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Must We Click To Interact?
Posted by
kdawson
on Wed Nov 01, 2006 04:23 AM
from the step-away-from-the-mouse-button dept.
from the step-away-from-the-mouse-button dept.
Rockgod writes, "Here is an interesting experiment (warning: heavy Flash!!) that urges you not to click anywhere in the site yet wants you to navigate through it. It's an exploration of the clicking habit of computer users and aims to help understand why it is so hard not to click." The site records the mouse movements of each visitor and offers you a sample of them to replay. Doing so is a little unnerving, like peering into people's minds.
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I could have got first post... (Score:2, Funny)
Re:I could have got first post... (Score:4, Funny)
So is this the difference between a clickless site where you just point, and a pointless site where you just click?
Parent
Yes, we have got to click (Score:5, Insightful)
Re:Yes, we have got to click (Score:5, Insightful)
Parent
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Funny you should mention a pen. While it uses a pencil, the new Leo Burnett [www.leoburnett] website (they are one of the bigger ad ag
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RSI is already a worry when we can take the shortest route to an element, without having to add lots of unnecessary manoeuvring around icons, etc.
I think I like clicking... (Score:4, Interesting)
They say one of a baby's first non-verbal forms communication is pointing. Clicking must be somewhere just after that.
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Subject (Score:2, Funny)
HHGTTG (Score:5, Interesting)
Old news (Score:2)
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No (Score:4, Interesting)
No. I can use the shell, read and write mail and Usenet, surf the web, chat with others, manage windows, etc., all without using the mouse. I rarely even find the mouse convenient; it sits there a long movement away from where my hands are (on the keyboard), and it requires adjusting hand movement to the position of a pointer in a different plane.
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-uso.
I can't click (Score:2)
Even they miss the point? (Score:5, Insightful)
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Without a click or some other explicit action (mouse gesture?), the app has to slow things down till it is sure a choice has been made. If things are too fast then the wrong thing happens.
Also: what if you wanted to rapidly select a few words in your message box to delete/change them?
So I don't really see what's the point of this. This sort of thing might be useful for disabled peop
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Agreed. The click is a useful way to confirm your selection. I found that the site needlessly responded to my mouse movements just because I was in-transit to another location. Or worse, if I paused too long in one place it would take that as my choice and run with it. The only way to tell the difference between passing over a button and intending to click it is *time* spent there. This is time I would rather spend being productive, and not waiting for the system to realize that this button is indeed the on
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Adapting the interface for more practical apppliations? Hey, didn't I see you cheering on the Wii the other day?
nope (Score:3, Informative)
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How about moving the mouse away ? (Score:2)
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1) in the 'choose a movement to be replayed' - I pointed at one of the items, and a 'Go' popped up on the left of the name. I wanted to point at another item - the next one, but in the process of doing so, the mouse went through the 'Go' button, which closed the choice window and started an animation..
2) no visible way to stop the prerecorded animation, since it didn't respond to movements, didn't respond to clicks.
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There's a good reason why people click (Score:3, Interesting)
Now the GUI interface is a simulated world with objects to manipulate, therefore it's perfectly normal that people want to click. In fact, I doubt clicking is a habit that can be changed, I think it's hardwired in the brain. Imagine, back in the real world: would you reach for a pen and wait for it to attach itself to your hand? of course not, you close your fingers to pick it up. Well, same for computers: you point an object with the pointer then click to "do something". It's natural.
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Mouse gestures could maybe improve it. I tried mouse gestures on Opera once I think, reminded me of Black and White, but I'm fine with just clicking buttons for now (plus I don't know how well mouse ges
Must ... Click .... (Score:2)
Heck, never mind clicking... (Score:3, Funny)
Already used in children's games (Score:2)
My wife and I started letting our son play some games designed for babies when he was about 2 years old. At the time, he was just learning to use the mouse. One of the games was perfect in not requiring him to click on the (rather large) graphical sprites in order to interact with the game. As long as the mouse hovered for a sufficiently long time over an object, the game treated that as equivalent to a click.
Not clicking is easy... (Score:2)
But (Score:2)
Flashblock (Score:2)
Don't press any key to continue (Score:4, Insightful)
Creative ways of using a mouse have been tried repeatedly (such as the gesture selection system in Black and White and Darwinia), but the conclusion is invariably that such systems are just pains in the ass once the novelty wears off.
Kaboom! (Score:2)
In short, it's like I've never used a computer before and everything's a mystery in both form and function. That's no
nice but (Score:2)
I just found out I like to click (Score:2)
I consider 'idly' moving the mouse cursor around the equivalent to 'making up my mind about what I want to do' whereas clicking is saying 'do it'.
A clickless interface m
Don't Click It... (Score:2)
Slashdotted.
Enter text Press [Enter] (Score:2)
They need to update on their science... (Score:2)
Come on! It's obvious why the humans click (Score:2)
The idea is that you separate two actions: aiming and firing. It gives you the feedback on your aim, and then, when you're satisfied with it, you do the fire action.
It's exactly the same why shooting arrows from a bow is more precise than throwing stones, and why shooting from a rifle is more precise than shooting arrows: the less movement you need after you got your aim, the more exact will the process be.
Did Steve Jobs put you up to this?! (Score:4, Funny)
Different for the sake of being different (Score:2)
If you've got a method that's intrinsically better, but different from what the user is familiar with, it still has to be a *lot* better in order to be useful in the real world.
Take the Dvorak keyboard or GNU/Linux/X as case studies.
The clickless mouse doesn't seem to cut it.
what was he thinking? (Score:2)
What sort of a system do these people think others are running? Sorry we don't all have OC3's and a rack full of blades in our basement.
Re:Must we use Flash to not click? (Score:4, Interesting)
but is Flash really required for this? Couldn't it be done another way?
No, Flash is not really required. It could all have been done with Javascript and images, plus possibly image maps.
I imagine that clicking is easier to manage than careful mouse manipulation for people with disabilities.
I'm not disabled, but I'm getting on a bit, (age > 60) and I find clicking a bit troublesome. (Double-clicking is really troublesome, I can't imagine why anyone ever thought that double-clicking was a good idea.) Remember that the sensitivity of mouse movement is adjustable in most GUIs, so pointer manipulation is unlikely to be a problem for anyone.
Parent
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Possibly, but however the mouse sensitivity is set up, I have seen people (mostly young children, or older people) being completely unable to get the pointer over the X to close a window or to move the mouse from one side of the screen to the other within the space of two mouse pads. Also, not clicking requires greater pointer control, I found it much more difficult
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The click is a way of showing an intent to view the content available under that menu/button/whatever. Just showing it anyway with the implicit assumption that it will be hidden again anyway if it isn't what the user wanted to see is a bad design decision.
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Not if your eyes were submerged in a saline solution that kept them lubricated!
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