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Commodore Returns with New Gaming PCs
Posted by
Hemos
on Tue Mar 06, 2007 08:40 AM
from the everything-old-is-new-again dept.
from the everything-old-is-new-again dept.
JamesO writes "Commodore is a name which will bring memories flooding back to many a gamer and it's been announced that the legendary brand is to return with a new range of high specification gaming PCs.
The new Commodore PCs optimized for gaming will be launched at the CeBIT show in Germany on March 15 and attendees will be offered the chance to play the latest PC games using the purpose-built PCs."
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[+]
The Commodore Comeback at CeBIT 160 comments
Peter Malford writes "Earlier this month Slashdot reported on Commodore's return with new gaming PCs that would be officially announced at CeBIT. Cnet.co.uk has got a first look at the four new models called the XX, GX, GS and G. "The high-end XX packs enough grunt to make an Alienware machine run to its deformed alien mum. It uses an Intel Core 2 Extreme QX6700 quad-core processor, 4GB of RAM and two Nvidia GeForce 8800 GTX graphics cards running in tandem... Commodore uses what it calls a 'revolutionary painting process' to make them look pretty damn gorgeous." Commodore also officially launched the
Gravel In Pocket PMP and unveiled some new Gravel devices, one that has a 4" screen and one that features a built-in GPS receiver."
[+]
Games: The Making of Ghostbusters on the Commodore 64 89 comments
Next Generation recently began running content from the respected British gaming magazine Edge, and today they're sharing The Making of Ghostbusters. The article is a look back to a barely-remembered but (for the time) forward thinking movie tie-in for the Commodore 64. Instead of a lame 'action' title following the movie's plot line, the game was set in the world of the Ghostbusters, and allowed players to build a financial empire through ghostbusting. "Crucially, for a game with so many parts - driving, simple resource management, shooting and trapping ghosts - the pieces snapped together well, and the money-making, business-upgrading elements gave the game a lasting replayability. Activision's Ghostbusters is polished, intelligently-paced, and suggests a measured and meticulous development approach: something which wasn't the case at all. 'A typical C64 game took nine months from start to finish,' laughs David Crane, the game's designer. 'Ghostbusters took six weeks!' Crane is one of the most prolific developers of the early videogame era. Creating titles such as Little Computer People and Pitfall made him Activision's star programmer."
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Its about time Lionel Ritchie changed career (Score:5, Funny)
Re:Its about time Lionel Ritchie changed career (Score:4, Funny)
Parent
Commadore 64(bit) (Score:5, Funny)
It'd be nice bragging rights: I've got Linux/Windows running on a C64!
Re: (Score:2)
I would love to get my new new Core2 Duo Extreme Commadore 64!
Bit Early? (Score:5, Funny)
Re:Bit Early? (Score:5, Funny)
http://www.drobe.co.uk/riscos/artifact1698.html [drobe.co.uk]
I won't consider one of these machines to be a true Commodore until they start to do things like:
Refuse to give the currently running Star Trek series a free machine as a prop forcing paramount to acquire a Mac instead.
Make a cut-down budget machine that is more expensive to manufacture than the regular machine (a600).
When I have some *guarantees* that they are running the business into the ground even though they have massive lead over their competitors, then I'll consider this to be a Commodore. And not before!
Parent
Re: (Score:3, Funny)
Atari was a better system (Score:5, Funny)
Re:Atari was a better system (Score:5, Funny)
Parent
Re: (Score:3, Interesting)
Re:Atari was a better system (Score:4, Funny)
Parent
Re: (Score:3, Funny)
Re:Atari was a better system (Score:5, Funny)
Parent
Re:Atari was a better system (Score:5, Insightful)
I owned just about every home computer of that era, and the 800 was definitely second best to the C64. It should have been, it was much older. A steel frame only counts for so much.
On the other hand, there really isn't anything in this article about what the new 'Commodore' gaming computers really are... and it sounds like just more leeching off of a dead name.
Parent
just a hunch (Score:5, Insightful)
Re: (Score:2)
You only need to be 30 to remember Commodore with fondness. Whether that fondness will be enough for the brand to sell fairly ordinary PCs is another matter.
Re:just a hunch (Score:5, Funny)
You're right about that. There are so many different bus speeds, and CPU types, and memory types, and chipsets, and video cards, and so on and so on... Who wants to keep track of all that shit and build their own computer nowadays just to save $100? It used to be fun back in the day, but nowadays I just feel like, "Sheesh. Just give me something that works already so I can get back to re-drywalling my stupid living room..."
Parent
Re: (Score:3, Interesting)
Re:just a hunch (Score:5, Funny)
Parent
Re:just a hunch (Score:5, Interesting)
However, I'm 40, and every machine I own (ten atm) is home built.
I guess you're right then.....
Parent
Re:just a hunch (Score:5, Funny)
Parent
In separate news... (Score:5, Funny)
I fail to see the point in this product being branded Commodore. It's another PC.
Re: (Score:2, Insightful)
Re: (Score:2)
But it was sweet. the servers they were making in '93-'95 are only just now being outperformed.
I, personally, want a Cray Laptop. I used to joke about getting one with my friends, I've been thinking about taking my HP DV8230US and modding it to appear to be one for the next lan party.
20th Century PCs (Score:5, Funny)
-- Bala Keilman, CEO for Commodore Gaming.
There's a CEO with vision for you. Best PC of the late 20th century. Would've been best all time except for getting pwned by the mid-16th century's "Conquistador 200."
Re: (Score:3, Funny)
-- Bala Keilman, CEO for Commodore Gaming.
There's a CEO with vision for you. Best PC of the late 20th century.
Nostalgic name, but that's it. (Score:5, Insightful)
Re: (Score:2)
I just wish that they'd use original C-64-like cases..
Re:Nostalgic name, but that's it. (Score:4, Insightful)
Welcome to business. This is true with an awful lot of brandnames. They get bought and sold (e.g., in the UK, the cable company NTL recently renamed to Virgin Media, but it's still basically NTL and not Virgin). But then, even within the same company, over a period of decades you often won't have the same people working there anymore, so it's hard to see there's really a connection, plus of course, even whole companies can be bought and sold, not to mention made public, so often the "current owners" have nothing to do with the people who originally started it.
I suppose I can see why geeks would be more likely to prefer that brandnames were used on technical similarities rather than for reasons of marketing. Although then again, no one seems to care about reusing the Macintosh brand for different operating systems, or reusing brandnames like "Playstation" for completely different consoles - for some reason it only seems to be the Commodore (and perhaps also Amiga) brands which people complain about here.
Parent
Re:Nostalgic name, but that's it. (Score:4, Interesting)
Brand loyalty can be a funny and superficial thing, and I'm not usually a practitioner of it myself, but I still prefer to see it used by those who earned it rather than third parties who scoop up names that others built. As another commenter on this story wrote, it feels pretty much like the retail version of domain squatting.
Parent
Re: (Score:3, Informative)
-Eric
Loading games (Score:5, Funny)
LOAD "*",8,1
RUN...
Re:Loading games (Score:5, Informative)
Programs loaded into the C64 with LOAD "*",8 loaded into the beginning of BASIC memory and had to be executed with RUN, but LOAD "*",8,1 loaded the program into a specific location in memory. This could be done for programs started up with SYS (execution jumps to a specific address in memory), as another reply mentions. The most popular use of ",1" however was to overwrite memory such that the address the system returned to after it finished loading would contain a run instruction, causing the program execute with no further intervention after the LOAD command. Or am I overanalyzing the joke and being pedantic?
Parent
Re:Loading games (Score:4, Funny)
You betcha!
Parent
Re: (Score:3, Funny)
So THAT'S why SuperHuey kept crashing after I turned my desk to face the window. That put the stack west of "x0101"! Sure wish I'd known that at the time :(
Don't RTFA (Score:5, Interesting)
<sigh>
backward compatable (Score:2)
Is it gonna be called (Score:4, Funny)
Re:Is it gonna be called (Score:4, Funny)
3583 MEGABYTES FREE
READY.
Parent
Re: (Score:3, Informative)
If Wikipedia is correct that the tape deck was 300 baud, then that's 37.5 bytes per second, 135,000 bytes per hour.
3583 megabytes = 3.757 x 10^9 bytes, divided by 135,000 this means your program would take...
27,830 hours, or 1160 days, or 3.17 years to load a game that filled the computer's memory.
And let's put this in perspective; that's less than a single-layer DVD's worth. The equivalent of a full 8.5GB dual-layer DVD
Why PC? (Score:2)
I'd rather see (and purchase) a custom ARM9-based PC with ZetaOS or something with a very funky basic compiler/interpreter on which all programs use BASIC. ARM9 should also bring the price sufficiently down to make the product a success over regular PCs (I mean in the hobbyist market).
Sheesh. (Score:2)
I loved my C64 and my Amigas but, really, isn't this just the retail version of domain squatting?
TV output? (Score:3, Interesting)
The original C=64 could output to a TV, and most games for the platform anticipated this. They also were optimized for joystick or joystick+partial keyboard control. But unfortunately, few games for Windows anticipate reading input from two USB gamepads and displaying output on a standard-definition TV. Does Commodore plan to revive the development of TV-friendly computer games?
In other news... (Score:4, Funny)
Awesome! (Score:3, Funny)
And it that gets boring, I can play all of Raid over Bungling Bay in 27 millisecond!
Machines optimized for gaming... (Score:4, Funny)
Already have one (Score:5, Insightful)
It's just as much "Commodore" as these machines. Perhaps even more so, since I've also got a real C-1541 connected to it.
When Commodore... (Score:5, Interesting)
- returns to making computers that boots in one second -
- creates an OS that has programming languages built-in and ready to go -
- designs a machine that will fit in a backpack -
- invents a clock that keeps time without power -
- does something revolutionary -
that's when I'll buy another Commodore. I'll be damned if I let a group of people manipulate my nostalgia to sell me something as common as air.
Commodore made x86 machines in the 80s & 90s (Score:5, Interesting)
There's also the bizarre "Commodore 64" Internet Computer [zimmers.net].
So this use of the Commodore brand isn't completely ridiculous, just a little bit ridiculous.
Re: (Score:3, Interesting)
I have a Commodore PC at home. It's just a standard 486 beige box[1] with a Commodore label on. I bought it second hand and used it as a firewall. When one of my friends saw the label, he assumed it was some kind of joke. I had to explain that Commodore sold PCs before they went down.
At least that was made (or at least sold) by the "real" Commodore, though, despite the company's crapness. "Commodore Gaming" are just a bunch of unrelated guys that bought the name... so what?
As another poster said, buy an old name, slap it on any old equipment; Commodore's brands have been exploited this way before [theregister.co.uk]. Things is, these tactics seem to get some attention from the press. Does the "new" Napster have any more relation to the original service (or its owners) than any other legal download servi