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Cell Workstations in 2005
Posted by
michael
on Mon Dec 06, 2004 03:06 AM
from the it-slices-it-dices dept.
from the it-slices-it-dices dept.
yerdaddie writes "The cell processor will be introduced in graphics workstations before release in the Playstation 3, according to press releases by IBM and Sony. As previously discussed, IBM will be releasing more details in February 2005. However, apparently prototype workstations have already been "powered-on" and will be available in 2005. Since Windows on PPC was scrapped back in 1997, this leads to speculation that perhaps Linux, AIX, or BSD will be the operating system for cell workstations."
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I may be wrong... (Score:3, Interesting)
Re:I may be wrong... (Score:3, Informative)
you are right (Score:3, Informative)
Distributed Processing (Score:5, Interesting)
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Re:Distributed Processing (Score:5, Informative)
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Re:Distributed Processing (Score:3, Funny)
And please, never install one of these on the planet Zebs and call it Mother Brain. Ok?
Re:Distributed Processing (Score:4, Informative)
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Re:Distributed Processing (Score:5, Interesting)
Console games work and develop well because of one thing: standardization of platform. If you put your game in any console of the same type, it will run the same (besides various regional differences (PAL, NTSC) and maybe some hardware changes later on in a production run, ala XBox's two DVD drives)
You do not design for "potential extra processing" from someone's TV, toaster, aibo, or whatever. You design for the LCD, which is the unit that everyone buys. You might be able to take advantage of extra hardware like voice headsets or harddrives, but even then your game has to work well without it. (Example: Xbox allows you to precache data from the DVD on the harddrive, but you still need to be able to meet loading time standards without it. i.e. you can do better than 15 seconds with the harddrive, but no worse than without).
Can you imagine the testing nightmare of "better AI" if someone has a Sony DVD player nearby? Do you test every level with every combination of chip configuration out there?
This of course has been written with the thought that this is at all possible. Well, sorry, it isn't, and the super IBM cell processor isn't going to make it so. Console games work off extremely hard deadlines, and that's the refresh rate on your TV. Every 16 or 32 ms you need to have a new frame rendered and ready to go. You can't schedule a few frames for processing on the microwave and ask for them back whenever. What your drawing depends on the real state of user input, ai, physics, lighting, scripted events, etc. The state of the game at any point in the future is unknown, and thus in those 16 ms you have to figure out what needs to be updated, how the world should change, and finally render that to the screen. The actual rendering time might not even be half of the time you have for a frame. Do you have the bandwidth to send that data out and expect it back in the same frame? If so let me know so I can get some of that!
I could see remote AI processing, MAYBE, but that still has to be able to be done on the console anyways for the LCD case. AI is one of the worst things to debug in game development as a lot of times it can be non-deterministic. You do not want to throw another variable into the testing, especially not when its hardware.
Sony has a very good marketing department for continuing to push this crap. They've said "we will use this cell technology in other products besides the PS2" and "In the future the PS platform will interact with other Sony brand components", thus meaning that maybe your PS2 can start popping popcorn or something, but that has nothing to do with processing, its just networking. But somehow the two get combined on fan sites to mean "OMG, buy 28 PS3s and Jaxter and Dax runs at 6000FPS!!!"
What you will see with cell processing is a continuation of the mulitprocessor platform the PS2 had, but in a more generic sense. This should allow very interesting stuff to be done, and while games will be initially harder to develop, there's going to be some really cool stuff coming out of this. But don't believe you're going to suddenly see a sentient household that's drawing a few extra pixels in GTA VI: The Quest for More Money.
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Re:I may be wrong... (Score:5, Informative)
It's not the same. Hyper threading divides processor units (e.g. a multiplier or an adder) in order to keep most units of the single core busy. This happens because Intel processors have very long processing pipelines (thus the very high frequency compared to AMD), so stalling them can be quite costly. In order to avoid this, Intel simply keeps track of two "virtual" processor states, essentially 2 copies of all registers, and schedules instructions from any of these two execution threads in ways that keep most units busy. By chosing from 2 threads instead of one it has greater chances of finding an instruction that can be computed by an idle (at that time) unit.
Cell architecture, on the other hand, seems to rely on multiple simple cores, each of which is complete. A central Power processor core keeps them working together. I assume (but I do not know!) that the benefit of this architecture is : (a) adding multiple cores is easy and increases cost linearly (b) software that works for a 16-core chip will also work for a 2-core chip, but slower (therefore the same processor can be adapted to different needs, just like multi-unit videocards, without expensive redesign) (c) an inherent understanding of parallelism (on the chip) allows chaining them together in an easy fashion. Maybe we will start counting cores instead of MHz in a few years, when all cpus will have peaked at some--obscenely high--MHz limit. Details on the cell chip are very vague and ridden with marketing buzz-words, but it appears it will be able to execute many more parallel threads than an Intel HT processor (2 threads maximum in parallel).
What worries me most is the fact that Sony (which also sells music/movies etc) says it'll have on-chip capability to protect copyrighted works. I don't know what this will mean for the GNU/linux crowd.
Disclaimer: All the above is wild speculation. I am not an engineer.
P.
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Re:I may be wrong... (Score:3, Interesting)
Speaking as someone who started out with a 1.774 MHz processor [discover-net.net], current CPU speeds are already obscenely high. Hell, my disk drive has more memory (2MB vs 16K) than my first computer...
What is a cell processor? (Score:5, Informative)
Memory Requirments (Score:3, Insightful)
Re:Memory Requirments (Score:5, Insightful)
Keeping in mind that there are various distros which fit on a 1.44 MB floppy disk *with* userland utilities, I don't think the size of the kernel will prove to be the limiting factor on a modern workstation.
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Re:Memory Requirments (Score:5, Interesting)
- Make one that works for all (or, at least, most) cases but is hideously complicated, or
- Make one that focusses on one class of application (e.g. throughput-oriented, realtime, etc).
Most monolithic kernels choose 1. Several micro-kernels implement the scheduling algorithms in user-space, allowing them to be swapped easily. Having a large number of cores available to the system would allow this to be dynamically tweaked.This approach seems more in line with the exokernel project than any microkernel I've looked at. If you've got some spare time, exokernel is well worth a look.
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Re:Memory Requirments (Score:3, Insightful)
Think outside the box, equating the cell design to existing PC architecture is silly.
Besides, you said it was wasteful? aren't many clusters built of entire computers where you have display hardware, floppy drives, hard disk, RAM etc...?
Maybe... (Score:4, Interesting)
At the moment it seems that linux is the choice for development on the PS2 and I think it will be with the PS3.
Re:Maybe... (Score:3, Interesting)
(i'd think it'd almost certainly be linux, no uncertainty there
hrm. actually, an even bigger question... will there be blinkenlights! *memories of the BeBox*
Probably OEM (Score:3, Insightful)
Cell isn't one processor, it's a class of processors. The one that will go into the workstation is more powerful than one that will fit into a PDA, or a HDTV. I think that IBM will
Platform showdown? (Score:4, Interesting)
The most interesting part, however, is that MS may be putting up .NET as the development environment for the X-Box 2. It makes sense that MS would try to leverage their gaming platform to lure developers onto the .NET platform and commit their engines to that API.
On another note, could Linux and Mono play much of a role in this if the Cell does indeed provide a Linux environment for development? If Sony is able to provide a less expensive development environment, development costs may ultimately go down and the consumer would benefit.
This could be either by the increase of choice since the bar of entry would be lowered for smaller software houses, or by cost if the games are indeed cheaper as a result; Existing engines and software could be ported or would be compatible, or due to the the ease of coding on a familiar platform.
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cell phones/PDA - gaming handheld - desktop (Score:3, Insightful)
If this really _DOES_ come out, (Score:3, Interesting)
I wonder what the average speed of the processors would be? And if they'd include HyperThreading?
my favorite quotes (Score:5, Interesting)
This move puts Apple Computer in another awkward position: the company had been planning on using Windows NT in its Web servers.
And my favorite actual fact is that microsoft is going back to Power PC with the new Xbox . But Im sorry that Alpha has been erased from the map.
Cell Processor Architecture: Graphic (Score:5, Informative)
Re: Cell Processor Architecture: Graphic (Score:3, Informative)
BTW. the figure illustrates "the overal architecture of a computer network in accordance with the present invention"
Previous /. article [slashdot.org] provides link to this description [pcvsconsole.com].
Effects on the future of entertainment (Score:3, Interesting)
This points at more than just game consoles. This looks like Sony is looking ahead to a future in which they can dispense with actors entirely and rely on realistic computer generated characters. Should be a good bit of money to be saved if you don't have to pay an actor millions to star in your film. Could be other applications too: Animated news announcers with features finely tuned to inspire trust in the viewer, human-like avatars in intelligent appliances, human-like answering machines and customer service line responders, etc.
So, how far are we from the footage ala William Gibson's Pattern Recognition and the "live" entertainment ala Neal Stephenson's Diamond Age?
Re:Effects on the future of entertainment (Score:3, Interesting)
Re:Effects on the future of entertainment (Score:3, Interesting)
Re:Effects on the future of entertainment (Score:3, Interesting)
The trick, if I remember reading correctly, is to not try t
Ultimate workstation... (Score:5, Interesting)
You'd boot into something like Grub and choose your processor. That way you could run a UltraSPARC workstation, MIPS, Itanium, or something as small as a PIC. It'd be great for cross-platform development especially for embedded users.
I'm sure processor hobbyists would spring up to fill every niche of emulator. Probably be a great proving ground for design theory.
Considering the low heat output you could have a dual/quad-processor box.
Maybe someone would figure out how to run multiple translators at the same time so you could run x86 and PPC and 68K at damn-near native speeds
To me that'd be the ultimate workstation.
Re:Ultimate workstation... (Score:5, Insightful)
I don't see the point of being able to boot into a random chip because you also have to emulate the entire computer, not just the cpu.
Even if you could emulate an ultrasparc cpu, you can't just throw it into a PC case and boot solaris, you have to use an actual SUN computer that has the right video, network and ide cards in it otherwise you'll have a broken machine. There are lots of little things that will cause the machine to break. The cpu is the heart of a computer, but it's not the only piece. They all have to fit together or it won't work. Just like you can't go and install a copy of OSX on a motherboard for the MorphOS (you can, but it's through an emulation layer, Mac on Linux) It's not at the kernel level.
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Real-time applications (Score:4, Interesting)
Windows (Score:3, Interesting)
Since it is the core of the current and future lines of windows, the windows base should be portable to a cell based system, basically it requires some new drivers and probably tweaking of the HAL abit. The problem is that all the applications (that we all consider part of the windows os but are really just applications running on top) would need to be redone.
Microsoft would have one of these machines in house by now for they're windows teams to work on supporting. That I have no doubt, what I do doubt if microsoft will consider this important/the future and if they'll support it during the inital release (w/ longhorn maybe?) or if they'll come late and lose a large section of the market as we all jump and have to use a *nix as the desktop.
If this whole cell thing is more then hype, and is the wave of the future, Microsoft will support it.
Re:Windows (Score:3, Informative)
I don't think NT supported any big-endian platforms. Even on PowerPC it ran in little-endian mode. Porting to a new platform was not quite a straight recompile, but it did only require porting the HAL, not the entire system. OS X works in a similar way - the Mach microkernel is used as a HAL (which is how NeXTStep ran on so many architectures with such relative ease).
Sinc
Re:Windows (Score:3, Informative)
"Standard PC", Non-ACPI PIC HAL (Hal.dll)
"MPS Uniprocessor PC", Non-ACPI APIC UP HAL (Halapic.dll)
"MPS Multiprocessor PC", Non-ACPI APIC MP HAL (Halmps.dll)
"Advanced Configuration and Power Interface (ACPI) PC", ACPI PIC HAL (Halacpi.dll)
"ACPI Uniprocessor PC", ACPI APIC UP HAL (Halaacpi.dll)
"ACPI Multiprocessor PC", ACPI APIC MP HAL (Halmacpi.dll)
How does CELL solve the software problem? (Score:3, Interesting)
So, why is Cell going to be easy to program, when other parallel systems aren't? The bits of that i've seen about the architecure suggests that programming might be an absolute bear.
Re:How does CELL solve the software problem? (Score:3, Interesting)
Re: How does CELL solve the software problem? (Score:3, Interesting)
Windows for Power exists (Score:5, Interesting)
Re:Windows for Power exists (Score:3, Informative)
On-chip DRM worries (Score:5, Interesting)
- On-chip hardware in support of security system for intellectual property protection.
Is this the end of tampering-capable hardware (e.g. machines where you can modify the kernel, bypass DRM-systems etc) that some people have long foreseen? Anyone more in-the-meat of the technical details care to elaborate on this?
Just what IS a cell processor? (Score:4, Informative)
Processor instructions are broken into an 'apulet', which contains data as well as code to perform an operation. This is probably why its claimed that if more processing power is needed, then its a simple task to add a new workstation and the work can be offloaded.
A cursory read suggests that its like creating a cluster of highly efficient yet simple nodes.
Corrections are welcome.
Reference: EETimes [eet.com]
Re:Just what IS a cell processor? (Score:4, Interesting)
The idea behind the Cell processor is a good one...it is not entirely different than what the Transputer did 15 years ago. Transputer CPUs could be connected into a grid, and the processing power multiplied accordingly, but with one assumption:
code should have been written in a special programming language that allowed easy parallelization of code.
The idea of Transputers failed because it is highly difficult to extract parallelism from code. Special development tools were not available.
The PowerVR architecture also promised 'infinite' 3d graphics speed by just adding new GPUs, since it used tile rendering, but that failed, too.
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An Opportunity for Apple (Score:3, Interesting)
I'm assuming the intruction set for the cell processor is a superset of the existing PowerPC processors, or that the missing instructions could easily be emulated. If so that would make this is a graphics workstation that could run Photoshop, Final Cut Pro, Shake, and other top notch professional software immediately. The existing user base wouldn't have to buy new versions -- their old versions would run.
As discussed many times on slashdot and elsewhere, Apple won't license their OS unless they believe they can do it without cannibalizing their existing user base. Doubtless there would be some cannibalization of the high end, but if it makes OS X the clear platform for high-end graphics workstations it could still be an overall boost to Apple. I don't really know how the current high-end graphics market sees OS X. My impression is that a surprising amount of it is on Windows, and that Apple is just holding on to its market share in this area.
Anyone with more current knowledge of the high-end graphics market care to comment?
New Ways For Wives to Nag Their Husbands (Score:3, Funny)
Husband (sniggers): Yah, as if it'll make it taste better
STI Cell (Score:3, Funny)
Too bad 3M didn't get involved.
Then it would have been the STIM Cell processor.
Cell will be a 4.6Ghz eight-core chip initially (Score:3, Informative)
Technological Features for "first-generation" Cell chips:
4.6Ghz Clock Speed
1.3V operation
85 degree C operation with heatsink
6.4Gb/s off chip communication
from the article:
eight cores on a single chip
90nm SOI process
Link to Powerpoint [mycom.co.jp]
Link to Original Article in Japanese [mycom.co.jp]
Re:XBOX2 + Cell = Windows (Score:5, Informative)
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Re:XBOX2 + Cell = Windows (Score:5, Interesting)
The core in Cell is probably an highly evolved PowerPC 440 based core since that is a quite proven, capable, lean and have a very modular design. I think it would be unwise to build Cell around a massively complex design like POWER4. It would suffer immensely from compelxity, power consumption and its monolithic design.
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Re:XBOX2 + Cell = Windows (Score:5, Informative)
This stuff isn't bullshit, it was all disclosed Thursday at the Australian Game Developers Conference. I didn't sign a NDA so it's all good. I also fondled a PSP =]
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Re:XBOX2 + Cell = Windows (Score:5, Informative)
The ISSCC papers state that Cell is Power based, not POWER based. There's a significant difference here since IBM in its marketing use the "Power" moniker to encompass both PowerPC and POWER processors. If you have seen different papers than I have, please provide me with an URL of PDF that proves me wrong. This is important stuff
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