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The CPU Redefined: AMD Torrenze and Intel CSI

Posted by Hemos on Mon Mar 05, 2007 07:58 AM
from the i-believe-the-children-are-our-future dept.
janp writes "In the near future the Central Processing Unit (CPU) will not be as central anymore. AMD has announced the Torrenza platform that revives the concept of co-processors. Intel is also taking steps in this direction with the announcement of the CSI. With these technologies in the future we can put special chips (GPU's, APU's, etc. etc.) directly on the motherboard in a special socket. Hardware.Info has published a clear introduction to AMD Torrenza and Intel CSI and sneak peaks into the future of processors."
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  • huh? (Score:4, Insightful)

    by mastershake_phd (1050150) on Monday March 05 2007, @08:01AM (#18236200) Homepage
    Werent the first co-processors FPUs. Arent they now integrated into the CPU? By having all these thing sin one chip they will have much lower latency with communicating between themselves. I think all in one multi-core chips is the future if you ask me.
    • Re: (Score:3, Interesting)

      I think it has to do with the number of configuration options. Even if technology was able to fabricate one super chip with the best possible GPU and sound processor might be great for some people, but others would be better off with extra general purpose cores, cache, etc. The flexibility of "mix and match" probably outweigh the advantages of having the separate components on a single chip
      • Some people would like to be able to customize (especially sound cards), but mass producing a "super chip" would be more cost effective. You could of course have different versions of "super chips".
        • Re: (Score:3, Informative)

          You could of course have different versions of "super chips".

          Thereby decreasing their cost effectiveness. 'Tis a viscious circle.

        • Re:huh? (Score:5, Insightful)

          by Fordiman (689627) <{fordiman} {at} {gmail.com}> on Monday March 05 2007, @09:48AM (#18237138) Homepage Journal
          But think. There is definitely money in non-upgradable computers - especially in the office desktop market. The cheaper the all-in-one solution, the more often the customer will upgrade the whole shebang.

          Example: in my workplace, we have nice-ass Dells which do almost nothing and store all their data on a massive SAN. They're 2.6GHz beasts with a gig of ram, a 160G HD, and a SWEET ATI vid card each. Now, while I personally make use of it all proper-like, most people here could get along with a 1GHZ/512MRAM/16GHD/Onboard video system.

          I think Intel/AMD stands to make a lot of money if they were to build an all-in-one-chip computer, ie: CPU, RAM, Video, Sound, Network, and a generous flash drive on a single chip.
    • Re:huh? (Score:5, Interesting)

      by MrFlibbs (945469) on Monday March 05 2007, @08:18AM (#18236318)
      The CPUs will still be multi-core. They will also integrate as many features as makes sense. However, there are limits on how big the die can be and remain feasible for high volume manufacturing. Using an external co-processor is both more flexible and more powerful.

      The interesting thing about this whole co-processor approach is that the same interface used to connect multiple CPUs to each other is being opened up for other processing devices. This makes it possible to mix and match cores as desired. For example, you could build a mesh of multi-core CPUs in a more "normal" configuration, or you could mate each CPU with a DSP-like number cruncher and make a special purpose "supercomputer". It will interesting to see what types of compute beasts will emerge from this.
      • Re:huh? (Score:5, Insightful)

        by *weasel (174362) on Monday March 05 2007, @09:09AM (#18236756)

        However, there are limits on how big the die can be and remain feasible for high volume manufacturing.

        The limits aren't such a big deal.
        Quad-core processors are already rolling off the lines and user demand for them doesn't really exist.
        They could easily throw together a 2xCPU/1xGPU/1xDSP configuration at similar complexity.
        And the market would actually care about that chip.
        • Re: (Score:3, Informative)

          Intel's quad cores are, and they're actually two Core2 dies connected together I believe. "Native" quad core is in the works by AMD and Intel, but is currently not on the consumer market.

          Now, if there are other CPU's out there doing native quad core for general purpose computing, I'm unaware and withdraw my ignorance if so :)
    • Re:huh? (Score:5, Interesting)

      by Mr2cents (323101) on Monday March 05 2007, @08:23AM (#18236352)
      Adapting another quote: "If you want to create a better computer, you'll you'll end up with an Amiga". It's more or less what they're describing here. Amiga made heavy use of coprocessors back in the days. It could do some quite heavy stuff (well, at the time), while the CPU usage stayed below 10%.

      One cool thing I discovered while I was learning to program was that you could make one of the coprocessors interrupt when the electon beam of the monitor was at a certain position. Pretty nifty.

      BTW, for those who are too young/old to remember, those were the days of dos, and friends of mine were bragging with their 16 color EGA cards. Amiga had 4096 colors at the time.
      • you could make one of the coprocessors interrupt when the electon beam of the monitor was at a certain position
        The Atari 800 could do that easily at the scan line level with Display Line Interrupts and somewhat harder with cycle counting at points across the line. And that was 1978 technology..
      • I agree the Amiga was a great piece of hardware, but the palette was 4096 colors, It could actually use 32 of them simultaneously on screen (at least the amiga 500, the amiga 2000 could go up to 4096 colors on-screen in HAM6).
        EGA displays could use 16 out of 64 if I'm not mistaken.

        Ahh those were the days :)
        • Re: (Score:3, Informative)

          Nope, the A500 also had 4096 colours in HAM mode. They were basically the same hardware, except the A2000 had different - and more - expansion slots and was a desktop machine while the A500 was a typical home computer/console kind of thingy.
      • Re:huh? (Score:5, Interesting)

        by walt-sjc (145127) on Monday March 05 2007, @08:52AM (#18236572)
        Ahh - the Amiga. My favorite machine during that era. I got my A1000 the first day it was available. Modern OS's could still learn a lot from that 20 year old OS. Why oh why are we still using "DOS Compatible" hardware????

        Amiga had 4096 colors at the time.

        Better put "4096" with a "*" qualifier. You couldn't assign each pixel an exact color - the scheme got you more colors by being able to set a bit that said that the next pixel modifies the previous pixel by "x". In this way, they could get more colors using less memory than traditional X bits per color per pixel schemes (Amiga was a bitplane architecture.)

        Anyway, back on topic, I wish that the CPU manufacturers could finally come up with a "generational" standard socket. A well-designed module socket should last as long as an expansion slot standard (ISA,PCI,PCIe) and not change for damn near every model of chip. I should be able to go out and get a one, 2, 4, 8 socket motherboard, and stick any CPU / GPU / DSP module into it I want. Can we please finally shitcan the 1980's motherboard designs?
        • Re: (Score:3, Interesting)

          OK... Let's rephrase that:

          Folks with 16-bit PCs were bragging about their 16 out of 64 color EGA cards and single-tasking OSs when even the simplest the Amigas had 32-bit processors, 32 out of 4096 colors, PCM audio and a fully multi-tasking OS coupled with a GUI.

          As for the "processor socket", there are people selling computers that go into passive backplanes. If you put the CPU and memory in a card, there is little reason why you would have to upgrade the rest of the computer when you change the CPU (you w
            • Re:huh? (Score:4, Interesting)

              by default luser (529332) on Monday March 05 2007, @02:22PM (#18240870) Journal
              Isn't this called "passive backplane" or something? If it already exists for some systems, why not desktop computers?

              Early high-end computer systems started out like this, utilizing backplanes like VME. They've been phased-out, because ultimately that modularity was too expensive, and because the shared-bus architecture hurt performance. Hardware devices that used to require multiple cards can now fit on a single chip, and have their own PCIe drop to increase performance. Memory upgrades that used to require multiple cards just to reach 1MB are now eclipsed by 8 and 16-chip configurations on a single DIMM (a specialized expansion slot), and have their own bus to improve performance.

              Let's say they went with the Single-board computer design (CPU+memory+bus controller) - now your costs go up, because you have to build multiple "processor cards" for all the different backplanes you want to plug into. ISA backplane - 1 model. PCI backplane - 1 model. PCI + ISA backplane - 1 more model, and it also requires a new specification: the new bus designs have to play nice with the limited I/O space at the back of the card, so you end up either making the bus connector larger, or you end up making certain bus combinations impossible.

              With the motherboard and atached bus design, your costs go down because you can provide a mixture of the busses that are the most popular. Thus, you only have one product to design and electrically verify, and only one manufacturing line to test.

              Also, when you move to point-to-point architectures like PCI-Express, with a separate backplane you really limit yourself to the slot configurations you can offer. Unlike with a shared bus, with P2P interconnects you have to make sure the backplane layout matches the connector layout exactly. This means you either standardize on ONE configuration (boring), or you put the ports on the processor card (what we are doing).

              The only places that still use modular bus designs today are embedded developers, and that's because they still need the expandability and modularity that end-users do not. They also need the backward-compatibility affored by these old bus specifications (VME especially). They pay for it, in terms of performance - most of them bypass the slow backplane of VME or CompactPCI with faster interconnects like Gig/10GigE, Fibre Channel, RapidIO or Infiniband.
        • Got mine on Day 1 also.

          An Amiga 1000, Deluxe Paint, Flight Simulator, Amiga Basic and 2Meg of Ram = $3500.

          Later got the Sidecar for DOS, and Earl Weaver Baseball. Ahhhhhhhh.

          20 years later, and no hardware or software has given me such joy.

          NVidia, Matrox, ATI, AMD, Intel, WTF?

          The Amiga showed you how 20 years ago, and you are just now getting around to it?

          Bring back multi-resolution windows, bitches!

      • Re:huh? (Score:4, Interesting)

        by evilviper (135110) on Monday March 05 2007, @10:18AM (#18237458) Journal

        "If you want to create a better computer, you'll you'll end up with an Amiga". It's more or less what they're describing here.

        That's what he's describing, but I don't believe for a second that's what it's going to be...

        I don't believe for a second practically ANYONE is going to buy an expensive, multi-socket motherboard, just so they can have higher-speed access to their soundcard... Ditto for a "physics" unit.

        This exists solely because CPUs are terrible at the same kinds of calculations ASICs/FPGAs are incredible at. That will be the only killer app here.

        Video cards are a good example on their own. CPUs are so bad, and GPUs are so good, that transferring huge amounts of raw data over a slow bus (AGP/PCIe) still puts you far ahead of trying to get the CPU to process it directly. And it works so well, the video card companies are making it easier to write programs to run on the GPU.

        And GPUs aren't remotely the only case of this. MPEG capture/compression cards, Crypto cards, etc. have been popular for a very long time, because ASICs are extremely fast with those operations, which are extremely slow on CPUs.

        The situation is much more like x87 math co-processors of years past, than it is like the Amiga, with independent processors for everything.

        It is likely that, in time, integrating a popular subset of ASIC functions into the CPU will become practical, and then our high-end video cards will be simple $10 boards, just grabbing the already-processed data sent by the chip, and outputting it to whatever display.

        Then maybe AMD and Intel will finally focus on the problem of interrupts...
      • I remember the Amiga. I remember how much more capable and powerful they were over the other "personal" computers of the day.

        It's a damn shame that Commodore couldn't market/sell their way out of a wet paper bag.
    • Re:huh? (Score:5, Interesting)

      by TheThiefMaster (992038) on Monday March 05 2007, @08:26AM (#18236380)
      It's a cost and feasibility thing. The original FPUs were separate because they were expensive, not everyone needed them, and it was impractical to integrate them into the cpu because it would make the die too large and result in large numbers of failed chips. They became part of the chip later once the design was refined and scaled down.

      The same applies to trying to integrate GPUs into the CPU, at the moment a top-end GPU is too large and expensive to integrate, and not everyone needs one. The move to having a GPU in a CPU socket should cut a lot of cost because the GPU manufacturers won't have to create an add-in-card to go with the GPU, they can just design the chip to plug straight into a standardised socket.

      At the same time low-end GPUs are small and cheap enough that they are being integrated into motherboards, integrating a basic GPU into the CPU seems like a good next move, and the major cpu manufacturers seem to agree. IIRC Via's smallest boards integrate a basic cpu, northbridge and gpu into one chip? AMD are definitely planning it with their aptly named "Fusion". *Checks wikipedia* Yeah, Via's is called "CoreFusion".

      Still, you are right, all-in-one cpus are the future, we're just not quite there yet.
      • Re: huh? (Score:5, Insightful)

        by Dolda2000 (759023) <fredrik&dolda2000,com> on Monday March 05 2007, @09:56AM (#18237248) Homepage

        Still, you are right, all-in-one cpus are the future, we're just not quite there yet.

        Actually, no thank you. I've had enough problems ever since they started to integrate more and more peripherals on the motherboard. I'd be troubled if I'd have to choose between either a VMX-less, DDR3-capable chip with the GPU I wanted, a VMX- and DDR3-capable chip with a bad GPU, a VMX-capable but DDR2 chip with a good GPU, or a chip that has all three but an IO-APIC that isn't supported by Linux, or a chip that I could actually use but costs $500.


        Instead of gaining those last 10% of performance, I'd prefer a modular architecture, thank you. Whatever is so terribly wrong with PCI-Express anyway?

    • Re: (Score:3, Informative)

      Werent the first co-processors FPUs. Arent they now integrated into the CPU?

      The Intel 8086 had the Intel 8087 [wikipedia.org]
      A whole collection of Intel FPU's is at Intel FPU's [cpu-collection.de]

      TI's TMS34020 (a programmable 2D rasterisation chip), had the TMS34082 coprocessor (capable of vector/matrix operations)
      (Some pictures here [amiga-hardware.com]. Up to four coprocessors could be used.

      Now, both of these form the basis of a current day CPU and GPU (vertex/geometry/pixel shader units).
    • Re: (Score:3, Insightful)

      I think all in one multi-core chips is the future if you ask me.

      Great, so now instead of spending a couple of hundred to upgrade just my CPU or just my GPU, I'll need to spend four, five, six hundred to upgrade both at once, along with a "S[ound]PU", physics chip, etc?

      Never happen. Corporations aren't going to want to have to spend hundreds of pounds more on machines with built-in high-end stuff they don't want or need. At home, I want loads of RAM, processing power and a strong GPU. At work, I absolutely d
    • Re: (Score:3, Insightful)

      You are right. The distance and therefor communications time is better if the device is closer. But butting the device inside the CPU means it is NOT as close to something else. One example is the graphic cards. There, you want the GPU to be close to the video RAM,not close to the CPU. Another device is the phone modem (remember those) you want that device close to the phone wire. Now let's look at new types of processors. A Disk I/O processor that makes a database run faster. You would want that t
    • Re: (Score:3, Interesting)

      Werent the first co-processors FPUs

      Actually there was an evolution of processor design into single, monolithic processing units; until well into the '70s it was hardly uncommon that computers would have all sorts of processing units (remember the "CPU" is the "Central Processing Unit.") Of course in this case I'm primarily talking about mainframes; one of the distinctions of the minicomputer (and later microcomputer) was that "everything was together" in the CPU. But even then the systems didn't really

  • CSI? (Score:5, Funny)

    by BigBadBus (653823) on Monday March 05 2007, @08:01AM (#18236208) Homepage
    CSI? De-centralized CPU? Where will they be located; Miami, New York or Las Vegas?
  • by G3ckoG33k (647276) on Monday March 05 2007, @08:03AM (#18236224)
    The first details emerged half a year ago:


    IBM and Intel Corporation, with support from dozens of other companies, have developed a proposal to enhance PCI Express* technology to address the performance requirements of new usage models, such as visualization and extensible markup language (XML).

    The proposal, codenamed "Geneseo," outlines enhancements that will enable faster connectivity between the processor -- the computer's brain -- and application accelerators, and improve the range of design options for hardware developers.


    http://www.intel.com/pressroom/archive/releases/20 060927comp_a.htm [intel.com]
  • Retro-innovation (Score:5, Informative)

    by Don_dumb (927108) on Monday March 05 2007, @08:08AM (#18236252)
    Here spins the Wheel Of Reincarnation http://www.catb.org/~esr/jargon/html/W/wheel-of-re incarnation.html [catb.org] watch how everything comes back and then goes away again and then comes back . . .
    • Are we finally getting back to actually complete computers like the Amiga?
      It had custom designed processors for sound and video on the motherboard.
      And then it was sold together with a fitting OS, so you got computer and software as a complete functioning machine in stead of many loose ends in a PC.
      • You want that, get a Mac.

        Seriously, I did, and it's feeling just like the old days.
      • You mean like modern Macs have become? They have a CPU, a GPU, some audio chip (probably not a DSP but still). And the OS knows how to work with both the CPUs and the GPU.

        • I did :-)
          I moved from Amiga 1200 to iMac in 1999. Never had a PC in the house (except, perhaps, the bridgeboard on the A2000, which, back then, made me wonder what all the fuss of PCs was about).
      • Heck, this goes back to the Atari 800 series.
        All this is really doing is bringing a more standardised set of co-processers on to the mobo rather than any number of 3rd party ones - it would make it much easier keeping the OS stable if you have a more controlled number of architectures to deal with.
        On the downside, if these processors were DRM hobbled, it would make life harder too..
  • Interesting (Score:3, Interesting)

    by Aladrin (926209) on Monday March 05 2007, @08:20AM (#18236330)
    I find the idea of multiple Processing Unit slots on the motherboard that can each take different type of chips to be very interesting. I'm not sure how well it will work, though. The article mentions 5 types that already exist: CPU, GPU, APU, PPU and AIPU. (Okay, the last doesn't exist yet, but company is working on it.) There's only 4 slots on that motherboard that's shown. I definitely do NOT want to see a situation where the common user is considering ripping out his AIPU for a while and using a PPU, then switching back later. I can only imagine the tech support nightmares that will cause.

    So the options are to have more slots, or make something I like to call an 'interface card'. See, there'll be these slots on the motherboard that cards fit into... wait, don't we have this already?

    And more slots isn't really an option because the computer would end up being massive with all the cooling fans and memory slots. (Which are apparently seperate for each PU.)

    I kind of hope I get proven wrong on this one, but I don't think this is such a great idea. Just very interesting. Having 16 slots and being able to say you want 4 AIPUs, an APU, 4 GPUs, 3 PPUs, and 4 CPUs on my gaming rig and 1 GPU, 1 APU, and 14 CPUs on my work rig would be awesome.
    • Re:Interesting (Score:5, Interesting)

      by Overzeetop (214511) on Monday March 05 2007, @09:18AM (#18236828) Journal
      You are correct - sockets are just a reincarnation of slots, but less flexible because you're limited to what you can put on a single chip instead of an entire card.

      Perhaps the better thing to do would be better slot designs (not that we need more with all the PCI flavors floating around right now) with integrated, defined cooling channels. If you were to make the card spec with a box design rather than a flat card, you could have a non-connector end mate with a cooling trunk and use a squirrel cage (higher volume, quieter, more efficient)fan to ventilate the cards.

  • Amiga? (Score:3, Insightful)

    by myspys (204685) * on Monday March 05 2007, @08:29AM (#18236402) Homepage
    Am I the only one who thought "oh, they're reinventing the Amiga" while reading the summary?
    • Yeah, you were.

      The diehard Amiga fans were thinking, "This would really work well if the bus ran faster than any of the cores."
  • that revives the concept op co-processors.

    Slashdot's computers might benefit from a co-processor, the function of which is to monitor and correct spelling and grammar errors. It would serve like an editor's job, only better, because, you know, it might actually work.

    (Bye-bye karma!)
  • How 'bout Agnus, Denise and Paula. :)
  • EOISNA (Score:3, Insightful)

    by omega9 (138280) on Monday March 05 2007, @08:47AM (#18236546) Homepage
    Everything old is new again.
  • Prepare to see the pornprocessor soon. I'm not going to give a lot of details here, but it's optimized for specific physics, AI and Graphics.
  • Cell Clusters (Score:4, Interesting)

    by Doc Ruby (173196) on Monday March 05 2007, @09:43AM (#18237072) Homepage Journal
    How about the Cell uP [wikipedia.org] (first appearing in Playstation3), which embeds a Power core on silicon with a 1.6Tbps token ring connecting up to 8 (more later) "FPUs", extremely fast DSPs. IBM's got 4 of them on a single chip, connected by their "transparent, coherent" bus, a ring of token rings. One Cell can master a slave Cell, and IBM is already debugging 1024 DSP versions, transparently scalable by the compiler or the Power "ringmaster" at runtime.

    These little bastards are inherently distributed computing: a microLAN of parallel processors, linkable in a microInternet.

    Imagine a Beowulf cluster of those! No, really: a Beowulf cluster of Cells [google.com].
  • by LordMyren (15499) on Monday March 05 2007, @11:19AM (#18238204) Homepage
    To the best of my knowledge, Torrenza is already implemented. The HTX port on many Opteron motherboards is a HyperTransport connection. You can already buy FPGA dev kits from U. of Mannheim that plug into this HyperTransport slot and interface with the rest of your system. Torrenza may continue to advance the HyperTransport / Coprocessor war, but as far as I'm concerned, Torrenza is already here.
  • by J.R. Random (801334) on Monday March 05 2007, @11:56AM (#18238822)
    There are basically two models of parallelism that are used in practice. One is the Multiple Instruction Multiple Data model, in which you write threaded code with mutexes and and the like for synchronization. The other is Single Instruction Multiple Data, in which you write code that operates on vectors of data in parallel, doing pretty much the same thing on each piece of data. (There are other models of parallelism, like dataflow machines, but they don't have much traction in real life.) Multicore CPUs are MIMD machines, GPUs are SIMD machines. All those other processors -- physics processors, video processors, etc. are just SIMD machines too, which is why Nvidia and ATI could announce that their processors will do physics too, and why folding@home works so well on the new ATI cards. So I suspect that in real life there will be just two types of processors. At least I hope that is the case, because it will be a real mess if application A requires processors X, Y, and Z while application B requires processors X, Q, and T.
    • It is nice to see PC architecture has finally caught up with Amiga.

      It's nice to see you've finally caught up with all the people that have made an Amiga comment.