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Network Card for Gamers - Uses Linux to Reduce Lag

Posted by ScuttleMonkey on Tue Aug 08, 2006 04:22 PM
from the slave-to-the-ping-number dept.
Cujo writes "The folks at GDHardare have an interview with Bigfoot Networks discussing the pending release of their Killer Network Card which is said to greatly reduce in-game latency. According to the Interview, this card uses a Linux-based subsystem to do its magic."
+ -
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[+] Slashback: Moon Footage, KillerNic, ZFS Leopard 207 comments
Slashback tonight brings some clarifications and updates to previous Slashdot stories including: some direct answers to Slashdot questions on the KillerNIC, recap in stolen laptop identity theft problems, a victory for one PayPal user, missing moon footage surfaces, Dell laptops unwelcome on Quantas flights, and more ZFS news from the Leopard front Read on for details.
[+] Games: Killer NIC Hands-On Testing 134 comments
basscomm writes "IGN has gotten their hands on the 'Killer' NIC recently mentioned here on Slashdot and have written a two part article detailing their impressions: 'The performance boost we got out of the Killer NIC in this testing exceeds Bigfoot Networks' own claims of 10-15% gains by a long shot and certainly seems to validate the potential of the technology. We suspect, however, that the fact that these computers were marginal at running F.E.A.R. in the first place had an impact in the comparison. In many cases the non-Killer NIC machine became absolutely bogged down as particles flew and grenades exploded, enough so that the entire machine would hang for a moment as things got sorted out. Obviously this murdered average fps figures.'"
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  • From TFA:

    All the founders met at the University of Texas while getting their MBAs.

    Oh - and it runs FNapps, so as well as being good for games, its suitable for FNapping.
    • by creimer (824291) on Tuesday August 08 2006, @04:30PM (#15869808) Homepage
      You mean they went to the University of Texas to find Linux instead of God?! I guess that answers the root question then.
    • Re:Is it credible? (Score:5, Insightful)

      by snowgirl (978879) on Tuesday August 08 2006, @04:50PM (#15869976) Journal
      It's obvious that they're all about the business here.

      "Powered by Lag and Latency Reduction (LLR) Technology"
      "Future-Proof: Field Upgradeable"
      "UltimatePing(tm)"
      "MaxFPS(tm)"
      "FNA(tm)"
      "GameFirst(tm)"
      "PingThrottle(tm)"

      Seriously, who else but a marketting department would think that it's a good idea to trademark a name describing everything "new" that your product does? And the page is so full of TLAs (three letter acronyms) that you need a glossary to read it.

      So, yes, I'd have to weigh in with everyone else, it's snakeoil. Basically, any product designed entirely by a marketting group is going to be snakeoil, and this definitely was.
      • by User 956 (568564) on Tuesday August 08 2006, @06:04PM (#15870431) Homepage
        So, yes, I'd have to weigh in with everyone else, it's snakeoil. Basically, any product designed entirely by a marketting group is going to be snakeoil, and this definitely was.

        Everyone knows the internets is a series of tubes. Well, this card hurls your data through the tubes with such force that it can't possibly get stuck.

        Make sure not to point the jack at anyone. You'll shoot someone's eye out.
        • Re:Is it credible? (Score:5, Insightful)

          by SoloFlyer2 (872483) on Tuesday August 08 2006, @07:11PM (#15870800)
          While the network card Might improve the network connectivity for that one person, it more than likely does it by hurting the performance of the the network as a whole...

          IE see the ALOHA protocol...
          http://en.wikipedia.org/wiki/Aloha_protocol#The_AL OHA_protocol [wikipedia.org]

          Changing the way that the network card responded so that rather than using a random backoff time it just retried staight away would decrease the network latency but if there were several of the cards on the network all trying to do the same thing the network would grind to a halt...

          There are alot of protocols with backoffs etc which could be changed to improve the individuals connection but making them faster would be a BAD THING for the network as a whole!

          but, there are also other things which could be done to improve network connectivity without hurting the network as a whole... just setting up some kind of QoS on the network card so that small packets like ping response would always get pushed to the front of the queue would improve the ping time signifigantly under non-idle situations...
          • by woolio (927141) on Wednesday August 09 2006, @12:54AM (#15871820) Journal
            While the network card Might improve the network connectivity for that one person, it more than likely does it by hurting the performance of the the network as a whole...

            That sounds like killing two birds with one stone....
            1) Decrease my latency
            2) Increase the latency of everyone else, including the snipers in CS

            This could be a gamer's paradise... It will be infinite successful.

            OTOH if it doesn't work, then it makes a great gift for a `friend'.

          • Re:It gets better (Score:4, Insightful)

            by MoxFulder (159829) on Tuesday August 08 2006, @11:10PM (#15871559) Homepage
            UDP offload???? Gimme a break :-)

            The entire processing required to transform a hunk of data into a UDP packet consists of prepending a 6-byte header to the thing, containing the source port, the destination port, and 16 bits of zeroes... not exactly the sort of thing that requires immense processing power. Unlike TCP, UDP doesn't synchronize anything, doesn't reorder anything, and doesn't acknowledge receipt of packets.

            How much of your processing power is ever occupied by the network card when playing a game??? Or when doing anything else for that matter. I can have several hundred bittorrent connections running on my computer, with a total transfer rate of hundreds of KiB/s, all kinds of checksumming and I/O overhead, and it still makes a 1 or 2 percent blip on CPU usage... unless a network card can magically construct a LAN between two computers at a distance, it's not going to affect latency in network gaming.
    • by frovingslosh (582462) on Tuesday August 08 2006, @05:46PM (#15870345)
      I don't know what's sadder, that some fools would actually hand over money to a bunch of MBA who claim to someow have designed a better network interface than engineers, and who can't understand that these claim are completely bogus, or that Slashdot actually gives them a soapbox to further pitch their snakeoil from (perhaps because of the use of the term Linux in the hype).
  • Yes. (Score:5, Insightful)

    by Spazntwich (208070) on Tuesday August 08 2006, @04:24PM (#15869763)
    I'm sure another layer of abstraction to the network is exactly what gamers need to reduce lag.

    Overloaded and slow routers will say, "Whoah, his network card RUNS LINUX. I'll shuffle these packets through more quickly."

    I'd believe their hype more if we already had an openly tiered internet and these guys gave you a free year's subcription to the top tier with purchase of the card.
    • Re:Yes. (Score:5, Informative)

      by Beuno (740018) <argentinaNO@SPAMgmail.com> on Tuesday August 08 2006, @04:28PM (#15869792) Homepage
      I agree, although, also from TFA:

      Many network products today claim to 'offload' network calculations (like checksum, tcp segmentation, etc.). Those technologies are usually only for TCP/IP networking (which most games that Hardcore Gamers play don't use). Those technologies are also incomplete as they still go through multiple layers of the gaming network stack to eventually get data to the game. With Killer, we completely bypass your gaming PC's operating system and go directly from our card to the game. Our card automatically handles things like IP Reassembly, UDP/IP checksum, UDP and IP header verification and stripping, etc, etc, etc. By bypassing your gaming PC's operating system and allowing Killer to handle everything, Killer can achieve levels of gaming network performance well beyond the offloading features claimed by other consumer networking products (NICs or onboard chipsets).
      • Re:Yes. (Score:3, Insightful)

        Woo! It saves that 0.1% of my modern CPU that is going for UDP checksum calculations and uh, well UDP doesn't exactly require a lot of processing...
      • Re:Yes. (Score:5, Insightful)

        by tomstdenis (446163) <tomstdenis@NoSpAM.gmail.com> on Tuesday August 08 2006, @04:35PM (#15869855) Homepage
        TCP isn't avoided because it's slow but because it's totally useless for streaming applications (e.g. games). Missing packets is much more easy to deal with than halting waiting for missing packets.

        Maybe that shows the founders don't know that much about networking?

        Tom
        • Re:Yes. (Score:5, Insightful)

          by CyberBill (526285) on Tuesday August 08 2006, @04:45PM (#15869932)
          A lot of games are TCP based... World of Warcraft for example. Even games that arent exactly TCP are typically a reliable messaging system on top of UDP that pretty much mimics TCP.

          With that said, I cant see how this network card could reduce your latency by more than 1ms or 2ms round trip. Latency isnt introduced because your PC is stupid, its introduced because you're waiting the time it takes for packets to travel to your ISP, to its ISP, to its ISP, down to its child, down to its child, and back to some other PC, and having to interact with the 20 routers, gateways, and switches along the way. Most switches use something called Hold and Forward (I might have the name wrong...) which listens for the whole packet, reads the header information, and then passes it along, rather than writing the bits as they come in like a hub does... (Please dont read into this and think hubs are better :P )
          • Re:Yes. (Score:5, Informative)

            by Jherek Carnelian (831679) on Tuesday August 08 2006, @05:00PM (#15870038)
            Even games that arent exactly TCP are typically a reliable messaging system on top of UDP that pretty much mimics TCP.

            With that said, I cant see how this network card could reduce your latency by more than 1ms or 2ms round trip.
            Given the constraints - TCP and various homegrown reliable protocols on top of UDP, it isn't too hard to come up with some options to improve latency. But they all involve violating the RFCs.

            First you have to wrap head around one important factor that can absolutely kill latency for any transport with guaranteed delivery -- packet loss. Packet loss means you have to discover what packets were lost and then retransmit them - those two steps can easily introduce delays on the order of seconds.

            So one trick would be to pre-send the retransmits. Send duplicate packets spaced apart by a few miliseconds. If the other end receives multiple copies of the same packet, it will silently discard any extras - but if one copy gets lost en route, the other packet might still make it through, thus eliminating the whole timeout/retransmit cycle. It should be possible to do this for both TCP and UDP.

            However, doing something like that is very unfriendly because it wastes resources. The primary reason packets get lost en route is because of bandwidth saturation. So, if you double or triple your traffic you are just making the problem worse. If you are the only one out of thousands who "breaks the rules" you will probably get away with it and probably even benefit from it since packet loss will be a somewhat even distribution among all traffic, so chances are if one of your packets gets dropped the copy won't get dropped - instead someone else's packet gets dropped.

            But if a significant minority of users were to do the same thing, it would probably result in a complete collapse of any usuable bandwidth. Which is exactly the kind of thing I would expect a bunch of MBA's to come up with.
          • Re:Yes. (Score:5, Insightful)

            by mrbcs (737902) on Tuesday August 08 2006, @05:31PM (#15870234)
            IMNSHO, most latency is caused by "CRAPPY $5 onboard NETWORK CARDS!"

            Get a 3com NIC and be done with it. I've seen a machine getting pings of 200 to 300 and when I switched the crap card to a real 3com the ping times went down to 50.There is a reason that 3com charges $35 for their cards... they work well. I use them exclusively in my network.

            Shitty hardware always causes problems.

      • Re:Yes. (Score:4, Funny)

        by Feyr (449684) on Tuesday August 08 2006, @08:50PM (#15871163) Journal
        in other news, there is such a thing as a "gaming network stack". forget ipv6! we're going full on gaming network!
    • Re:Yes. (Score:5, Insightful)

      by Zebra_X (13249) on Tuesday August 08 2006, @04:45PM (#15869944)
      WOW. Just wow. I think that I have seen it all. This fellow has actually posted a smart, witty and insightful comment about a totally bunk product and got modded troll as a result.

      And yet others defend this weak, limp wristed marketing gimmick and have been modded up.
      Is there no justice on slashdot!? Have the Mod gods forsaken us for the last time!?

      We pray to you mod gods, remove the blight from the parent post and restore the balance of good and newb on slashdot!
  • Pricey (Score:5, Informative)

    by HeWhoRoams (895809) on Tuesday August 08 2006, @04:25PM (#15869770)
    Pre order cost is $280. You'll see a better FPS increase spending that on a graphics card, RAM, or some groceries for 6 months.
  • Huh? (Score:5, Insightful)

    by SatanicPuppy (611928) * <Satanicpuppy AT gmail DOT com> on Tuesday August 08 2006, @04:25PM (#15869771) Journal
    It's always been my understanding that the bigger bottlenecks are upstream of your NIC. I mean, my home network set up goes gigabit from my desktop to my hardware router, gigabit from my router to my gateway firewall, then gigabit (minus a few MTU) to my DSL modem, and after that the speed gets massively reduced and there's nothing I can do about it. My lan latency is practically non-existant.

    Can you really reprioritize your packets coming from your desktop in such a way that you make a significant gain after it hits your ISP? Or is this just cyberpenis enlargement? Seems to me that, unless you're hosting a bunch of internet spyware or network-heavy background processes, you're not going to be making much of a gain.
    • Seems to me that, unless you're hosting a bunch of internet spyware [...], you're not going to be making much of a gain.

      Uh, this is for gamers, right? Don't most gamers run WINDOWS?
    • Re:Huh? (Score:3, Informative)

      If you go to the web site, and read the white paper, you'll see that they're mainly thinking in terms of LAN usage.
    • Re:Huh? (Score:5, Insightful)

      by forkazoo (138186) <wrosecrans@@@gmail...com> on Tuesday August 08 2006, @04:44PM (#15869928) Homepage
      It's always been my understanding that the bigger bottlenecks are upstream of your NIC. I mean, my home network set up goes gigabit from my desktop to my hardware router, gigabit from my router to my gateway firewall, then gigabit (minus a few MTU) to my DSL modem, and after that the speed gets massively reduced and there's nothing I can do about it. My lan latency is practically non-existant.


      Now, maybe I'm completely misunderstanding teh point of this NIC, but...

      You are correct. The NIC isn't an appreciable source of latency. Right now, I ping'd a server on another subnet, and I averaged 0.3 ms latency. This is bog standard 100 Mb. Nothing the least bit fancy. That server might have a nice NIC of some sort, but this desktop certainly doesn't. And, that's hopping between subnets. Crossing between buildings over a T-1, with a few routers involved in about 5 ms. Pinging my home machine over the internet is abou 150 ms. So, assuming that of the .3 ms latency I have inside this building, none of it is due to the switch, and none of it is due to actual wire delay, then about half of the latency is my system, and half is from the server. So, my NIC is responsible for abou 0.15 ms of latency.

      Now, assuming that I was playing a game with my home computer, moving to a NIC that cut the latency of my PC down by 2/3 (from .15 ms to .05 ms), I'd be shaving my total latency for the connection to 149.9 ms (from 150ms).

      Which would improve my lag by .06%

      No, dammit. You won't see a noticeable improvement from a lower latency NIC. There are probably a few microbenchmarks where you will get a phenomenal speedup. Gaming isn't one of those cases.
  • by cannonfodda (557893) on Tuesday August 08 2006, @04:28PM (#15869787)
    Wow the first network card with built in Bat'leth!
  • by snowgirl (978879) on Tuesday August 08 2006, @04:28PM (#15869788) Journal
    OMG, they named it the "KillerNIC"? Like, does this kind of advertising actually work?

    "This NIC is so hardcore it KILLED SOMEONE!"

    I can just imagine their second version coming with a muzzle a la Silence of the Lambs.
  • network card lag? (Score:3, Insightful)

    by Fullaxx (657461) on Tuesday August 08 2006, @04:30PM (#15869805)
    since when is lag caused by your local NIC? So what if you get an extra .001 ms to your router? Never once have I seen my cpu above 5% b/c of network usage, even full network usage. No way is this legit
  • by adamwright (536224) on Tuesday August 08 2006, @04:32PM (#15869828) Homepage
    As a small test, I ran up Quake 3 on it's highest settings, and had it play back a reasonably heavy demo. Now, Quake3 isn't the most modern of games, but it can still peg a CPU at 100%. Then, I found the latency to my router.

    Pinging 192.168.0.1 with 32 bytes of data:

    Reply from 192.168.0.1: bytes=32 time1ms TTL=255
    Reply from 192.168.0.1: bytes=32 time1ms TTL=255
    Reply from 192.168.0.1: bytes=32 time1ms TTL=255

    Assuming this product entirely eliminates all latency on the first hop (impossible), that's a net gain of 1ms.

    The entire concept of these FNApps also strikes me as a route to evil; I heard a subtext of "Now, even the most clueless Windows gamer with too much money can run packet scanning cheating tools with no chance of detection!".

    I'm placing this one firmly in the "Snake oil" bin, based on this interview.
  • Retarded, (Score:5, Insightful)

    by u16084 (832406) on Tuesday August 08 2006, @04:33PM (#15869836)
    If your ISP sucks ass, a $250 lan card is not going to help.
  • by tlhIngan (30335) <slashdot@worf.COMMAnet minus punct> on Tuesday August 08 2006, @04:34PM (#15869848)
    The only thing I can guess it needs Linux for is to do the routing and QoS services (see lartc.org)...

    Then again, considering I get sub-1ms latencies across my network (only 100Mbps...), and this is with some rather pathetic equipment (Celeron system running Win2k), I fail to see how I can improve my 80ms ping with a better network card.

    It seems that hardcore gamers are starting to become the computing equivalent of the "audiophile". From CRT displays that do 120hz refresh (do they notice the difference between 100 and 120, I wonder?) since LCDs that do 6ms are "too slow". Gaming mice that do 10k-dpi for ultra-precise positioning, videocards that cost the better part of a grand. And now, network cards that cut down microseconds or give you that extra frame per second. There's also keyboards, the gaming mousepad (though, some are nice for general use), and god knows what other accessories, doodads and other monster-cable-type things.
    • by bcmm (768152) on Tuesday August 08 2006, @04:53PM (#15869993)
      This is offtopic, but I have to mention this while we're talking about audiophiles. About a month ago, I saw in a shop a device even more blatantly pointless than this NIC. It was an "A/V USB cable". Gold-plated. That's right, ordinary USB cables are not good enough for running a projector, presumably because those cheap stainless steel USB connectors introduce too much noise into the (digital) signal.

      (For anyone who doesn't frequent the same shops as crazy people, it is common to gold-plate the connectors of analogue audio connectors to improve the quality of the signal. Presumably the untarnishable gold reduces the resistance of the connection. This gets taken to rather silly extremes when gold-plated 3.5mm connectors are marketed for use with low-quality stuff like MP3 players.)
      • by slackmaster2000 (820067) on Tuesday August 08 2006, @05:37PM (#15870280)
        Yeah audiophiles are very easily fooled. I laugh every time I hear about digital technology being described in analog terms, which is terribly common in the audiophile realm. It's sort of understandable though because "digital" is so variable whenever we interface with the analog world. Not all AD/DA converters are created equal. Audio CD playback is very similar to analog technology in that it's designed play right through and mask errors which can result in high frequency distortion and various other artifacts that one might not expect from "digital" and how that term is marketed. It can be difficult to understand, so why wouldn't the quality of a USB cable be as important as the quality of a microphone cable or the weight of a speaker cable? Well, most of us would say "duh", but the second big problems is that these people can "hear" the difference! Ah the power of suggestion. You won't find a lot of double blind studies published by audiophile gear manufacturers.

        Aside from $30,000 speaker cables (I shit you not), my most favorite audiophile product is a wooden knob that costs $500. "What does the wooden knob do, though?" Well, nothing on its own. It is in fact, a wooden knob. A knob made from wood. It sounds great when attached to your volume pot, though. Five hundred dollars please.

        So today we learn about a network card that somehow reduces lag by implementing hardcore quality of service on an endpoint that is for all intents and purposes dedicated to a single application. Are gamers analogous to audiophiles? "Quake III is a lot more responsive now. My ping is about the same, but I can feel the difference." It must work though. I mean, who would make something and charge so much for it if it didn't actually work? :)
    • by Sycraft-fu (314770) on Tuesday August 08 2006, @05:12PM (#15870123)
      For example take the CRT thing. I own such a CRT, and it's not marketed to gamers, it's marketed to professionals. Why the refersh rate then? Simple function of it's ability to go super high resolution. The monitor is rated to do 2048x1536 @85Hz. To do that, takes some fast electron guns. Well, that ability implies higher refresh rates at lower resolutions. It can do over 200Hz at 800x600 because the resolution is so low. The point is to get extremely high resolutions at usable refresh rates. Also, in general, you want your device spec'd above what it's supposed to actually do. You don't want to run it at it's limits all the time.

      Likewise the mouse thing is a little misinformed. Higher DPI cameras isn't worthless on an optical mouse. It lets it track on more uniform surfaces. No matter how uniform something looks, at some point it's uneven. Well, optical mice need uneveness to track, that's why they don't work on a mirror, or a really smooth surface, they can't track details. One way to make them track better is to up the DPI. The smaller details they see, the more uniform a surface can be. That's also the point behind using a laser. Since it is truly monochromatic light, just one frequency, it shows small details in a starker contrast that is lost with normal LED light.

      Though there's certianly BS targeted at the gamer market, this being some of the BS, there's plenty of products with real legit reasons to be bought. Not everyone wants an experience that is "acceptable" or "works jsut good enough to get the job done." Doesn't mean they are wasting money on the things they buy. Yes a $50 used mountain bike will get me to work and back, but that doesn't mean that I'm wasting money on a deceant $600 street bike. It honestly does work better.
  • by Midnight Thunder (17205) on Tuesday August 08 2006, @04:35PM (#15869857) Homepage Journal
    It must be good! Have you seen the size of the fan on that thing ;)
  • All the founders met at the University of Texas while getting their MBAs.

    That says all that needs to be said for the article.
  • by BertieBaggio (944287) * on Tuesday August 08 2006, @04:36PM (#15869870) Homepage

    This, of course, was covered earlier [slashdot.org]. And I still agree with the tag - I think it is snake oil.

    Let's try and remember a few fundamentals. As per RFC 1925, "The 12 Networking Truths": [faqs.org]

    [2] No matter how hard you push and no matter what the priority, you can't increase the speed of light.

    (Déja vu? Yes! [slashdot.org])

    Right on. This card might process incoming data quicker, or perhaps even send the data to the CPU faster, but it won't reduce latency. The high price ($280? TFA is not responding) does not justify the alleged 'improvements' in lag this card offers. Games communicating over UDP like BF2 have fairly low lag anyway (when they stay connected...). As others have said: spend the money on RAM or some other upgrade. The 'lag' improvement will be much more cost-effective.
  • Big laffs! (Score:3, Funny)

    by Ancient_Hacker (751168) on Tuesday August 08 2006, @04:37PM (#15869879)
    The best lie is the boldest.

    Of all the things a spiffy network card could do, reducing latency is just about the least likely.

    They could have put 20mb of buffers on it.

    They could buy glow-in-the-dark pc board material.

    They could have put a handful of bright blinky led's on it.

    They could even put on a 12AX7 vacuum tube to do something useful.

    They could put built-in auto ping.

    But what do they do? Put another layer of OS glop in the way. Big laffs!!

  • by spun (1352) <.moc.oohay. .ta. .yranoituloverevol.> on Tuesday August 08 2006, @04:39PM (#15869894) Journal
    What kind of geek wannabe would waste money on this? Nowhere on their site do they show benchmarks or even vague references to how much this will speed up your networking or FPS. Oooh! it offloads network processing, leaving your CPU free to PLAY THE GAME!!! That's probably going to speed things up by like .5%. AWESOME!!! TO THE MAX!!!

    This is the tech equivalent of herbal viagra.
  • Wow. Just wow. (Score:3, Interesting)

    by MBCook (132727) <foobarsoft@foobarsoft.com> on Tuesday August 08 2006, @04:50PM (#15869970) Homepage

    OK, I thought gamers were suckers (paying $600+ for graphics cards) but really.

    A $280 network card.

    But wait, there's more!

    It's also... a Linux box. And not just a Linux box, an "Open Source Linux" box.

    Plus it has USB so you can connect a hard drive or headset???

    OK, the basic idea is interesting. Offload all the TCP/UDP/IP processing. I have to wonder how much impact that would really have. But how does the data get onto the host computer? If it's via a driver that shows up as a NIC, then it still has to go through the network layers of the OS. If it shows up as some kind of memory, then the host applications must be written to use it. The idea of offloading a few other features too (like voice chat) is nice too, but again, you'd have to write special software or drivers or something on the host OS to use that.

    And you can use it for a hard drive. If they open it, background bittorrent anyone?

    Or you could just let your NIC have a hard drive for fun that you can't access. Genius!

    Look, if they had a little ARM processor and it did the network stuff only, that would be cute. But I think they over built it, it's over priced, and I seriously doubt it has much impact.

    I wonder if they'll make Linux drivers available *smirk*

  • Killer IO-APIC!

    • Dispatch those interrupts ten times faster than the enemy so you can pwn!
    • Be on the cutting edge so you can react level when those unexpected events hit!
    • Totally slam your on-line opponents with our 8259-bustin' l33tn355!

    Stay alert, kids, because we'll soon be announcing Killer Keyboard Controller with Bitchin' Gate A20 Technology!

    Pwn!

    w00t!

  • by Tytus_Bigfoot (994047) on Tuesday August 08 2006, @07:00PM (#15870752)
    Hey everyone, I am the inventor of the Killer NIC. I will not try to hijack your thread, so this will be my only post. Thanks for the interest in our Killer Network Card. It has been my personal vision for years. A lot of very good questions have been raised here, and I think a lot of them are answered in our FAQ here: http://www.bigfootnetworks.com/FrequentlyAskedQues tions.aspx [bigfootnetworks.com] . If there are still questions, I would love to try to answer them at our sponsored community site: http://www.endlagnow.org/ELNForums/ [endlagnow.org] Thanks, Tytus
    • Two reasons. (Score:5, Insightful)

      by khasim (1285) <brandioch.conner@gmail.com> on Tuesday August 08 2006, @04:31PM (#15869823)
      #1. It's more difficult to issue updated software in firmware.

      #2. It's another chip. Software is far cheaper than hardware for OEM's.
    • Manufacturers don't do it because of:

      a) ROM code implies adopting some sort of code execution (ISA dependant, p.e. x86/PPC/MIPS/etc), CPU related.
      b) There are also dependencies related to the system BOOT process (p.e. IBM-PC / EFI BIOS / Other), i.e. related to the boot "protocol", CPU unrelated.
      b) Ignoring (a) and (b) problems, having 9x/xp/*nx drivers built-in in ROM just as backup for your media, note that the BIOS chip is nowdays quite more expensive than the 0.20$ that costs the driver CD, or the ~