make sense for the general case, but they know it will work in that particular case.

        Are there actually that many cases when an optimisation doesn't make sense?

        Game X does a lot of operation Y, so we make operation Y faster, fine. But in what case would it be beneficial to make operation Y slower?

        It's not like our high-end graphics cards are short of RAM to store code in,
        • Well, when you optimize operation Y, you may be slowing down operation Z (predicting differently on branches, allocating processing units differently). Or, alternatively, you may break operation W (game X never cares about triangles with these attributes, so we skip them to make operation Y faster, but other games might need those triangles to render properly).
    • by SuperKendall (25149) on Wednesday May 23 2007, @05:01PM (#19245341)
      It's exactly aspects of PC gaming like this that drove me to consoles. Then they can do all the per-game tweaking they like, it's not me doing the work.
        • So you mean that the ten seconds that I have to wait which really doesn't interrupt the flow of anything at all is comparable to completely uninstalling and reinstalling video card drivers (a couple reboots, rearranging all your desktop icons again because your resolution got changed back to 800x600...)? Nonsense.

          Console gaming is easier to deal with than PC gaming. There really is no arguing that.
    • by LWATCDR (28044) on Wednesday May 23 2007, @05:18PM (#19245515) Homepage Journal
      Do it right the first time? Spoken like someone that has never written software.
      Every time you write a piece of code you improve it you may find a new way of doing something.
      Also as more and more programs come out that use the driver they people that write them will gain a better understanding of how they are used. That will help them optimize a code path. It could be as simple as selecting which branch tends to be used more and making that the default path.
      The something is used the more performance you can get out of it.
      • Finding a "new way" to do something on the same hardware, simply means that you didn't do it right the first time, by definition.

        The hardware didn't change, your level of understanding did.

        You didn't know the way to tell the computer to do what you wanted accurately enough, the first time, if you "found a new way to do it".
    • D3D and OpenGL are supposed to be device-independent APIs. They are abstraction layers. It is inevitable that there will be different ways to accomplish pretty much the same task. Those semantically equivalent algorithms will not all translate to the hardware capabilities to the same extent. The game developers should not have to care too much about the relative strengths and weaknesses of the underlying hardware.

      HALs are designed so that the developers can ignore the potentially vast differences in underly
    • I'm getting tired of the back and forth between AMD and Nvidia.

      +10

      That's why I have bought a Wii. It's graphics ... sucks. But games are good - because gameplay is good.

      Wii - is my response to all the crap drivers crap (or cock size competition) both ATI and nVidia started many years ago. Momentarily both ATI and nVidia are winning (judging by their PR) and apparently it's customers who lost the race.

    • Well, there is a whole set of game you can play with no worries. Gamers these days agree to be early adopters, but personally I see no shame in buying 2+ years old game and enjoy them. Granted they don't have the same graphics quality than more recent game, but there is more to it, isn't there ?
    • Well, then try a Mac where the OpenGL implementation is shipped by Apple, and that's what all developers have to use. Granted, it's a little slower, though that has changed recently with the multithreading update, and Leopard will be using OpenGL 2.1.
  • by DRAGONWEEZEL (125809) on Wednesday May 23 2007, @04:55PM (#19245293) Homepage
    "The author thinks the one source of resolution to this is have honest game developers take a stance for the gamer."

    2048x1536 is the ONLY resolution.
  • by Nom du Keyboard (633989) on Wednesday May 23 2007, @05:02PM (#19245359)
    To me, this just goes to show what a bad standard/interface DX10 really is. Looks to me like if you make calls to it in one way, ATI shines, but call it another way and its all Nvidia -- yet both cards+drivers allegedly comply with the standard. It sounds like trying to compare floating point benchmarks on AMD Athlon versus Intel Core 2. Depending on how you arrange the numbers and call the various floating point extensions can make all the difference.

    And there's no indication here if someone is using corked drivers that favor one game over the other.

    What I'd like to see is a benchmark rundown of each function in DX10, along with some realistic estimate of how much each function is called in normal game play. If different games favor different functions, then say so. Only then might I have some idea of how the two graphics powerhouses measure up against each other.

    And if you have some reasonable way of testing common sequences of calls, show that as well.

    • by KillerCow (213458) on Wednesday May 23 2007, @05:33PM (#19245699)

      What I'd like to see is a benchmark rundown of each function in DX10, along with some realistic estimate of how much each function is called in normal game play. If different games favor different functions, then say so. Only then might I have some idea of how the two graphics powerhouses measure up against each other.
      ... or you could just benchmark the card running popular retail games.
    • So you're saying that if DX10 was designed "properly", every video card would perform identically? I'm sorry, but that's a stupid thing to say, and Slashdot's the only place you'd get modded up for saying so just because it sounds like you're bashing Microsoft.

      The bigger picture is that these cards are completely compatible with each other, sporting exposed feature sets that are practically identical from a software point of view, making it much easier to program DX10 games that work on both. This is a bi
    • Re: (Score:3, Insightful)

      Looks to me like if you make calls to it in one way, ATI shines, but call it another way and its all Nvidia -- yet both cards+drivers allegedly comply with the standard

      Both cards do do the same thing.

      Just that some engineer at nVidia thought of a genius way to, say, handle antialiasing, whereas some ATI engineer came up with a genius way to do T&L. (Just pulling these examples out of my Canada, but you get the idea.) Point is, chips designed by different people at different companies will perfor

  • The author things the one source of resolution to this is have honest game developers take a stance for the gamer.

    Good idea. We should have politicians to take a stand for the voter. Or criminals to take a stand for the victims. Let's demand that the problems take care of themselves, and then we can go back to not paying attention.

    The solution is people paying attention and voting with their wallets. Obviously this is never going to happen -- people have more important things to worry about, and they're
  • by Xest (935314) * on Wednesday May 23 2007, @05:16PM (#19245489)
    I'm not sure benchmarks really matter. It's not as if either of the cards are so bad that you're getting screwed by buying one instead of the other.

    I've been using dedicated graphics cards since my old 3dfx Orchid Righteous 3D, since then I've had various ATI/nVidia cards and I've never been in the situation where I've thought "damn I wish I bought the other company's card".

    I used to be someone that thought it was great to get 3 more fps than the other guy but when I came to realise that whilst I got 3 more fps in one game, and he got 5 more fps in another game that was OpenGL instead of DirectX or whatever. It became obvious that it's not as clear cut as one card is better than the other in terms of frame rates, it depends on the graphics API, the driver releases, the OS, the other hardware in the system, the game settings and on and on. Personally I prefer nVidia, but that's only because they have better developer support and I've had a better experience with the quality of their drivers over ATI's, image quality, features and frames per second has never once been an issue for me and I'm sure this is true for all but those people who think that getting an extra 3 more fps in game X actually makes the blindest bit of difference in the world.
  • by Joe The Dragon (967727) on Wednesday May 23 2007, @05:25PM (#19245591)
    vista will look very bad if that dx 10 for XP hack comes out and it turns out to be faster.
  • by BillGatesLoveChild (1046184) on Wednesday May 23 2007, @05:51PM (#19245877) Journal
    DX10 runs only on Vista. I'm sure this article will be of great interest to the three Vista gamers out there.
    • No, it wasn't that interesting. I don't know how the other two feel. I don't care about benchmarks right now. I just want stable drivers when I have to use vista.
  • Wait until the benchmarks come out showing its 20% slower(Note this is a guestimate, don't get upset... yet).
  • by pls_call_again (920752) on Wednesday May 23 2007, @08:26PM (#19247307)
    As my third year computer design lecture loved saying: There are lies; then there are damn Lies; and then there are benchmarks.
  • by shaitand (626655) on Wednesday May 23 2007, @11:33PM (#19248569) Homepage Journal
    The simplest explanation doesn't require any malice on the part of the video card manufacturers. If the developers and engineers develop the cards and drivers to optimize the features they believe the most important for performance, it stands to reason they will think those same features the most important when collaborating on a benchmark program. Magically, the benchmarks will score heavily in favor of the features that camp optimized their hardware and drivers for.

    Since graphics technology is actually a fairly complex field and the design philosophies of these two companies are different, the other companies cards/drivers will be optimized for what THEY feel are the real performance metrics and therefore they won't test as well on those benchmarks.

    All of this can happen without anyone doing anything but coding and designing in the manner they believe to be the best balance of technology and practicality.

    • by Frenchy_2001 (659163) on Wednesday May 23 2007, @05:26PM (#19245609)
      Actually, it already exists.
      Twice.

      You can benchmark in existing, released games. Those are the real application and as such the performances observed are relevant. The fact that their current driver is optimized or not does not matter, this is the current status.
      Of course, as the author talks about pre-release, that does not apply here. The author is quite surprised that *BETA* code of incomplete demos runs better on the hardware of the company that helped the game developer. No foul play here.

      In the same vein, you have 3dmark. Those are benchmarks developed in collaboration with ALL the players in the industry: AMD, Nvidia, Intel... They all have plenty of time to optimize their drivers and find bugs or non-optimized path. As this is a synthetic benchmark, results are less relevant.

      So, in summary, the author complains that beta code is non optimized for all hardware.
      A stupid complaint while the solution already exists: benchmark with known benchmark and final code.
      • I had a Voodoo II 2000(?) and later upgraded to the Voodoo 3 3500. Those were great cards. I think the only downside was that they only supported 16 bit colour. But I'm not really sure if that's such a downside. I don't think I ever was really able to see the difference between 16 and 32 bit. At least not at that point, with resolutions of 800x600. I would rather have a card that got 100 FPS in 16 bit and didn't do 32 bit, than a card that got 50 fps in 16 bit, and 30 fps in 32 bit, but would majorly st